- May 5, 2017
- 1,219
- 1,521
- 388
As odd as it sounds, go to the southern cliff and jump off.So, it seems like I can't progress the quest related to capturing a nun - I'm simultaneously a slave of the bandits and an ally, I captured one nun and she just...disappeared, and nothing I do seems to get rid of the slave tag on my character - I even have two marks on my character's face, even getting sold and escaping doesn't clear it.
Dying resets any pending effects you have on your character.
Eventually enemies will get spells and ranged attacks. The Medusa in question will simply cast Hold Person on you.Something - often when you move away you attack, as does any companion. If you are an acrobat you can easily get dozens of spacees away and then companions wail on your target. This gets worse that enemies often exhaust themselves. So say serial killer is a pretty unwinnable fight without this early, but it's suuuupeeer easy to win many non group fights by just spamming move away and taking your free hit/enemy exhaust. I know a lv 1 character can beat a medusa or stronger by just kiting. This applies to any weapon, claws, sword, you name it, you just run a marathon while hitting them from the other edge of the island. I am unsure how progression is meant to go as a result. Should you be weak for a week working, saving up money for gear and grinding out a level or two before fighting most enemies or should you just use this one weird trick to solo minotaurs barehanded at lv 1
Still testing them out so that each enemy has a special one but also trying to balance them.
The nests south of Fort Reach are located between Conquest, an entity whose entire purpose is war and strife, and Avedon, home of the evil slaying Paladin order.Out of curiosity, will there be some way to counter the guards raiding the tentacle nests (a certain number of gazers, or a law to pass with a gold paper)? Otherwise the number of tentacles seems to fall to zero anytime a nest is attacked, regardless of the amount of tentacles/gazers that are present (the gazers aren't removed, thankfully).
Also, while it's a great way to gain a bunch of captives, it seems to average having to fight around 20 guards, 9 at the nest when you find out at the hivemind it's under attack and warp in, 2 at their camp on the road to clear it, then another 9 back in the nest who apparently snuck around you to continue the attack when you go to the nest to drop off the tentacles infesting you so the new captives have some friends to play with.
Setting up nests on the northern road north of Fort Reach will be more peaceful.
Yeah, breast size does seem to run away from you.I know people brought this to the dev's attention already, but..
Could we please have some kind of 'system' where breast-growth is halted after a certain + in bustsize?
It just keeps going and going and going - till you can't move.
Maybe some option to set min and max sizes? I'd love that, would make the game so much more enjoyable.
Also, every now and then i get the infoscreen that i'm a 'Race here' - Depending on my savegame either a taurfolk or catfolk and so on. Even tho my char has been this 'new' race for several weeks, the pop-up keeps coming back every few hours or so. (Racechange with potions)
After the regular sizes I may may the larger sizes require even more milk to grow up a size.
Technically possible, but not intended at the moment.Hello, everyone.
Pls, help, how to meet Annabelle?
Get your medical license from Monduval and buy it at the castle. Then go to the office in the clinic, you'll get a visitor. It's her.
1. Nah. Go punch stuff. Eventually things will have magical resistance or be immune to physical attacks so being One Punch Man won't be as viable.1. Are you supposed to be able to just train your fist skill without limit at the monastery? I assume the limitation is meant to be hunger or some such once that's implemented?
2. Indeed. Move Away needs some kind of limitation, be it some manner of penalty or it being tied to a resource. Alternatively, ranged attacks could be more common so that kiting isn't practically free. Surely at least one goblin in the horde is carrying a bow?
2. Eventually the enemies will have ranged attacks and move away from you as well.