- Aug 29, 2020
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OK, I think I'm done with this for now. This is a continuation of my previous 9.5.0.2p, with the main addition being an interpretation of the Adversity option and Disloyalty stat that Disgruntler added but didn't get around to implementing.
9.5.1.0x (I was told to give this a new version number)
Changelog:
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The Disloyalty stat right now is more of an introduction or proof-of-concept. The stat gains/losses are small, and in the current course of natural gameplay, it is unlikely for Disloyalty to go too positive. That is, unless you take a large chunk of her money, in which case her disloyalty can increase drastically.
Speaking of the girl's money, as far as I know, her money is otherwise currently only used for taking classes and the new random chance energy gain mechanic. I'd like to explore more ideas around a girl using her money to do things.
Apart from that, this is just something I mess around with in my spare time. I would like to do this more regularly, but I have little experience in Unity and any drastic gameplay changes will probably take a long time as I figure out how everything in the project connects without accidentally blowing something up. If anyone else wants to expand on this version of the game, let me know and I'll provide the source code.
Guess I need to install windows again! great effort!