Could you explain to me how my proposed changes disrespect the dev's vision?
My problem with the dev is that he isn't fulfilling his vision of the game that he communicated to the player through his advertising and dialogue on what he refers to as a "strong" path with an "active" protagonist.
Dev gives player the choice what MC turns on MC most about the entire sharing scenario.
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In the following scene MC is actually described as taking more initiative. Ammie also realises that reclaiming her and outdoing the bulls is what turns MC on the most. That's what the dev communicates to the player through text and dialogue explicitly.
The choice above is mute. Only the lower option is continued within the game after that scene.
The dev has completely dropped following up on the "reclaiming" choice. Not for lack of opportunity or because it would've been too much effort to implement. 50-100 lines of dialogue, 1 or 2 cg's and a couple variable checks could at least get you a passable strong route.
He still advertises this MC on itch.io
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Now, correct me if I'm wrong, but afaik the game isn't free. Only free version I can find officially is 0.05 on itch.io
Coincedently, one of the last versions with any semblance of an "active" and "strong" MC (before Geist shows up).
If you paid money to see more of this "active" "strong" "little more in control" MC after trying the free version, I wouldn't blame you for feeling scammed at this point in the game.
I don't want to call the dev a scammer though. I don't think he crafted the semblance of a strong route to milk people for their money.
I can completely understand that he's simply focussing on the kind of content he, and obviously the majority of his audience, are interested in.
I would simply like to see him acknowledging that in the game and dropping the pretense of a strong protag. Call it what it is - "humiliation route" and "gentle femdom route".
Or, rework the "active" route and actually implement an active and strong protag. Like I've said before, it wouldn't take a huge amount of effort, and wouldn't change any of the already existing routes.
I didn't communicate well in my previous posts. I am trying to provide constructive criticism though. Wouldn't have typed that many suggestions to improve the strong route otherwise.
If a dev is honest and transparent with his vision and goals for a game I completely respect that. If the game isn't for me, I don't play it.
I can see from the preview images of your game "Nyatorase" that it isn't going to be to my tastes. Did I go into your threat and complain about it?
This game is different. An active protag was advertised and implemented up to a certain point in the game, and then dropped. That's what I'm criticizing and hoping for the dev to improve upon, however he sees fit.