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Mod Ren'Py Abandoned Waifu Academy [v0.12.5] [Irphaeus] - Walkthrough MOD

BakaHu

Member
May 8, 2022
403
486
186
This stops at 12 because it replaces the script with the 12 script

And the dev has changed some things that this mod probably needs to be adjusted for
 
Last edited:

Apina Kapina

bugs? Bugs BUGS!
Game Developer
Jul 14, 2018
40
45
194
I went through the changes, but would need to test if the script works. In theory it should allow loading the older save games and continue to the content in the new file. My save games seem to be old enough that they don't work even with version 0.11.0. Anyway I attached the file if someone wants to test. At least one could start new game with it.
 

Sha5tyMcN4sty

New Member
Sep 11, 2023
5
4
60
Just tried this script with a new game (never played before) and it broke at the first "Karma choice" (line 240):
"Sayer 'ion' is not defined"
 

BakaHu

Member
May 8, 2022
403
486
186
Just tried this script with a new game (never played before) and it broke at the first "Karma choice" (line 240):
"Sayer 'ion' is not defined"
Yes I was comparing the mods script with the script from version 13
searching mod to find and transfer mod features to the 13 script

I noticed things non mod in the mod script that were not present in the script for version 13

ion being one of them
And segments of color coding
And probably other things I don't remember

Discovered later that the game doesn't even work on JoiPlay so I gave up
 

Apina Kapina

bugs? Bugs BUGS!
Game Developer
Jul 14, 2018
40
45
194
Just tried this script with a new game (never played before) and it broke at the first "Karma choice" (line 240):
"Sayer 'ion' is not defined"
Did you have the mod directory from the original mod installed? As ion Character is defined in mod/Vars.rpyc
 
Last edited:

devil_dante

New Member
Oct 20, 2019
1
0
186
I went through the changes, but would need to test if the script works. In theory it should allow loading the older save games and continue to the content in the new file. My save games seem to be old enough that they don't work even with version 0.11.0. Anyway I attached the file if someone wants to test. At least one could start new game with it.
The script allowed me to continue from my moded 12.0 save
 

Enforcerhunter3

New Member
May 8, 2020
9
1
126
I went through the changes, but would need to test if the script works. In theory it should allow loading the older save games and continue to the content in the new file. My save games seem to be old enough that they don't work even with version 0.11.0. Anyway I attached the file if someone wants to test. At least one could start new game with it.
You are an absolute saint.
 

Apina Kapina

bugs? Bugs BUGS!
Game Developer
Jul 14, 2018
40
45
194
The script allowed me to continue from my moded 12.0 save
Thanks for confirming. At least it should be now reasonable amount of work to add the choice results to the new script. But at least I would need to get that far in game to see what choices actually make sense.
 

BrandonSuns

Member
Aug 16, 2020
142
80
173
I went through the changes, but would need to test if the script works. In theory it should allow loading the older save games and continue to the content in the new file. My save games seem to be old enough that they don't work even with version 0.11.0. Anyway I attached the file if someone wants to test. At least one could start new game with it.
Hi friend.
Just to be extra sure I'm understanding things right: If we install the v12.5 mod onto the v13.0 game and then add your script.rpy, will it work or does it not suffice for a fully functional mod?

Thank you in advance!
Cheers
 

Baalzie

Member
Aug 18, 2022
314
557
185
Hi friend.
Just to be extra sure I'm understanding things right: If we install the v12.5 mod onto the v13.0 game and then add your script.rpy, will it work or does it not suffice for a fully functional mod?

Thank you in advance!
Cheers
It's a walkthrough mod, with changed scripts, not a future proof mod. Hence it MUST be updated after each update to work as a walkthrough. With said script it simply doesn't break saves, but no WT choices, since no one has created them. If that makes sense?
So someone would have to have a look at new choices and make said changes to create the WT part and thus update the mod...

Unless I'm simply off my head and totes wrong, but i think I'm right... :unsure:
 

Apina Kapina

bugs? Bugs BUGS!
Game Developer
Jul 14, 2018
40
45
194
Hi friend.
Just to be extra sure I'm understanding things right: If we install the v12.5 mod onto the v13.0 game and then add your script.rpy, will it work or does it not suffice for a fully functional mod?

Thank you in advance!
Cheers
Yes. You need to first install the v0.12.5 walk through mod and then add the script I edited to get the game going. Actually v0.12.5 walkthrough mod doesn't add the walkthrough for v0.12.5 content.

What I did I added most of the changes in the original game scrip to the v0.12.5 script so that the game now loads (and saves should work) and you can continue to the v0.12.5 content.
 

Apina Kapina

bugs? Bugs BUGS!
Game Developer
Jul 14, 2018
40
45
194
is it safe to assume this wont get updated for v0.13
Probably not anytime soon. It doesn't even cover the 0.12.5 content in the extra file. I looked a bit of the script, but the laboratory puzzle look complicated enough that I would need to play it to decide how to make reasonable walkthrough for it. I think the original modder decided to retire and that is fair so someone else needs to take up maintaining the mod.
 

BrandonSuns

Member
Aug 16, 2020
142
80
173
Yes. You need to first install the v0.12.5 walk through mod and then add the script I edited to get the game going. Actually v0.12.5 walkthrough mod doesn't add the walkthrough for v0.12.5 content.

What I did I added most of the changes in the original game scrip to the v0.12.5 script so that the game now loads (and saves should work) and you can continue to the v0.12.5 content.
Alright, understood.
Thank you for taking the time to explain this to me, I appreciate it greatly!

Cheers!
 
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BrandonSuns

Member
Aug 16, 2020
142
80
173
It's a walkthrough mod, with changed scripts, not a future proof mod. Hence it MUST be updated after each update to work as a walkthrough. With said script it simply doesn't break saves, but no WT choices, since no one has created them. If that makes sense?
So someone would have to have a look at new choices and make said changes to create the WT part and thus update the mod...

Unless I'm simply off my head and totes wrong, but i think I'm right... :unsure:
I get the feeling you are totes right actually, and I thank you greatly for explaining as well.
Hopefully we'll get an update or remake of this mod soon.

Cheers!
 
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Reactions: Baalzie

IONJigZz

Newbie
Jun 16, 2017
62
623
113
I'm currently working on the walkthrough. I'm revamping almost the entire thing because of some changes the dev made to previous dialogue. I'm 60% done with the old dialogue. Might take until tomorrow to finish it entirely since I haven't played this game in like 1.5 years

Btw, Thank you jhonsmitt for picking the mod up when I left abruptly.
If you're currently working on the mod yourself let me know. I can give you the revamp of old dialogue
 

Apina Kapina

bugs? Bugs BUGS!
Game Developer
Jul 14, 2018
40
45
194
I'm currently working on the walkthrough. I'm revamping almost the entire thing because of some changes the dev made to previous dialogue. I'm 60% done with the old dialogue. Might take until tomorrow to finish it entirely since I haven't played this game in like 1.5 years

Btw, Thank you jhonsmitt for picking the mod up when I left abruptly.
If you're currently working on the mod yourself let me know. I can give you the revamp of old dialogue
The edited script I posted should have the new dialogue added into it. I just haven't played the game in long time and didn't have any working saves so making anything for new content was not feasible. There is also quite large interactive part in the script which probably needs some extra love to mod properly.
 

Grebbesh

Member
Dec 5, 2018
129
72
207
Guess I should have waited a little while longer with my replay. I have just gone through the game with the latest version of this mod, and my modded v.0.13.0 game actually ends at v.0.12.0 right now. That modded save game can't be used in an unmodded continuation, either (throwing errors). But good to hear it's back on track!

I'm currently working on the walkthrough. I'm revamping almost the entire thing because of some changes the dev made to previous dialogue. I'm 60% done with the old dialogue. Might take until tomorrow to finish it entirely since I haven't played this game in like 1.5 years
Due to the revamp, would that break existing save games in the process? Just out of curiosity; I'd already resigned myself to be stuck at v12's ending for now.
 

IONJigZz

Newbie
Jun 16, 2017
62
623
113
Guess I should have waited a little while longer with my replay. I have just gone through the game with the latest version of this mod, and my modded v.0.13.0 game actually ends at v.0.12.0 right now. That modded save game can't be used in an unmodded continuation, either (throwing errors). But good to hear it's back on track!


Due to the revamp, would that break existing save games in the process? Just out of curiosity; I'd already resigned myself to be stuck at v12's ending for now.
Whether or not the new mod breaks the previous mod save depends entirely on the scene the save was. If the save contains changed content by the mod then it will likely break.