I updated the cheat engine table for the 0.3.3 extended version. It has HP, MP and money cheats, plus it got the option to take off the clothing or to change it into the Nekomata. I even managed to find the grapple timer. Couldn't managed to find the alt clothings, but I believe it has to do with a higher value than 1 for the search.
Think I might even give a shot by making a instruction on how to find those number addresses and make it as perma cheat.
I updated the cheat engine table for the 0.3.3 extended version. It has HP, MP and money cheats, plus it got the option to take off the clothing or to change it into the Nekomata. I even managed to find the grapple timer. Couldn't managed to find the alt clothings, but I believe it has to do with a higher value than 1 for the search. View attachment 4299085
Think I might even give a shot by making a instruction on how to find those number addresses and make it as perma cheat.
how did you find these pointers? Whenever i searched e.g. current health i found the adress but when i look at writes to this address or what accesses it i get a code with no Offset. When i compaire the pointermaps together with an offset of '0' i get nothing
I updated the cheat engine table for the 0.3.3 extended version. It has HP, MP and money cheats, plus it got the option to take off the clothing or to change it into the Nekomata. I even managed to find the grapple timer. Couldn't managed to find the alt clothings, but I believe it has to do with a higher value than 1 for the search. View attachment 4299085
Think I might even give a shot by making a instruction on how to find those number addresses and make it as perma cheat.
So how do you actually do anything with the grapple timers?
Say I wanted the grapple to not end on its own, what value would I set the grapple timers to?
I tried doing the Tower of Mist twice now and the second time I won (0.3.3). However, what I actually tried to find was one certain instance of Erie (the blue bunny girl) actually having some nudity. I have no idea what to do or if it's even in the game yet. If someone knows, please tell me.
Here are the sprites I ripped through this UMT thing.
Towel. lol.
Since I haven't found the scene (which is most likely the grafiti minigame from the Tower of Mist), no gif. But proof it is here.
Edit: I forgot to mention that she has a couple of nudity sprites, mainly in the minigame, but covered with clothes and that towel.
Who knows we might get scenes with Erie later. I'd be all for it.
So how do you actually do anything with the grapple timers?
Say I wanted the grapple to not end on its own, what value would I set the grapple timers to?
how did you find these pointers? Whenever i searched e.g. current health i found the adress but when i look at writes to this address or what accesses it i get a code with no Offset. When i compaire the pointermaps together with an offset of '0' i get nothing
I figure out by subtracting the hex address of the current HP. Most of those cheat values can be found if you use the HP address as a point of the reference. One of those examples is by finding the hexadecimal of the clothing piece by subtracting the HP hex by "B0" (or 176 by decimal number).
I used the
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that I found it online, subtracted the HP address and I got the jacket piece address number as result then I paste it on the "Add Address Manually" option to add it on the table. Note that all the values type only counts as double since this is the default type in this game.
After this, I used the same jacket piece address and I subtracted by "10" (which is the decimal of 16). The result would give you the hex address of the gloves piece, which mean each clothing set is subtracted by 10. You could also use the HP method again, but instead by subtracting the B0, you subtract it by C0. The result would be same since the hex is increased by 10.
The other cheat addresses that I found it was by digging up the references from the old cheat table from this game by searching this thread posts. I used the old HP value and I subtracted with other older cheat addresses like the grapple time. This gaved the me the result of a 4F0 (which is a dec of 1264) then I used this subtraction on my updated HP address. That's how I figured the rest.
I'm putting a point of reference for the hex values when you use it to subtract it with your current HP hex. I'm still gonna make a post about a clearer version of this instruction with the permanent cheat guide.
I updated the cheat engine table for the 0.3.3 extended version. It has HP, MP and money cheats, plus it got the option to take off the clothing or to change it into the Nekomata. I even managed to find the grapple timer. Couldn't managed to find the alt clothings, but I believe it has to do with a higher value than 1 for the search. View attachment 4299085
Think I might even give a shot by making a instruction on how to find those number addresses and make it as perma cheat.
I figure out by subtracting the hex address of the current HP. Most of those cheat values can be found if you use the HP address as a point of the reference. One of those examples is by finding the hexadecimal of the clothing piece by subtracting the HP hex by "B0" (or 176 by decimal number).
I used the
You must be registered to see the links
that I found it online, subtracted the HP address and I got the jacket piece address number as result then I paste it on the "Add Address Manually" option to add it on the table. Note that all the values type only counts as double since this is the default type in this game.
View attachment 4301234View attachment 4301235
After this, I used the same jacket piece address and I subtracted by "10" (which is the decimal of 16). The result would give you the hex address of the gloves piece, which mean each clothing set is subtracted by 10. You could also use the HP method again, but instead by subtracting the B0, you subtract it by C0. The result would be same since the hex is increased by 10.
The other cheat addresses that I found it was by digging up the references from the old cheat table from this game by searching this thread posts. I used the old HP value and I subtracted with other older cheat addresses like the grapple time. This gaved the me the result of a 4F0 (which is a dec of 1264) then I used this subtraction on my updated HP address. That's how I figured the rest.
I'm putting a point of reference for the hex values when you use it to subtract it with your current HP hex. I'm still gonna make a post about a clearer version of this instruction with the permanent cheat guide.
I updated the cheat engine table for the 0.3.3 extended version. It has HP, MP and money cheats, plus it got the option to take off the clothing or to change it into the Nekomata. I even managed to find the grapple timer. Couldn't managed to find the alt clothings, but I believe it has to do with a higher value than 1 for the search. View attachment 4299085
Think I might even give a shot by making a instruction on how to find those number addresses and make it as perma cheat.
I have my save that has the clothing meanwhile I was trying to find the Base64 code for the clothing but it looks rough to find out because some stuff are labeled like airpaint, lightpaint, firepaint, and icepaint including more.
There was already an answer that I found it from the older posts in this thread. I had to test it both of those subtractions by copypasting it and then use it on the hex calculator. Managed to figure out that the first subtraction is supposed to be used on the HP hex. Then with trial and error, I found out that the second subtraction must be used for the clothing hex numbers. Keep on note that only the subtraction 10 works for each clothing pieces since it become useless if you use it on the other addresses.
I believe that's the only standard number for the "next" clothing piece selection in game.
Now I didn't figure out those subtractions by myself, those people from the previous posts managed to figure out with sheer of patience by searching it through the selection of the cheat table with "1" and zeroes. I believe they used the "unknown" type method first then after they figure out the source, they used the double type and compared the hex addresses by calculating. The only thing that you can easily find it the address is the HP since it shows the exactly number that doesn't end it at zero unless you die in game.
Stuck after ghost girl with knife for good, defeated her, then done it again at entrance on the level where she stands with umbrella.
Can't find the exit, is this an end of the demo, or i missed something?
You got a lightning spray in that level, right?
If you still have it and go back to the sewer level, you can access a new area that takes you to the actual demo end
Thanks to comments i fugured it out. I think the main reason i stuck is because there was no explanation on how two tails mode work.
You beat boss, look for exit as usual, like gate that requires spirits, but there is none, then you exit level by simply exiting from entrance, ability lost? You think you did something wrong, and keep looking for actual exit on the level.
How could i know that two spirits are needed for transformation if they were previously simply a key item to exit a level.
A little UI change showing two empty spirits slots or graffity with explanation how that mode works could easily fix this problem, because it really feels like you are getting permanent ability after defeating a boss, and not because you have two spirits.
Thanks to comments i fugured it out. I think the main reason i stuck is because there was no explanation on how two tails mode work.
You beat boss, look for exit as usual, like gate that requires spirits, but there is none, then you exit level by simply exiting from entrance, ability lost? You think you did something wrong, and keep looking for actual exit on the level.
How could i know that two spirits are needed for transformation if they were previously simply a key item to exit a level.
A little UI change showing two empty spirits slots or graffity with explanation how that mode works could easily fix this problem, because it really feels like you are getting permanent ability after defeating a boss, and not because you have two spirits.