- Aug 10, 2017
- 392
- 580
See spoiler for info on Evade decoys. High difficulty is straight-up impossible without AI abuse. The game is designed that way, since enemies get astronomical stat and level boosts that you physically cannot match due to the level cap on your own units.What's an Evade Decoy? Is it just a unit with super low HP*Defense (minmaxed for DPS I guess) with evade placed in front of the tank? Is that to free up a slot that Forward Guard would use?
Seems kinda lame and AI-abuse but if the higher difficulties are that hard then I guess it's probably necessary/baked into the game.
Also, SPEED INCREASES CRIT CHANCE? Fucking hell there's so much hidden bullshit.
Thoughts on the mech team? They're probably the strongest I have at the moment and generally just run over anything with a big bag of stats. The T-Rex can end up with 600+ attack, all-attack, and has oneshot entire lategame (for Normal at least) enemy divisions. Would this kinda team work on stuff above hard? I guess it's lacking Cross Null so probably not. View attachment 1529443
Yes, Speed increases crit chance. It also reduces enemy crit chance against that unit, although the effect is much smaller in the other direction. I don't know if this crit chance (or the reduction) is based on a Speed comparison or if the crit chance formula just has Speed as an input. I do know that the Critical Boost and Fatal Resist skills are flat changes to final crit chance, otherwise my slow-as-molasses Mountain Man wouldn't crit as often as he does. An individual unit's priority, used to calculate turn order, is a range from Speed to Speed*3+10, so you need triple another unit's speed + 10 to guarantee your unit goes first. Attack and Defense are self-explanatory and straightforward, but in case you didn't know, Wisdom affects damage dealt and taken by Shelling/Blast/Field skills and Force gain, as well as contribution to Internal Affairs.
Without seeing the entire team, it's hard to say, but probably not. Stat-wise, you will never be able to keep up with enemy scaling no matter what you do, so relying on them never works. You don't need to, either. Having 2000 Attack vs 1000 Attack just means you do double damage. Ditto the other way around for Defense. Skills matter much more.
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