Here are a few things I have encountered while playing on Bugfix #9. Some of these might have been noted/fixed already, just dumping a list of things I ran into.
1. After the fight you can be picked up by various individuals. The call for bandits is "bandit" not "bandits". I've done that a lot.
2. Fixed, I think.
3. Removed, for now. Eventually you would talk to allies or they would come to you but it got annoying. I removed the interaction but not the call to the interaction.
4. Fixed, along with another event that was broken there.
5. Fixed, I added the win screens for most monsters.
6. Fixed, along with other races can now paint
7. I think I fixed the locations.
8. It's a distance thing. If you're within 5 miles you can instantly travel to it. It's a pretty janky system, I'll probably just allow all the locations to be shown and just let the PC travel anywhere that they know.
9. Yes, both sides of the road should show the locations for both sides of the road. Eventually I'm going to add moving along the side so you don't encounter guards or bounty hunters, but instead encounter other things like bandits and animals.
10. Rewritten. Was wanting it to be like hooking her arm under the other but it sounded weird. Now she drapes an arm over her shoulders.
11. Fixed, I forgot to add the tag to remove the pickaxe message.
12. I'm changing a few things with that so it can stay broke for now. Monduval is a long ways off.
13. I moved the slime even to just replace your bath like it did before. I only have so many slots because the grid I'm using is a bit jank.
14. Fixed.
15. Visual bug only. It was showing if you were pregnant rather than your pregnancy count.
16. Once I add combat abilities to the fight she is going to be functionally immortal due to her healing if either of you take damage. Eventually it will be impossible to win in a conventional fight against her.
17. I'll take a look, that's a bit odd.
18. I'm reworking the gender changing items as there are now new races with variables I need to take into account.
19. I'm close to being able to work on new stuff. Eventually I'll run out of old stuff to fix.