Hi, I'd like to offer my feelings on the combat system (yeah, I know, very original), in case you folks needed more feedback:
Personally, combat feels sluggish and un-engaging. The weapons and abilities provide options, but I always end up feeling like I'm on the back foot, unable to do anything but react even if I had the advantage. I don't feel confident taking risks because that could open me up to the enemy dogpiling me with attacks (especially since I'm almost always in a numbers disadvantage). This probably leads to my feeling of the enemies being too tanky to deal with.
The secondary weapons' also feel unrewarding. Yes, they can one- or two-shot enemies, but that means having to stand by as each enemy takes one or more turns before I can react, restricting my choices for countering them. The ammo system also made it me tend to save my secondary for the big, scary bosses (although this isn't that big of a deal considering I can now replenish ammo in shops).
My suggestion is to allow the player to feel more proactive in combat: maybe add a way to replenish AP so I can do devastating combos, or perhaps add a special skill that pushes enemies back on the timer, or maybe allow us to do more multi-enemy attacks.
Hope this helps!
PS. I like the positive character development in the mind area, that's something you don't tend to see much in this genre.