- Sep 8, 2017
- 489
- 446
The changelog is in the first post of this thread.Can someone tell me what is written in the changelog so I don't have to download it just to get ONE picture about being ass fucked by a hobo for money?
The changelog is in the first post of this thread.Can someone tell me what is written in the changelog so I don't have to download it just to get ONE picture about being ass fucked by a hobo for money?
The changelog is in the first post of this thread.Can someone tell me what is written in the changelog so I don't have to download it just to get ONE picture about being ass fucked by a hobo for money?
Wut? The first thread is a guy stating this was done by request. By date, then someone asking if it can be played on mobile. So I don't know what you mean by "first post of this thread".The changelog is in the first post of this thread.
pretty sure they mean the post that started the thread, not the first reply. The changelog is in the OP.Wut? The first thread is a guy stating this was done by request. By date, then someone asking if it can be played on mobile. So I don't know what you mean by "first post of this thread".
You can save in this game, I'd have abandoned it almost instantly had it lacked the save system. And old saves seems to be compatible in later updates.Apparently this game doesn't have save system, right? It's too time-consuming?
Good to know. I've seen a review that says there are no saves.You can save in this game, I'd have abandoned it almost instantly had it lacked the save system. And old saves seems to be compatible in later updates.
h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe
h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
ERROR: Could not attach OpenGL context to newly created window: Error 6: ═хтхЁэ√щ фхёъЁшяЄюЁ.
at: GLManager_Windows::_create_context (platform\windows\gl_manager_windows.cpp:312)
ERROR: Failed to create an OpenGL window.
at: (platform\windows\display_server_windows.cpp:3992)
ERROR: Failed to create main window.
at: (platform\windows\display_server_windows.cpp:4314)
ERROR: Unexpected window message 0x1f received for window we cannot recognize in our collection; sequence error.
at: DisplayServerWindows::_handle_early_window_message (platform\windows\display_server_windows.cpp:2551)
ERROR: Unable to create DisplayServer, all display drivers failed.
at: Main::setup2 (main\main.cpp:2216)
ERROR: BUG: Unreferenced static string to 0: TextServerDummy
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: IPUnix
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatImporterSaver
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterMJPEG
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: interface_added
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: TextServerAdvanced
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ImageFormatLoader
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatSaver
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterPNGWAV
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ScriptLanguage
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatLoader
at: StringName::unref (core\string\string_name.cpp:131)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketLarge
at: PagedAllocator<union Variant::Pools::BucketLarge,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketMedium
at: PagedAllocator<union Variant::Pools::BucketMedium,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketSmall
at: PagedAllocator<union Variant::Pools::BucketSmall,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe --rendering-driver vulkan
h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
Vulkan API 1.3.292 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6600
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
at: (servers\rendering\renderer_rd\renderer_compositor_rd.cpp:318)
ERROR: Parameter "scene" is null.
at: RendererCompositorRD::get_gi (C:\godot\servers\rendering\renderer_rd\renderer_compositor_rd.h:112)
I checked, and it indeed lacked save system at first, but it was implemented in the version v0.1.15.0, I discoverd this game when it was at version v0.2.4.0. I dunno why review says that it's not possible to save manually (they're right about autosaves, though), unless they somehow downloaded very old build; no other review mentions that issue.I've seen a review that says there are no saves.
Yes, I stated the ones that started the thread and the one by relevant date. I really don't find any info about what is new about this patch and knowing previous patches its sometimes so little its worth it to look at this game every 5 patches.pretty sure they mean the post that started the thread, not the first reply. The changelog is in the OP.