Throw_AwayPower
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- Mar 23, 2022
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2. I haven't looked into how CoC or TiTS does it exactly but I'm pretty sure the way they do it is vastly different to yours. Mind you they do technically have a different base but that doesn't mean you can't use their as inspreation so to speak. I'll look into it more now that I'm awake but no promises and also take someone else with more knowledge over mine.That would fit too much into the acrobat class. Since catfolk in the game used to be a curse, and technically still is, they're getting the racial feat to shapeshift into a cat. It's also a spell so I want to give them another class feature.
If you are shapeshifted into a cat you can escape without being lewded by enemies.
1. Pretty much, which is why I want some usefulness to being a certain class. There's a whole dungeon planned that is 90% easier if you're a catfolk or can turn into a cat. The fairy can go into the mushroom area earlier and unlocks a completely new area.
2. I mean, that's similar to how my potions work. Male potion tries to remove your breasts and make your cock at least 10 inches. Female potion tries to give you a vag and make your bust a 10. It's the easiest way to make it work.
3. Not impossible. I'm adding more references to "mutations" in Avedon, random people having some animal features.
Mutations will be tracked using the ledger and you can more or less "buy" the mutations that you want. Full human but with cat ears is going to be a thing. Having too many racial mutation points forces a random mutation, and having all the racial mutations for a species turns you into a that species.
It was in the game in a previous version but I took it out in the overhaul update I did because I wanted to get the racial images in before I finished that system. The potions still give the points, they just don't do anything at the moment.
4.
There's a few things I already have planned:
* Humans are the majority and are the default.
* Goblins cannot be turned male, due to Thesaur's influence.
* Catfolk naturally turn female, and then into housecats. Their race is a genetically unstable.
* Lizardfolk can breathe underwater, which will remove the timer where you start to drown while exploring underwater.
* Fairies can shrink and naturally fly, letting them into many areas super early. I'll add flying out of the lockdown this update.
The problems are Elves and Holstaur as I don't really have anything for them. Holstaur can't be burdened with massive assets, but I don't see that being a problem unless I add a creature that causes it.
The non-standard races you can change into are generally planned out:
* Bees make honey, can fly and call upon other bees if outside and near a hive.
* A wolf can eat raw flesh to heal and gets boosts to having dog allies, upping their own and the dog damage.
It's all subject to change, and I'm more than open to suggestions.
3. From the way you're said it mutations would function in a differernet way yet similar to what I was discribing. Which doesn't mean they can't coexist. What I was discribing would be a racial score so to speak. The changes one indures would add or subtract points from a static max. The the highest race score would be what ever your race would be. For example I'm 100% human, my score would be 10/10 human. I suddenly gained cat ears, my score would be 9/10 human 1/10 catperson. I'd still be scored as a human due to being 9/10 human. In situation where a racial score is 50/50 then you'd need to set a race order or something similar. for example humans are number 1, cats are number 2 and elves are number 3. that way if you end up with a 50/50 of cat, elves or human you wouldn't have any conflicts. You could also avoid this by having a "mixed" race where if none of your scores are above 7 for example you'd be a "mixed" race.
As for how mutations could coexist with that is if mutation mutations aren't limited to racial limitations. For example a cat ears mutation could be a mutation but you could get then anytime. while cat ears from a race canging item is set. Also mutation of race changes wouldn't be limited to specifics or races. A male catperson comes to mind. You could also have different mutaions be positive and negative based on the change. For example and I know this isn't in but a werewolf/dogperson having a salamander tail mutation would be pretty dangerious what with it being fur next to a tail that's on fire. Finally due to mutation not being limited to race you could have scyth arms because fuck it.
4. If you're stuck on elves and holstaurs I might be able to give a few ideas or at least for elves. I've done extensive research on them, just don't ask why. So elves, while they are made up their roots are plentiful. Depending on where you want their basis to be could make their uniqueness quite varied. For example are they a spirit? Yup some elves are known to actually be litral spirites giving them basic incorporialness. Yes, they have a solid body but they can go through walls with enough practice. Some of those types are also known to be quite the trickester due to being spirites. So the usual projectial voice, invisability, telepathy, etc.. Those usually are associated with spells and not races though. Next would be spirited like being, basically being that worship a spirit or god/godess so faithfully they have unique things to them. For example being able to talk to or hear plants and animals thoughts and feelings. Some are granted they ability to change their form to that of animals. Next would be a being of magic. These ones are as the name suggests a being that is made up of magic and not flesh and blood. To physical attacks they are quite resilient almost immortal to them. Although usually quite weak to magic nulifying effects. Also due to being living magic their magic capabilites are quite high. I've seen quite frequently recently that elves could be a form of demon. Given their long life and odd apperence this could be a thought. This would open up they idea that due to them being a form of demon demonic magic have none to little effect on them. They'd also have the ability to use it. Plus I saw in a different
As for Holstaurs I haven't research as much on them. To my knowledge you've got larger then humans natually. Depending On "breed" you've got large "assests" and a lot of litral and figurative milk. They can be prone to being passive baby bitches that won't hurt a fly and run from anything to want's to fight litrally everything. The fighting one are usually known for having weapons much larger then them. So a twelve foot "man" wielding a 20 foot blade/hunk of steel, yikes. They are also known for being quite relisient be it physical or magical. Spiritual magic usually is their downfall due to them usually being cursed, not always though. So basically freaky stong, can lift basically anything. Large assest are nothing. Usually but not always cursed.
Sorry for the wall if anyone skipped to this part. Sorry to anyone cringing at my poor spelling and grama. I'm stupid when it comes to that.