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Unity Vessel Tactics [v0.13a] [MeshiSOFTWORKS]

4.30 star(s) 4 Votes

TomoLastHill

Newbie
Aug 21, 2017
33
37
155
half a year since last update, and all we recieved were some quality of life coding, but no new content. really disappointing honestly.
Can you confirm this through any other means then your word? Like a changelog or something? Not trying to be distrustful of you but I'm not tossing cash for an update after half a year that only provides "Under the hood" changes, despite the dev pulling inn (on average) ~3k a month for the past two years.
 

YTHoffman

New Member
Oct 27, 2018
7
16
141
Can you confirm this through any other means then your word? Like a changelog or something? Not trying to be distrustful of you but I'm not tossing cash for an update after half a year that only provides "Under the hood" changes, despite the dev pulling inn (on average) ~3k a month for the past two years.
  • Added new outfit for Cornucopia
  • Added new outfit for Sampo
  • Cornucopia and Sampo's max prey cap temporarily increased. In future updates, you will be able to upgrade their prey cap instead
  • Lobby banner animated
  • KO'd units' chibis will now look KO'd
  • Added filter and sorting to unit select
  • Redesigned unit details menu
  • Redesigned feed menu
  • Units can now be assigned a symbol identifier
  • Added Inspect menu where you can view a units expressions and weight/vore states
  • Added prey history menu
  • Added descriptive tooltips to unit details menu
  • In-game text now supports non-english text from several languages
  • Altered the syntax of blockcode in speech/face files to be easier to read and edit
  • Added option to lobby hamburger menu to reformat existing speec/face files to the new format (For modders)
  • Expressions are now managed across all instances by a single entity instead of one for each. When a unit is placed on an image, their GUID is hooked to it and any updates made to that unit are shared across all images they are displayed on.
  • Remade blockcode of story scenes to fit new syntax and use more descriptive codes
  • Unified text writing scripts in Lobby and Battles so I don't need to duplicate code
  • Poses can now be set through speech or face
  • Monster girls will now get a randomly picked name when created
  • Redesigned mod creation menu to be less hostile
  • Reworked the way colliders are set up and stored to allow for custom colliders
  • Made and abandoned a bunch of menu drag scripts
  • Scripts that need to be enabled/disabled between menus can now be managed through a simple script instead of having each instance hardcoded
  • Lobby unit images can now fill themselves with a minimum of code required
  • Text fields that need to be rewritten for things such as stat values can now be bulk rewritten in a single line of code rather than being hardcoded
  • Credits added to main menu
  • Added analytics through Vorecade (At the moment, only tracks pred/prey in the feed menu)
  • Sprite loading optimized
  • Overhauled stomach system (again)
  • Redid a lot of old code to be better
  • Fixed a lot of bugs
  • Added a lot of bugs
 
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Reactions: TomoLastHill

jocosi1508

Newbie
May 16, 2024
18
22
32
I'm honestly surprised the game is still up on itch.io considering what's been going on recently with payment processors unfairly forcing the takedown of many adult games.

Edit: NVM, It's still up IF you have a direct link to it, but it got shadowbanned alongside pretty much all other vore games on itch.
 
Last edited:
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InfiniteMaiTai

New Member
Jan 21, 2018
2
6
95
I looked into the scripting of this game. In the short amount of time this game has been in development, there is significant amount of code degradation and many scripts can't compile in the Unity version it is originally written in. A non-inclusive list of issues the DEVs should be aware about: The attack "Sleep" is broken and no longer increases the digestion time. Level ups no longer occur in the scenes 0-2 through 0-5. The attack "Grapple" no longer compiles without edits. (I have personally fixed all of these in my edited game). i have also easily added class level up to scenes and both level ups are saved and retained when AllEnemiesVored() enacts ChangeScene to Loadscene("Menu").

I suggest adding a random map generator that increases replay-ability while being a relatively simple implementation when using Prefabs.
 
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POne1

Newbie
Dec 29, 2024
67
24
66
why do you want an older version, the means there were some bug fixes a little bit of time after the first release
Oh really? I didn't know what was the latest. I assumed the a means alpha and the v0.13 would be the stable release.
 
Jan 3, 2023
46
7
131
this is so ungodly buggy with mods. it softlocks on main menu when i select a option. sometimes modded charaters dont have a face. just buggy as all hell
 

QueenRayna

New Member
May 5, 2024
9
6
22
Oh really? I didn't know what was the latest. I assumed the a means alpha and the v0.13 would be the stable release.
nop, just the numbers is the first realese, if the creator things there is somethinig important to fix, that can be fixed in little amoutn of time then they reales version a, if they see there is other thing that should be fixed and can also be fixed on record time they realese version b, normally they dont go further than b
 

Pickle-san

New Member
Mar 17, 2020
6
2
21
A non-inclusive list of issues the DEVs should be aware about: The attack "Sleep" is broken and no longer increases the digestion time. Level ups no longer occur in the scenes 0-2 through 0-5. The attack "Grapple" no longer compiles without edits. (I have personally fixed all of these in my edited game).
Have a place to share to look up your edited version? Makes me further wish the dev gets help from more competent programmers, at the very least giving a base foundation that isn't buggy and can be built off of, learning from the structure and building from it. Overly hopeful wishes, I know.
 

azriel214

Newbie
Mar 12, 2019
21
6
22
Boohoo, the casual perverts dislike vore. Anyway, is there an apk version of this? I'd like to play this one on an android is viable. Thank you
 

POne1

Newbie
Dec 29, 2024
67
24
66
Boohoo, the casual perverts dislike vore. Anyway, is there an apk version of this? I'd like to play this one on an android is viable. Thank you
Just windows. No idea if you can hack it to make it work. Seems like the kind of game you can port to Android someday.
 
4.30 star(s) 4 Votes