RPGM Violet Witch Trials [v1.04c] [scarlily]

Varik8876

Active Member
Sep 17, 2019
577
315
yeah, no. spent a lovely 30 minutes stuck doing QTE after QTE, only to leave frustrated

if the game dev ever sees this comment, please, give the player more time, or make the QTE's require less input. hell, make an easy mode called " skill issue mode " if thats what it takes.
No they should remove the QTE crap completely, they are complete trash in any game that uses them.
 
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malaac2025

Active Member
Mar 17, 2024
738
552
I enjoyed the game. That said, I think it needs 3 things at minimum for now.

1. An auto sprint you can turn on in the options menu.
2. The resistance minigame could be a lot easier. I've played a lot of these games and this one was brutal.
3. An AoE damage spell of some kind would be extremely helpful.
Thanks for the warning I'm not touching this crap after your comments.
 

yunasenna

Member
Dec 10, 2019
377
191
It's new, and new games that are still in development have bugs and new tweaking. I'm gonna watch this one, and give it a fair chance before judging it right now. I hope it does do good as time goes.
 
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Nightfall12

Newbie
May 11, 2020
16
7
I played the demo and really enjoyed it so far!
In regards to the QTEs I have a split opinion. Yes, they are "hard", but it's the only way for me to actually lose them unintentionally on ocassion, so to me the difficulty is just right. But I can definetely see how it might be too hard for other players, so maybe an option to reduce the diffculty for those who need it could be good?