1) The ="farmersavedon" need to be $northroadSArray[]="farmersavedon" as well, there's possibly a call to make it work but I haven't gotten to look into that into the document.So you mean something likeAlso I was considering making it so that $northroadSArray doesen't get killed on each use and instead making it so that the array is called upon instead.Code:if $northroadSArray[]="femaleadventurers" or ="farmersavedon":
Obviously the second one isn't properly changed to do this but you should get the idea I hope. Unless that's just not feasible in which case sure I'll swap it to $northroadSRNGCode:if $northroadSArray rand (0,1)=1: !or possibly if the engine allows it if $northroadSArray rand (0,1)="guardssouth" $RoadAlly='group of guards heading south' cla *clr '<center><img <<$set_imgh>> src="images/enemy/guards/guards.jpg"></center>' *nl if FortSlut>20: 'The soldiers recognize you from your slutty reputation, making comments asking if you`d like to service them in the forest nearby.'&*nl gs 'hooking' end 'The guards say they are heading south to Avedon if you want to join, but they won`t wait up on you.' act 'Leave them alone': minut+=5 gt $locP end if infestation>=5: cla *clr '<center><img <<$set_imgh>> src="images/enemy/guards/guards.jpg"></center>' *nl 'It is difficult to hide how infested you are with tentacles, and the once friendly smiles of the guards fade as they realize What You Are.' *nl 'They draw swords and other weapons, calling for you to stop fighting and just die.' act 'Defend yourself': experience+=10 adventurertimer+=rand(2, 5) gt 'fightguards', '2' end end else: cry end
2) I'm not sure I get what's happening at the beginning lines, but the rest after seems fine except the sad cry. Felt that from here. Are you perhaps trying to have rand(0,1)=1 as the index of the array or it an additional condition?