mouse wheel click or right click while holding the left clickhey guys, how to use key of destiny???
mouse wheel click or right click while holding the left clickhey guys, how to use key of destiny???
Is dimension slash changed from VBF? I believe it used to give a flat 75% defense cut and the number was for the parry %.Went digging around in game files and found a bunch of formulas in data\gamesystem\battle\PluginBattleCalc.ks.
function used for critical hit rate
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function used for damage calculation (CDA=CalcDamageAttack?)
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function used for counterattack damage (CDC=CalcDamageCounter?)
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functions for end of turn damage and recovery
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play easy more times buy hell elixir later world tree remedyGreetings guys! Need help! Ah how do you make money in this game? Having a hard time keeping with the enemy pumping up unlimited new units every single turn and I always run out of money or gold to heal or replenish my troops?!
is this a way to make life easy like having more money? and I have no idea how healer units works in this game?!
Thanks in advance!
u should not spend the money for healing unit. change division/squad you use for attacking. enemy have limited unit btw.Greetings guys! Need help! Ah how do you make money in this game? Having a hard time keeping with the enemy pumping up unlimited new units every single turn and I always run out of money or gold to heal or replenish my troops?!
is this a way to make life easy like having more money? and I have no idea how healer units works in this game?!
Thanks in advance!
Yeah... Gonna play easy mode on my next playthrough. I started playing the game for the very first time in normal mode and pretty difficult but its very enjoyable to play nonetheless!play easy more times buy hell elixir later world tree remedy
u should not spend the money for healing unit. change division/squad you use for attacking. enemy have limited unit btw.
What do you mean by fixed forms? about Courtesan Sylvia, I was able to get that unit type by through chaos route and I was able to also keep the original Sylvia (awakened version) too!If you use fixed forms, can you still unlock new forms like Courtesan Sylvia and such?
Fixed forms is a carry over option after finishing a run with Sylvia in a form other than the original. You've answered the question though.What do you mean by fixed forms? about Courtesan Sylvia, I was able to get that unit type by through chaos route and I was able to also keep the original Sylvia (awakened version) too!
Which means you'll have 2 units types of Sylvia! however im not sure if you can get all of the Sylvia units in one playthrough since there are different perquisites in acquiring them? Just read the walkthrough, the info on how to get them is there!
Backer scene units (Promise/Maiden Anora, Fairy/Kitty Liese, Gal/Courtesan Sylvia, Innocent Ayame, Mini Elea, Doll Tsubaki, Beach Julia) are completely separate units and don't count as form changes. The only units that have a new form on both routes are Leon and Sylvia (assuming you do friendship events on Law and training events on Chaos). Not sure if you need to play with default Leon to unlock his route-exclusive form for selection on subsequent playthroughs, but I'd go default to be safe. As for Sylvia, her weakened form on Law isn't really worth unlocking, so if you went Chaos first, feel free to play with fixed form for her.If you use fixed forms, can you still unlock new forms like Courtesan Sylvia and such?
Vanguard's Honor redirects standard (non-Flanking/Ranged) attacks to the division that has it if that division is before the targeted one in the battalion. Defense Formation redirects standard attacks to the unit that has it if the target is after that unit in the division (Guarder in slot 2 covers units in slots 3,4,5,6, but not slot 1). Forward Guard redirects all attacks to the unit that has it if the target is immediately before it in the division (slot 2 covers slot 1). Target Miss works like Forward Guard, except in reverse (unit with Target Miss in slot 1 redirects all attacks to slot 2; slot 2 is forced to cover slot 1).Anyone have comprehensive information on attack redirection? Like how exactly forward guard, miss and defensive tactics work and how they can be bypassed. I thought I understood them but things aren't working like I expected.
Thanks, I figured that out myself, what was confusing me was that defensive tactics seems to do nothing, flank and range are apparently epidemic on hard difficulty(?) and forward guard can be messed up by miss. I figuered it out while watching noel's original team get taken apart that in a solo battle during the prologue. Monkey targets mandragora (5) who miss redirects to kobold (6) who is covered by forward guard but FG dosn't trigger because it was a miss redirect not a normal attack so kobold dies and the mandra gets killed next since the since it's redirected slot (6) is dead presumably.Backer scene units (Promise/Maiden Anora, Fairy/Kitty Liese, Gal/Courtesan Sylvia, Innocent Ayame, Mini Elea, Doll Tsubaki, Beach Julia) are completely separate units and don't count as form changes. The only units that have a new form on both routes are Leon and Sylvia (assuming you do friendship events on Law and training events on Chaos). Not sure if you need to play with default Leon to unlock his route-exclusive form for selection on subsequent playthroughs, but I'd go default to be safe. As for Sylvia, her weakened form on Law isn't really worth unlocking, so if you went Chaos first, feel free to play with fixed form for her.
Vanguard's Honor redirects standard (non-Flanking/Ranged) attacks to the division that has it if that division is before the targeted one in the battalion. Defense Formation redirects standard attacks to the unit that has it if the target is after that unit in the division (Guarder in slot 2 covers units in slots 3,4,5,6, but not slot 1). Forward Guard redirects all attacks to the unit that has it if the target is immediately before it in the division (slot 2 covers slot 1). Target Miss works like Forward Guard, except in reverse (unit with Target Miss in slot 1 redirects all attacks to slot 2; slot 2 is forced to cover slot 1).
That's an interesting interaction (or failure to interact, I guess). I can't recall ever having Forward Guard and Target Miss in a chain like that. Good to know it doesn't work.Thanks, I figured that out myself, what was confusing me was that defensive tactics seems to do nothing, flank and range are apparently epidemic on hard difficulty(?) and forward guard can be messed up by miss. I figuered it out while watching noel's original team get taken apart that in a solo battle during the prologue. Monkey targets mandragora (5) who miss redirects to kobold (6) who is covered by forward guard but FG dosn't trigger because it was a miss redirect not a normal attack so kobold dies and the mandra gets killed next since the since it's redirected slot (6) is dead presumably.