- Aug 10, 2017
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The unlocks are based on Law or Chaos or a combined total (ex. Holy and Spirit are unlocked by 1 Law or 2 total, Undead and Yamato are unlocked by 1 Chaos or 2 total, and Giant is only unlocked by 5 total). At your numbers, your next unlocks are at 55 total for Berserker, 45 Law for God, and 65 total for Emperor. See this post for all Tactica unlocks.It kinda does, but I feel like it might be their way of trying to encourage people to do 'themed' teams, I guess? If boost-stacking wasn't powerful you'd probably just make a team of generically strong units rather than say, team all-ice or all-electric. I might try going for a wraith team at some point though, just for flavor. (At the moment I have Elea running all-undead)
While you're here, do you know what the Law/Chaos point thresholds for the various tactica unlocks are? I'm sitting at 32/13 in chapter 4, so I'll probably be mostly focusing on law from here on to at least make sure I hit high enough in that. Pretty sure in Frontier it was technically possible to unlock every point-based way in a single playthrough but again, dunno with this. Basically no information I can see anywhere, at least in English.
Also, is there a difference between Command Division and Squad Boost? They seem to be worded basically the same and as far as I can tell a single division and a squad are the same thing. From the other Command: X skills I might theorize it's a %age increase rather than a static buff like Boost is, but it doesn't mention that in the description. On the other hand, the translation is a bit spotty in a few parts. For instance the Dragon Summoner's tactical skill is called "Salmon Dragon" when I'm preeeettttyy sure it should be "Summon Dragon", lol.
All Command skills are percentage boosts. All Boost skills are flat boosts. Command Division is the universal Command skill just like Squad Boost is the universal Boost skill.