Others Vivid Dead [v0.3.3 Extended] [Kosmic91]

3.10 star(s) 9 Votes

beepboopdoop

New Member
Mar 14, 2018
8
2
in the developer's discord channel


new enemies, new location, new spray paint
part of me wants to look at it, but i also don't fancy joining with my regular discord account either, so i'll just be patient and wait for the update.
 

Neild1

Newbie
Jan 12, 2023
29
63
RottenJaw boss H-scene gifs I extracted from sprites. You can trigger it in game if you are nude and it does the charge attack but it's very rng dependent.
How are you able to rip the sprites from the game ?
 
Last edited:

stalkkaajasi

New Member
Jun 21, 2020
11
7
please tell me that the elemental paints not respawning in their pick up rooms after you take a new elemental paint is just a bug and not a feature I cant get that jump before the little fire guy in sewers down and everytime I fail I have to restart the whole thing because ice paint wont respawns in the room where you pick it from after the slime boss xd
 

palpet

Newbie
Apr 22, 2021
28
36
please tell me that the elemental paints not respawning in their pick up rooms after you take a new elemental paint is just a bug and not a feature I cant get that jump before the little fire guy in sewers down and everytime I fail I have to restart the whole thing because ice paint wont respawns in the room where you pick it from after the slime boss xd
The ability to get softlocked that easily is a sign of poor game design
 

beepboopdoop

New Member
Mar 14, 2018
8
2
please tell me that the elemental paints not respawning in their pick up rooms after you take a new elemental paint is just a bug and not a feature I cant get that jump before the little fire guy in sewers down and everytime I fail I have to restart the whole thing because ice paint wont respawns in the room where you pick it from after the slime boss xd
you should be able to hold onto both the ice paint and the fire paint at the same time.
 

Unknow_XY

Newbie
Nov 7, 2017
63
163
No problem here is a table for v0.3.1 extended. This table won't work on v0.3.1 normal.

Next table will be for v0.3.3 extended when it becomes accessible and I find some time to make the table.

Contain all functions present from previous tables below, including 056 modifications.
Here is the cheat table for v.0.3.3 extended.
Contains all previous cheats from original table I made before.

You don't have permission to view the spoiler content. Log in or register now.

Any problems just write them here or message me.
 

PAwnoPiES

New Member
Jan 23, 2022
4
15
How are you able to rip the sprites from the game ?
You can rip the sprites from the game directly using undertale mod tool.

I had to manually reassemble the full H-scene frame by frame in GIMP and make a gif using ez-gif. But you can do it for every sprite and animation currently in the game. In addition allows you to vie sprites not in the game en proper but were left behind like some concept art for rottenjaw in the last version.
Thankfully the sprites for a corresponding H-scene have identical canvas sizes so reassambling them was a matter of finding the corrct sprites and layering them correctly.
 
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Neild1

Newbie
Jan 12, 2023
29
63
You can rip the sprites from the game directly using undertale mod tool.

I had to manually reassemble the full H-scene frame by frame in GIMP and make a gif using ez-gif. But you can do it for every sprite and animation currently in the game. In addition allows you to vie sprites not in the game en proper but were left behind like some concept art for rottenjaw in the last version.
Thankfully the sprites for a corresponding H-scene have identical canvas sizes so reassambling them was a matter of finding the corrct sprites and layering them correctly.
Thanks chief.
 

Compton_Apex

Member
Mar 2, 2020
156
104
You can rip the sprites from the game directly using undertale mod tool.

I had to manually reassemble the full H-scene frame by frame in GIMP and make a gif using ez-gif. But you can do it for every sprite and animation currently in the game. In addition allows you to vie sprites not in the game en proper but were left behind like some concept art for rottenjaw in the last version.
Thankfully the sprites for a corresponding H-scene have identical canvas sizes so reassambling them was a matter of finding the corrct sprites and layering them correctly.
You know, what if we mod the colors, and stuff like that to have some taste with that?
 

JoeTermin

Member
Dec 24, 2017
230
1,146
Is it still possible to change what floor you start on in the Tower of Mists?
I guess you ask that because you used my trainer and not Unknow_XY 's. My trainer indeed has a mist selector + some additional features like HP regen and extra cloth damage etc. but it works with a completely different method than Unknow_XY and for now the code is a mess, I don't really like it.

It has the Mist selector though. You can try this version:



I haven't noticed any critical bug, but there are likely some. I don't use pointer maps to find the addresses. Instead I've reverse-engineered some of the GameMaker structures, I can access most simple variables. In theory this method should be more powerful, it allowed me to do this mod for Moon Rhapsody (game by the same author). But it's also more prone to bugs in my code (which might lead to the game randomly close, let me know if you observe that).
 

beepboopdoop

New Member
Mar 14, 2018
8
2
I guess you ask that because you used my trainer and not Unknow_XY 's. My trainer indeed has a mist selector + some additional features like HP regen and extra cloth damage etc. but it works with a completely different method than Unknow_XY and for now the code is a mess, I don't really like it.

It has the Mist selector though. You can try this version:

Trainer v1.2

I haven't noticed any critical bug, but there are likely some. I don't use pointer maps to find the addresses. Instead I've reverse-engineered some of the GameMaker structures, I can access most simple variables. In theory this method should be more powerful, it allowed me to do this mod for Moon Rhapsody (game by the same author). But it's also more prone to bugs in my code (which might lead to the game randomly close, let me know if you observe that).
For some reason, it hasn't worked for me for a while. When I try to run it, nothing seems to happen.
 
3.10 star(s) 9 Votes