- Jan 22, 2018
- 15
- 3
Maybe someone already asked this but... where can you see what the icons next to "Types:" means?
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Does anyone know if there's difference in the damage characters deal or receive depending on the row they are currently in (Frontine/Backline)?
I understand that, what I don't understand is what each icon means.The positioning is important for unit kind. Some units get passive that lower dmg(aka tankers) like the Templar or the Skeleton Knight. He also have a tactical skill. Tactical skills only buff/implement well if used on their positions. Healer, Mage, Archer are better at rear... Tanker, Swordsman and Lancer are better ahead. U can combine unit types(do a party of same kind as in demon, beast, spirit, elf of units) that gets a buff, u can mix different types but use same element(Dark will be stronger against light when hit and weaker vs it when taking hits) and so on. And u can also try to get specific skills... like "Human Slayer". If a Demon have "Human Slayer" he will be able to give 20 to 50% dmg higher to human opponents... These are the strategy, for easier levelling earlier on the stuff u can go in Investment menu and developing to 50 everything...
There is no damage difference between front and backline, no matter where you are attacking from or targeting. Positioning only affects whether a unit can target them in the first place. Units can attack from anywhere, but units without Range Attack or Flank Attack cannot target the backline (at nighttime, the backline cannot be targeted by Range Attack unless the attacker is a Night unit or has Night-Attuned).Does anyone know if there's difference in the damage characters deal or receive depending on the row they are currently in (Frontine/Backline)?
You aren't stupid, this game skips explanations for a LOT of stuff. The icons are like racial attributes. Icons next to "Type" means that unit belongs to that race. Icons next to "Slay" means that unit does bonus damage to those races. The only important types are Night (moon icon), Undead (white skull), and Wraith (ghost). Night units are weaker in daytime and stronger at night, Undead units don't get healed by normal healing like Target/Division Heal and need either Demon Medic or Equitable Heal, and Wraith units take and deal 1/4 damage against non-Wraiths (nullified if attacker slays Wraiths) and don't get healed by anything except Wraith Heal.I understand that, what I don't understand is what each icon means.
I think the bird icon means that the unit can fly ... or the moon icon means a nocturnal unit ... but I can't find a complete list of all the icons and what they means.
Maybe I'm just stupid and didn't see the right menu...
Another question I have. Altered recruiting seems to give good boosts to stats but it removes tactical skill and 2 skills with orange color. I think those orange skills are leadership skills. Do those only apply if a unit is the division leader? If so, does it make sense to recruit basically everything with altered?
Also, what is "Leader link?"
He was asking about additional two passive skills that also get removed by Alter. And from my understanding the answer to this question - no, those skills are always active even if the character isn't a leader.Alter = modifies stats and growth rate. The growth rate at start is more important than Tactic Skill. Even after already having the unit, u can re-do/re-create them later with the skill.
Another question I have. Altered recruiting seems to give good boosts to stats but it removes tactical skill and 2 skills with orange color. I think those orange skills are leadership skills. Do those only apply if a unit is the division leader? If so, does it make sense to recruit basically everything with altered?
Also, what is "Leader link?"
Leader skills are only active if that unit is the leader of their division. If you hover over a leader on the map, leader skills appear in red text at the very top, followed by item, title, and natural skills. Non-leader units can be Altered at will so long as you're sure you won't need their leader or tactical skills.He was asking about additional two passive skills that also get removed by Alter. And from my understanding the answer to this question - no, those skills are always active even if the character isn't a leader.
Yeah, it seems to actually be the case, I just mistook title skills for leader skills. Well, if this is the case then altered units are actually a good choice.Leader skills are only active if that unit is the leader of their division. If you hover over a leader on the map, leader skills appear in red text at the very top, followed by item, title, and natural skills. Non-leader units can be Altered at will so long as you're sure you won't need their leader or tactical skills.