ShinV

Member
Aug 10, 2017
422
605
It kinda does, but I feel like it might be their way of trying to encourage people to do 'themed' teams, I guess? If boost-stacking wasn't powerful you'd probably just make a team of generically strong units rather than say, team all-ice or all-electric. I might try going for a wraith team at some point though, just for flavor. (At the moment I have Elea running all-undead)

While you're here, do you know what the Law/Chaos point thresholds for the various tactica unlocks are? I'm sitting at 32/13 in chapter 4, so I'll probably be mostly focusing on law from here on to at least make sure I hit high enough in that. Pretty sure in Frontier it was technically possible to unlock every point-based way in a single playthrough but again, dunno with this. Basically no information I can see anywhere, at least in English.

Also, is there a difference between Command Division and Squad Boost? They seem to be worded basically the same and as far as I can tell a single division and a squad are the same thing. From the other Command: X skills I might theorize it's a %age increase rather than a static buff like Boost is, but it doesn't mention that in the description. On the other hand, the translation is a bit spotty in a few parts. For instance the Dragon Summoner's tactical skill is called "Salmon Dragon" when I'm preeeettttyy sure it should be "Summon Dragon", lol.
The unlocks are based on Law or Chaos or a combined total (ex. Holy and Spirit are unlocked by 1 Law or 2 total, Undead and Yamato are unlocked by 1 Chaos or 2 total, and Giant is only unlocked by 5 total). At your numbers, your next unlocks are at 55 total for Berserker, 45 Law for God, and 65 total for Emperor. See this post for all Tactica unlocks.

All Command skills are percentage boosts. All Boost skills are flat boosts. Command Division is the universal Command skill just like Squad Boost is the universal Boost skill.
 

Alkaid_

Member
May 27, 2021
238
252
The unlocks are based on Law or Chaos or a combined total (ex. Holy and Spirit are unlocked by 1 Law or 2 total, Undead and Yamato are unlocked by 1 Chaos or 2 total, and Giant is only unlocked by 5 total). At your numbers, your next unlocks are at 55 total for Berserker, 45 Law for God, and 65 total for Emperor. See this post for all Tactica unlocks.

All Command skills are percentage boosts. All Boost skills are flat boosts. Command Division is the universal Command skill just like Squad Boost is the universal Boost skill.
Ooh, that's very useful. That also makes Command Squad probably a medallion I'm going to want to throw onto everything I have the room for. Also, what are the various "Ping" and "Shatter" noises I sometimes hear when selecting routes? Do they indicate affection increases or progress toward some hidden variable?

Through observation, yes, affection increases.

As far as story goes, is there a suggested route order, or something that should be saved for last( Aside from true routes obviously, but should I go like... Law -> Chaos -> True Chaos -> True Law?)
 
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ShinV

Member
Aug 10, 2017
422
605
Ooh, that's very useful. That also makes Command Squad probably a medallion I'm going to want to throw onto everything I have the room for. Also, what are the various "Ping" and "Shatter" noises I sometimes hear when selecting routes? Do they indicate affection increases or progress toward some hidden variable?

Through observation, yes, affection increases.

As far as story goes, is there a suggested route order, or something that should be saved for last( Aside from true routes obviously, but should I go like... Law -> Chaos -> True Chaos -> True Law?)
There isn't an official or community suggested route order afaik, but my personal suggestion is Law first. This is based on my experience with Hypno, which may not be the same as Hollow. The Law route has more title unlocks for commander units, and grants Leon a more useful endgame form in the long run. NG Law is also easier than NG Chaos. You can't go for True/Anora/Another Law on NG (unless Hollow changed that), so that may also influence your decision.
 
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Alkaid_

Member
May 27, 2021
238
252
There isn't an official or community suggested route order afaik, but my personal suggestion is Law first. This is based on my experience with Hypno, which may not be the same as Hollow. The Law route has more title unlocks for commander units, and grants Leon a more useful endgame form in the long run. NG Law is also easier than NG Chaos. You can't go for True/Anora/Another Law on NG (unless Hollow changed that), so that may also influence your decision.
The only requirement the guide you pointed to lists is that Law has to be 50 or above and Sylvia and Anora need more than 8 affection each for Law, nothing about it requiring a basic start. I wonder if I'll end up accidentally doing True Law without doing basic Law first.
 

f9account

Engaged Member
Mar 20, 2020
2,194
1,988
Leon is present for all important story points and most H scenes, but I'm pretty sure the entire game is in third-person. He's also not around for introductory scenes and several conversations involving Dark Lords and their subordinates.
Thanks for the info. Is he there for all the tentacle h-scenes?
 

Alkaid_

Member
May 27, 2021
238
252
From what I can gather, it nullifies passive skills starting from the top down. So for instance, that creature would lose M-lightning field, wild fang, and counter amp.
 

maxdrell

Member
Jun 7, 2017
334
242
if you talking about the sub-commanders for each of the dark lords then yes but not many each has around 2 to 3 one of them is the ending as if you don't corrupt the dark lords both they and their sub-commander each get a different ending if you have 6 affection or more.

there is also one near the end of their route on around 5 affection.

some have a third which I believe was added in for the international version of the game from what I have seen whall playing the ones with the extra seans are Ayame and Liese for the sub-commanders.
I was meaning more like the minor commanders that you chuck into prison, like the sword smith on the eastern route or the undead princess on the northern route.
 

ndbl1992

Newbie
Dec 21, 2018
51
7
From what I can gather, it nullifies passive skills starting from the top down. So for instance, that creature would lose M-lightning field, wild fang, and counter amp.
So this skill nullifies passive skills of enemy target that this unit attack ?
 

Perveckt

Member
Jun 18, 2020
104
81
Do units need deployed to gain exp? If yes is there any reason to not just make a bunch of shit divisions and have them sit on your main base?
 

Veneficae

Newbie
Apr 12, 2019
78
29
Didn't there use to be a wiki with a heap load of info on the game back when it came out in Japan? Did the wikia purge affect that or was it on a different wiki website?

Anyways, anyone know what signifies a wraith unit in the unit info screen?
 
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kirto12

Member
Jul 15, 2017
375
225
Do units need deployed to gain exp? If yes is there any reason to not just make a bunch of shit divisions and have them sit on your main base?
from what I have played all recruited units get the passive XP gain from the military internal affairs skill and don't need to be deployed.
 

wyldstrykr

Active Member
Nov 30, 2017
721
361
is there a different limit for the growth class like in frontier?? like SS growth has a high level cap than A growth?
 

Perveckt

Member
Jun 18, 2020
104
81
I saw earlier in the thread that there was no need to cheat the battle system, does that effectively mean that the mission rank system is only for bragging rights and doesn't affect any of the scenes?
 

kirto12

Member
Jul 15, 2017
375
225
I saw earlier in the thread that there was no need to cheat the battle system, does that effectively mean that the mission rank system is only for bragging rights and doesn't affect any of the scenes?
from what I know the mission rank doesn't affect scenes all it really uses is affect the rewards for completing a mission.

but the lowest rank I have gotten is A so I cart say for shore but it likely doesn't affect any of the scenes.
 

ShinV

Member
Aug 10, 2017
422
605
I saw earlier in the thread that there was no need to cheat the battle system, does that effectively mean that the mission rank system is only for bragging rights and doesn't affect any of the scenes?
Mission rank is purely for item and material rewards. It does not affect story or scenes.
is there a different limit for the growth class like in frontier?? like SS growth has a high level cap than A growth?
Unless something changed between Hypno and Hollow, the level caps should operate similarly to Frontier.
Didn't there use to be a wiki with a heap load of info on the game back when it came out in Japan? Did the wikia purge affect that or was it on a different wiki website?

Anyways, anyone know what signifies a wraith unit in the unit info screen?
There is a for Hypno you can translate.
Do units need deployed to gain exp? If yes is there any reason to not just make a bunch of shit divisions and have them sit on your main base?
Units passively gain experience from your Internal Affairs Military stat every turn once they've been recruited, regardless of if they're deployed. You don't even need to put them in a division, though you want to do so anyway so they can contribute to Internal Affairs. Combat experience is shared equally among all participants; non-participants gain nothing.
So this skill nullifies passive skills of enemy target that this unit attack ?
Fool's Lie completely nullifies the first x natural skills the enemy has, where x is the skill level of Fool's Lie. If both sides have it, then the higher skill level nullifies the difference (ex. your Fool's Lie 2 vs enemy's Fool's Lie 4 = all units in your division lose their first 2 skills).
 

ShinV

Member
Aug 10, 2017
422
605
Backer units are hilarious and broken. Fairy Dragon Liese is a loli version of a loli character. Let that sink in. (I appreciate and salute your honesty, backers.) Also, she has Evade 70 and Tiny Physique 50, with a whopping 1 base Defense. Did someone say "perfect decoy"? Oh yeah, and she has Squad Boost 20 and Surround Null (Cross/Pierce/Wide/All Null) as leader skills.

Loli Ayame has All Attack, Multi-Ailment, Cancelling Attack (null Boost/Command/Formation effects), and Seal Attack (null Blast/Field skills and per-round healing skills). She strips all skill-based stat boosts and negates per-round damage and healing on hit, and she does it to an entire division at once. Hit all three enemy divisions in a battalion, and what are they supposed to do?

Loli Elea has Treasure Hunt 38. And one of her leader skills is Treasure Hunt 12. She also has Poison Field 12 and Amplification 15, and Poison Shell 10 is her other leader skill. Poison is the only "element" of damage that can't be resisted by skills like Spell Barrier (it's the VB equivalent of "piercing" or "true" damage). You specifically need the Poison or Undead types to nullify it.

I haven't even seen them all yet, and I can't wait to see the broken mess that is the other backer units.
 
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