Ok, how to run this on AMD?
If i just start an exe-file, i've got next error:
	
		
			
		
		
	
View attachment 4497096
	
		
			
		
		
	
(your video card drivers seem not to support the required opengl 3.3 version)
this what CMD shows:
	
	
	
		Code:
	
	
			h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe
h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
ERROR: Could not attach OpenGL context to newly created window: Error 6: ═хтхЁэ√щ фхёъЁшяЄюЁ.
   at: GLManager_Windows::_create_context (platform\windows\gl_manager_windows.cpp:312)
ERROR: Failed to create an OpenGL window.
   at: (platform\windows\display_server_windows.cpp:3992)
ERROR: Failed to create main window.
   at: (platform\windows\display_server_windows.cpp:4314)
ERROR: Unexpected window message 0x1f received for window we cannot recognize in our collection; sequence error.
   at: DisplayServerWindows::_handle_early_window_message (platform\windows\display_server_windows.cpp:2551)
ERROR: Unable to create DisplayServer, all display drivers failed.
   at: Main::setup2 (main\main.cpp:2216)
ERROR: BUG: Unreferenced static string to 0: TextServerDummy
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: IPUnix
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatImporterSaver
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterMJPEG
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: interface_added
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: TextServerAdvanced
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ImageFormatLoader
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatSaver
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterPNGWAV
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ScriptLanguage
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatLoader
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketLarge
   at: PagedAllocator<union Variant::Pools::BucketLarge,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketMedium
   at: PagedAllocator<union Variant::Pools::BucketMedium,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketSmall
   at: PagedAllocator<union Variant::Pools::BucketSmall,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
	 
 Tried to search through the internet, found that setting to --rendering-driver vulkan helps, but i just got CTD without any errors.
The CMD shows next:
	
	
	
		Code:
	
	
			h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe --rendering-driver vulkan
h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
Vulkan API 1.3.292 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6600
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: (servers\rendering\renderer_rd\renderer_compositor_rd.cpp:318)
ERROR: Parameter "scene" is null.
   at: RendererCompositorRD::get_gi (C:\godot\servers\rendering\renderer_rd\renderer_compositor_rd.h:112)
	 
 I've got AMD Radeon RX 6600 and 24.12.1 driver version (latest for now)