It's not really a bug. It's actually the game progressing on to a scene from the original game that hasn't been rewritten yet. Try as I might, the state of the original code is so bad I miss a few occasionally . Traveling right now, expect a fix early next week.any bug fixs coming soon
A lot of people don't realize that all the original scenes can't be seen on one play through, so it appears as if there are bugs and no way to progress. This is not the case. The original game had some scenes triggered by progression, some by location and some by character. A virtual mess that even the original dev couldn't sorry out. All scenes are listed in the phone interface currently but no hints yet . I was hoping to correct that but that would mean taking time away from producing new scenes. Apparently I need to write up a walk through for the time being. I have been slowly working on rebuilding the entire back end and then plugging the scenes into the new one. I should probably take the hit and do that sooner than later.nice game but so many bugs its unplayable cant progress
After reading those dev notes I was going to at least say the same thing for sharing lol.Soz bruv.... but NTR doesn't care for gender, if you add lesbian NTR the game will get the NTR tag regardless. (Like Tripple Ex, if you need a game for context)
If MC consents then it becomes either sharing/swinging or Netorase. (If MC is purely watching it's the latter, if he joins, then it depends on the context if it is one or both).
What is this "episode 8" you speak of?No chance to get episode 8?
Thank you for the feedback. These are all limitations of the original game, and if I knew then what I know now I never would have done the game like this. But as I wrote, this was my first attempt at learning to code python. A few months back I started splitting my time between re-writing the entire back end and still producing new scenes. The new back end will eliminate the soft locks , allow you to choose which LI you want to pursue, also provide a harem route, and eliminate the need for multiple playthroughs to see all scenes. And a hint system that actually works. None of these exist in the original game.Hey dev, I BESEECH you to fix the issue where I start the day, click every room, go outside click everywhere and lastly click the park and do that for EVERY HOUR OF THE GODDAMN DAY looking for shit to do. It's monotonous, enraging, and the only reason I haven't deleted the stupid shit is because maybe...just MAYBE, you would fix it. You started out great with a list of events. That's awesome! Kudos! No mention how, when, or where to trigger these events. Some are common sense. Flirt with Lena. Ok, the only time I see her is at the barber shop. Cool. Watch another movie with mom and have wine. Well shit, the bar showed up ONCE! I bought 2 bottles and used one on my tutee (don't remember her name) had sexual relations with the ugly mop which was out of my control, which if given the option she wouldn't even gotten touched by my worst enemy's dick, got dressed down by her shrink mom, so the second bottle I had is gone.
Ok, let's make this rant more coherent.
1) clarify time, place and items needed to trigger event.
2) let the player have control over whether or not MC sleeps with someone. I don't give two shits about her sob story. I don't wanna touch her ever again. I'd rather see her hanging from the rafters than touch her again.
3) Show map indicators where people are at.
4) Make map markers for locations persistent with a tooltip or something that says when a place opens and closes.
5) Try not to waste player's time when you're making design decisions. I'm not playing a game that is going to make me click the same shit a hundred times just to get something to happen. Games like that go in the scrap heap once I've warned everyone who visits the reviews section. This part makes me the angriest in games because our lives are finite. Seconds, minutes, hours that are wasted can never be regained and we are closer to death for no entertainment or payout. Respect people's time...seriously.
6) If you can't decide on a design decision, ask someone, OR implement it on your machine and play it. See how you feel about it. Most problems with games can be avoided if devs actually play their own damned game.
*Gets off soap box* I'm still pissed off because I wasted so much time, but hopefully you can cut through my anger and see the wisdom of my advice.
Thank you for the feedback. These are all limitations of the original game, and if I knew then what I know now I never would have done the game like this. But as I wrote, this was my first attempt at learning to code python. A few months back I started splitting my time between re-writing the entire back end and still producing new scenes. The new back end will eliminate the soft locks , allow you to choose which LI you want to pursue, also provide a harem route, and eliminate the need for multiple playthroughs to see all scenes. And a hint system that actually works. None of these exist in the original game.
I've been programming most of my adult life and just needed to learn the basics of Renpy. The original code doesn't follow any of the best practices of coding, but I believe the new back end will fix all these issues. Probably a few more minor releases before I can introduce the entirely rebuilt back end.
FWIW I also tried to include an in game notice for each path, letting you know when you've reached the end of the current content. With Lena, Rusty will tell you not to expect much more when you've seen all her current content.
Again, thank for the feedback, you should see major changes within the next few releases.
Actually, in the story she says she wears contacts. The next release has her going to Olivia's for a party, and Lena just might convince her to do a full make-over. Maybe.She's Fremen