Throw_AwayPower
Member
- Mar 23, 2022
- 467
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3. So no weapons, got it. Those will be in a place that doesn't care about the law or in a place where the laws are different I'd assume. Or will it just be a situation where the player has to make their own weapons?3. Dana can only sell axes, albeit at a high markup, due to the weapons ban in Avedon. She'll have more stock of stuff once I get to Britmor.
10. Traps, Ice Magic, Intimidating presence, Quick Step are meant to help with the swarming, once I add those things in. Ranged enemies will start shooting at you, with reduce accuracy for distance(except magic), but zombies push and swarm as intended. I do intend to have enemies retreat eventually once you hurt them enough/kill enough of them.
11. I added a "You have X amount of unspent skillpoints" to your Skills tab now.
10. Swarming is going to be more managble with those things in place. What are you thoughts on AOE attacks then for swarms?
10a. So magic can't miss? Why do I miss then with my fireball or is it just enemies magic won't miss?
11. Thanks for that. My smooth brain appreciates it.
12. I already gave my stance how you can have both way. A need to craft bullets AND no need for bullets.12. I keep going back and forth on needing ammo for your ranged weapons, but then I remember that mages need mana but can cast in close quarters while ranged weapons can't. Catching a bullet, loading it into your gun and then shooting the person who fired at you is a hilarious thought but I don't know if I want to add it.
13. Groups of enemies are always going to be the greatest threat to the player, but I have the cap at 9 enemies.
12a. You can't do that with bullets..... but it sure is a funny idea.
13. So there's an enemy cap? How come I can verse 17 zombies or 15 goblins? Or is the cap not in and I'm a smooth brain.