3.80 star(s) 45 Votes

Vinny9977

New Member
Jan 26, 2023
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How long until you release DomjoiWitch if I may ask? Thanks for everything you do unlike the Dev of this game which had a lot of potential!
 
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DomJoiDev

Newbie
Game Developer
Jul 17, 2023
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Vinny9977 I will write the ticket for thread with all necessary data TODAY (sorry I'm not good enough with interacting with this forum to the point that I would do it on my own without help of the forum staff.). The thread should be up in 2-3 days if everything goes smooth.

EDIT: Ticket sent ^^
 
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Vinny9977

New Member
Jan 26, 2023
2
1
94
Vinny9977 Scriverò il ticket per il thread con tutti i dati necessari OGGI (mi dispiace, non sono abbastanza bravo a interagire con questo forum al punto da farlo da solo senza l'aiuto del personale del forum). Il thread dovrebbe essere attivo tra 2-3 giorni se tutto va liscio.
[/CITAZIONE]

!

Don't worry, you don't have to apologize!! Thank you for everything you do! Thank you and have a great day!!!!

By Dev, I meant the one from VS, don't apologize if you misunderstood.
 

Billerboob

New Member
Nov 5, 2018
13
34
146
I tried it and it did not work on v0.38, if you check the releasenotes and find out if the menu even exists at v0.38 im gonna decompile the project again and check for a passcode
Bit late, but I'm quite certain the cheat menu did exist in that version. It has existed since wayyyy earlier, just the method of accessing it has changed a bunch of times. You used to have to tap the upper corner of the screen 7 times to bring it up instead of entering a code. There seems to be no leaked info of how to access it in the versions released around that time, I'd be very appreciative if you did decompile it and figure it out. I also prefer these older versions
 

Skippero_

New Member
Jul 22, 2020
12
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31
Bit late, but I'm quite certain the cheat menu did exist in that version. It has existed since wayyyy earlier, just the method of accessing it has changed a bunch of times. You used to have to tap the upper corner of the screen 7 times to bring it up instead of entering a code. There seems to be no leaked info of how to access it in the versions released around that time, I'd be very appreciative if you did decompile it and figure it out. I also prefer these older versions
Hey, I checked it myself and it’s true that the debug menu has existed for a very long time. I tested multiple builds and even found it in the very first public release (0.01).

Unfortunately, in the limited time I spent inspecting the earlier versions, I didn’t find an option as simple as entering a code. The most reliable method I found was force opening the menu using UnityExplorer together with BepInEx.

Since the game logic is largely driven by PlayMaker state machines rather than conventional C# scripts, the decompiled project offers very little readable logic to work with. Without access to the PlayMaker editor to view or inspect those state graphs, most of the behavior remains opaque. Given the amount of effort this would take under these conditions, I don’t really want to continue investigating it on my own.

One more thing: in version 0.38, I did find a code: 55122. It’s labeled as Tester Bypass, so maybe this could be a useful lead.
 
3.80 star(s) 45 Votes