I know in the original you had to be naked or something. I don't know if the new version that is included.how do i enter the Merchant's Guild? when I get there, it shows this :
"The merchant guild is a series of independent merchants who have deep warehouses in the mountains, selling all sorts of materials.
The guild is the only organization to have their own soldiers, who search you as you enter to ensure that you don't have anything that even they consider illegal.", and the only option is head to the mountains. is it not available yet?
Thanks... but who cares if one is being actively developed or not, unless the content is different? Is the content different, or just... less in twine, since he's porting it to twine?QSP has more content but is not being actively developed. Twine has ~half the content but is being actively developed.
So to clarify, if you want to play right now, the QSP version is going to have more content, but in the future, the twine version will end up having more (if it's continued) as it's the version in development, not the QSP version.Thanks... but who cares if one is being actively developed or not, unless the content is different? Is the content different, or just... less in twine, since he's porting it to twine?
Edit: in case it sounds rude, I'm not meaning it to. I just want the most bang for my hours, I do appreciate your answering. The who cares isn't about my gratitude.
Spells were very much a WIP for QSP I think. To get spells you need to find spell books. Those are picked up in events or dropped from enemies. You will never find items 'in footlockers' because every single container is just a thematic way to open your inventory.Doing the tutorial in the QSP version and I can't find either Firebolt or a spellbook for it in the Footlocker. If I have enough Int then I can prepare Heal, but still no Firebolt.