Solid Snekk

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May 5, 2017
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share with us the detail of the problem may be someone might have an idea to help with your dilemma
The problem isn't the code it is my understanding of other people's code. It's just the various bits of code I'm finding here and there are not merging well with my code and that is entirely a me problem.

there are alot of experienced twine devs on here someone might be able to help you ...just don't burn yourself out
I'm enjoying myself so its not really a problem.

Vicindio has never really been a point for me to make me tons of quick cash or whatever the other games that have three different financial ways to donate on a 0.1 release, I come home from work and enjoy the puzzle of figuring things out.
 

Vombatidi

Newbie
Jul 19, 2021
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The problem isn't the code it is my understanding of other people's code. It's just the various bits of code I'm finding here and there are not merging well with my code and that is entirely a me problem.



I'm enjoying myself so its not really a problem.

Vicindio has never really been a point for me to make me tons of quick cash or whatever the other games that have three different financial ways to donate on a 0.1 release, I come home from work and enjoy the puzzle of figuring things out.
It's not the destination but the journey? Moment
 
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Solid Snekk

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Game Developer
May 5, 2017
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Current project is the encounter code, shown in Screenshot 1.

Wandering into areas will have a little "You are X% about to encounter Y creature" which I am also using for when the player goes around stealing. I'll add in fighting mutants as soon as I change them from the silent hill nurses into more monstrous types of mutants.

Screenshot 2 is what I'm working on for random NPCs encountered.

The player can date a guard, several if my code ends up working, and can use their relationship with them to dodge some searches around Avedon, as the guards are going to be far more frisky in the future.

In theory every main location will have randomized NPCS so the player could date a guard in the slums and town.

The slums guard can be fucked at the slum gate to allow you to smuggle things into the city/help quell the zombie population in the swamps by shooting them.

The town guard also works in the prison so you can have your boyfriend/girlfriend post your bail/let you have more privileges.

Being a wanton slut is also an option if you end up dating a barracks bunny/cuckold.

Adding random quirks to random npcs is giving me a lot of problems but I'm making progress.
 

doujinftw

Active Member
Nov 26, 2020
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Current project is the encounter code, shown in Screenshot 1.

Wandering into areas will have a little "You are X% about to encounter Y creature" which I am also using for when the player goes around stealing. I'll add in fighting mutants as soon as I change them from the silent hill nurses into more monstrous types of mutants.

Screenshot 2 is what I'm working on for random NPCs encountered.

The player can date a guard, several if my code ends up working, and can use their relationship with them to dodge some searches around Avedon, as the guards are going to be far more frisky in the future.

In theory every main location will have randomized NPCS so the player could date a guard in the slums and town.

The slums guard can be fucked at the slum gate to allow you to smuggle things into the city/help quell the zombie population in the swamps by shooting them.

The town guard also works in the prison so you can have your boyfriend/girlfriend post your bail/let you have more privileges.

Being a wanton slut is also an option if you end up dating a barracks bunny/cuckold.

Adding random quirks to random npcs is giving me a lot of problems but I'm making progress.
maybe you could use ArtofJiJi for mutants 20230518_222005.jpg 20230518_222057.jpg 20230518_222101.jpg 20230518_222116.jpg 20230518_222506.jpg
 
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WearyWeaver

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Feb 3, 2024
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Question: How does one get back to Circe, the Witch? I found her, used the corridor to go back to the Sewers and now can't find her again, her cabin is not in the known locations.
 

Solid Snekk

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Game Developer
May 5, 2017
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Question: How does one get back to Circe, the Witch? I found her, used the corridor to go back to the Sewers and now can't find her again, her cabin is not in the known locations.
Explore each of the areas, she's in the deep forest.
 

Solid Snekk

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May 5, 2017
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The main bugs at the moment are the pregnancy time not working correctly. It is 2 am in the game and it says I got pregnant at 2:30.

Also the skin color and other stuff aren't showing but that's because I keep forgetting to add them.
 
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Mar 23, 2022
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so what do with babies my pc births?
A few things actually. It all depends on the race of the child. You raise it at the Kitsune shrine by giving it to Avee if it's a goblin, dog, or human. You can give them to Yvee and have her raise them if it's human. You could raise them on your farm if it's human, goblin, horse, or minotaur. If your a Steelwind you could probably raise them on the Steelwind farm too. You can give them to the goblins if it's a goblin. If it's a deer you can release it to the forest. You give it to the werewolves if it's dog or deer. You could give them to the arena if it's a dog. You could throw any of them off a cliff. I'm sure there are some more I'm forgetting.
 
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angerybro

Member
May 7, 2020
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A few things actually. It all depends on the race of the child. You raise it at the Kitsune shrine by giving it to Avee if it's a goblin, dog, or human. You can give them to Yvee and have her raise them if it's human. You could raise them on your farm if it's human, goblin, horse, or minotaur. If your a Steelwind you could probably raise them on the Steelwind farm too. You can give them to the goblins if it's a goblin. If it's a deer you can release it to the forest. You give it to the werewolves if it's dog or deer. You could give them to the arena if it's a dog. You could throw any of them off a cliff. I'm sure there are some more I'm forgetting.
i got a elf.
 
Mar 23, 2022
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i got a elf.
Avee, Yvee, farm are catch alls for raising children. All children can be raised by them. However Avee is broken and won't accept any children you are carrying more then one of. So two pups won't work but one pup will. In saying that Loski actually accepts any elf child, specifically elf. The southern cliff and the mines are places to get rid of unwanted children.
 
Mar 23, 2022
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not sure how this slave obedience thing works.
If I remember correctly, you use the slave and their obedience goes up along with the skill of the organ used. for example if you use their mouth then their mouth skill and their obedience goes up. Reaching max obedience is what really matters as at 100% obedience a female slave won't have the child die when giving birth and their price is raised slightly.
 

Solid Snekk

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Game Developer
May 5, 2017
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I got pregnancy working along with some of the starting curses/boons.

I need to finish up some checks with the lizards having hemipenes and filling both holes if you have them since most things on the Dragon Isles have two cocks.

Also:

What powers should a womb rune give? I'm thinking of locking your exact fertility stats behind feelings. As of the game start the default pregnancy time is 90 days but that can be changed by magic/other factors.

For example, the other powers are:
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CaptainBipto

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Sep 20, 2018
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I got pregnancy working along with some of the starting curses/boons.

I need to finish up some checks with the lizards having hemipenes and filling both holes if you have them since most things on the Dragon Isles have two cocks.

Also:

What powers should a womb rune give? I'm thinking of locking your exact fertility stats behind feelings. As of the game start the default pregnancy time is 90 days but that can be changed by magic/other factors.

For example, the other powers are:
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Here are a few rambling thoughts:
A womb rune/tat can be lots of fun and doesn't always have to be something useful, debilitating, or serious.
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Laughingfox

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I mean, giving the option of booty babies would probably help in the 'how the hell does x character get spawned' if there's only males about.

...Unsure about delivery, though. Maybe it's an egg or has a protective shell, so you're effectively passing a bowling ball through the rump? *winces slightly*

Most of those options are things the player could mostly set in their ledger, but like, nothing wrong with that. Especially if it's something they gamer wants to see an effect of.

Frivolous is fine, but silly mechanics are also neat, especially if it helps tweak a build or something, possibly in ways other skills or feats do not. Maybe a mix of both?

--

The irresistible effect... may be more fun if it works both ways. Everything is more suggestible in your proximity, very much including yourself. Effectively relaxes requirements for lewding others or being lewded.

Increases the rate of advances, attention based by appearance, positive or negative.

Lore wise the player already had something akin to this going, but not crazy powerful.

...Perhaps it could be further empowered, to the point where it would behave much like Bibto suggests at later stages.

...Though I'm not a fan of body writing. Maybe leave that optional?

--

Semi related, but what about some sort of house / family mark on the body? Not limited to blood relations, the mark (essentially a small symbol or tattoo) that has a very minor boost to stats or ability, that grows in potency the more souls that choose to wear it. The location could vary, as does the size, but it could be a way to tie friends, lovers, and family together.

Maybe it resonates when others marked with this are nearby, letting you know they are close, (this could be useful in tracking down those that are kidnapped and such, mechanically) or perhaps it just aids in surviving some of the nastier magic that would outright kill normal beings, such as being in the environments that would normally cause the nose to start bleeding.

For a visual example, consider the manga / anime of Fairy Tale, that sort of vibe.

Or amusingly, maybe this manifests once you've reached x amount of favor with a given character, regardless of intent.
Perhaps an ability that is learned at later point, is an ability to embolden the bond or mark. With select few you may give them your blessing, further bolstering the marks effects.

--

This is probably more of a just a racial kit or perk, but no reason the others couldn't gain it from marks or enchantment- stretchiness. For Ratkin, small Farie and Goblins this is essential. No porn logic, no survival. Especially since there's all sorts of horse sized encounters (and more) out there. As to why it works, well, it's magic. Where there's a will, there's a magical way and all that.

Or to quote the great doge: If I sits, it fits.

Although this may just be better lampshaded and moving on. Most of the lewd art and proportions are quite unrealistic anyway.

--

Here's a fun one, though it's probably a bit too similar to come concepts I was planning to plug with the Monastery update stuff. Mana circuits.

You draw additional strength from the patterns on your body which draws from the spirts, elements, and magic in the land. This operates on the principal of bikini armor or anything else with high exposure, for it to work, essentially you are stronger the more of you is exposed to the world.

While useful, anything that has medium armor or higher, or conceals the body would nullify this effect. If needed for balancing, perhaps the body being covered in this way actually makes the PC feel uncomfortable or lethargic, leading to a stat penalty.

For extra fun and flavor, maybe these circuits can grow stronger the more primary elementals or spirits you bond with.

And by bond, of course I mean fuck.

Secret of Mana style, huzzah.

But in all seriousness, this could totally be a thing for a 'magic' based race that is Fey or Faerie, potentially. Magic or contact with the spirits is the same for them as needing light and air for most others, that sort of yarn.

--
 
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