Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,202
1,433
I want to get a quote for a release out but I keep forgetting small details, like the Frog questline can send Red to jail and she needs to be able to be bullied over there.

The main things that are missing from a release are the goblin caves and some of the arena stuff. The city is rather sparse but it's playable and I can add in the rest in later updates.
 

Pluck283

Newbie
Jun 9, 2023
53
15
Far better now that later. Wouldn't want to see another No Haven situation where years are pumped into the game only for it to crumble under its own weight.
I would be concerned of that with changing engines and art styles after so much has been done with the game. Glad to see that the idea of replacing all the art was not done.
 

Pluck283

Newbie
Jun 9, 2023
53
15
The rework wasn't even for a new ui, When snekk was updating the QSP version with new content, some of the old content would randomly break and it was becoming a pain to fix so a vote was put forward and the decision made to move to twine/html
That is a better reason than the one I saw in the replies here that engines were being switched because people complained it was low effort.
 

doujinftw

Active Member
Nov 26, 2020
885
1,210
I want to get a quote for a release out but I keep forgetting small details, like the Frog questline can send Red to jail and she needs to be able to be bullied over there.

The main things that are missing from a release are the goblin caves and some of the arena stuff. The city is rather sparse but it's playable and I can add in the rest in later updates.
it almost readies for an alpha version?
 
Sep 28, 2018
132
64
I wonder what the next update might have. I did enjoy the caves a bit, but I know there are other things involved with it. I guess we will see. I wonder if the Island items can be re-worked, and at the very least, some sort of portrait might make things a bit better at getting an idea of what the player looks like. I know during the pre update, there was an issue with displaying based upon which character race the MC was.

I can't wait. It was one of my favorite games while things were coming out. Loved the story elements, the dungeons, and the scenes were awesome. I just wish the storylines were more clearly defined. Sometimes It wasn't clear how everything tied together.
 
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Mthomas1

Newbie
Dec 16, 2020
21
7
0.7.5 of the twine version is up on my .

I also have a small roadmap.
Do you ever plan on returning to fix/update the qsp version? while i like the html game i like the flexibility of options in qsp more. also in the 7.5 update i cant leave the graveyard.
Screenshot 2025-03-02 104139.png
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,202
1,433
Do you ever plan on returning to fix/update the qsp version? while i like the html game i like the flexibility of options in qsp more. also in the 7.5 update i cant leave the graveyard.
The QSP editor would just break sometimes leaving me unable to scroll. It would also corrupt locations when trying to save due to the size.

I've learned a lot since I started and I could try again, the main problem is the different versions of QSP that exist. If you use the 950 version it causes the game to level your character until it crashes since I use the Sonnix version.

Try this for the graveyard. I thought I fixed the enchantment bug but I guess not. This just removes zombies attacking which should resolve the issue.

 

Raindancer

Newbie
Dec 21, 2017
89
145
Yes I tried version 0.7.5, the bug with random encounters in the forest is still there, after some time enemies just stop appear, no matter how much the player move around the location.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,202
1,433
Yes I tried version 0.7.5, the bug with random encounters in the forest is still there, after some time enemies just stop appear, no matter how much the player move around the location.
I should have that fixed in the next version. The main problem I'm having is that some people seem to have negative luck in real life so if I don't force the areas to appear after searching x amount of times they never find them, only finding monsters.

I see, thanks!

edit: It would be pretty cool if there was a sex scene with said snake in which it double penetrates you with its dicks.
That's exactly what it does. I'm trying to find good images so that the player can have one as a pet, similar to the bat.
 
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Raindancer

Newbie
Dec 21, 2017
89
145
I should have that fixed in the next version. The main problem I'm having is that some people seem to have negative luck in real life so if I don't force the areas to appear after searching x amount of times they never find them, only finding monsters.
I would really like to see buttons like "Look for trouble" or "Hunt" to be able to have a certain skill to look for a certain type of creatures or maybe even events in the location. Sometimes random frankly pisses me off, especially when you have to replay everything several times.
 
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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,202
1,433
I would really like to see buttons like "Look for trouble" or "Hunt" to be able to have a certain skill to look for a certain type of creatures or maybe even events in the location. Sometimes random frankly pisses me off, especially when you have to replay everything several times.
Should be doable. I'll add it to my list of stuff to have on the next release.
 
Mar 23, 2022
465
131
I should have that fixed in the next version. The main problem I'm having is that some people seem to have negative luck in real life so if I don't force the areas to appear after searching x amount of times they never find them, only finding monsters.
Are you using a general function for random locations? I apologize if the term I used is wrong. I've mainly been using ren'py and python recently (no excuse, I know). Basically, something checking if the "location pool" is empty, then checking if the player has searched enough to force a "find a location", thus removing the location from the location pool. I'm asking because A) it'd be much easier than needing to write each individual location search every time. If I recall correctly, the wood, the ocean and the sewer/lower sewer all used randomly finding locations in the qsp version. B) If you are using this method, then all you'd need to do is add exceptions for adding locations unlocked via quest (Wendigo's house in the QSP version, for example). C) I haven't looked at the code to check how you've handled things. Also, I probably won't check it, LaughingFox and you kind of ruined me wanting to actually bugfix/edit/look through the code for this game. Finally, D) because it's a singular thing, it should also reduce the likelihood of something going wrong. If you are doing this anyway then, well, I'll shut up lol. No real point in questioning something that's already there, I was mostly curious.

Something else unrelated: Were random NPCs removed between 0.6 and 0.7? I can't seem to find any random NPCs around.

I'll go back to the void now. Genuinely, good luck and keep up the good work.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,202
1,433
Are you using a general function for random locations? I apologize if the term I used is wrong. I've mainly been using ren'py and python recently (no excuse, I know). Basically, something checking if the "location pool" is empty, then checking if the player has searched enough to force a "find a location", thus removing the location from the location pool. I'm asking because A) it'd be much easier than needing to write each individual location search every time. If I recall correctly, the wood, the ocean and the sewer/lower sewer all used randomly finding locations in the qsp version. B) If you are using this method, then all you'd need to do is add exceptions for adding locations unlocked via quest (Wendigo's house in the QSP version, for example). C) I haven't looked at the code to check how you've handled things. Also, I probably won't check it, LaughingFox and you kind of ruined me wanting to actually bugfix/edit/look through the code for this game. Finally, D) because it's a singular thing, it should also reduce the likelihood of something going wrong. If you are doing this anyway then, well, I'll shut up lol. No real point in questioning something that's already there, I was mostly curious.

Something else unrelated: Were random NPCs removed between 0.6 and 0.7? I can't seem to find any random NPCs around.

I'll go back to the void now. Genuinely, good luck and keep up the good work.
a) That's exactly how it works now. There's the main list with all the locations and then an enemy array that triggers at certain points.

b) Yep. Kaiden triggering that quest is still planned, the sewer entrance will eventually be locked at the start of the game. I do have a few other options to escape the slums.

c) If you'd like to help bugfix sure, I cannot ask you to help but it was always appreciated.

d) Some people have negative luck and I got asked if my tags were wrong about there being wolves in the game because someone never encountered them in their searches of the forest.

e) I want to get the full game in from QSP so I've cut everything that I was working on that was not for that goal. I should be able to have them back in soon, the only thing really remaining are a few questlines and the farm.

Solid Snekk May need to look at the frog section. Got a loop going after meeting all 10 girls where PC doesnt cum/continues to fuck after hitting finish shift
Fixed.
 
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domacleod

Member
Oct 18, 2017
191
194
Another hastily introduced option to play as a female only to lock out half the game and the rest refer to you as having a cock despite not having one.
 
4.20 star(s) 17 Votes