DudePersonA
Active Member
- Aug 24, 2018
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Yes I was comparing the mods script with the script from version 13Just tried this script with a new game (never played before) and it broke at the first "Karma choice" (line 240):
"Sayer 'ion' is not defined"
Did you have the mod directory from the original mod installed? As ion Character is defined in mod/Vars.rpycJust tried this script with a new game (never played before) and it broke at the first "Karma choice" (line 240):
"Sayer 'ion' is not defined"
The script allowed me to continue from my moded 12.0 saveI went through the changes, but would need to test if the script works. In theory it should allow loading the older save games and continue to the content in the new file. My save games seem to be old enough that they don't work even with version 0.11.0. Anyway I attached the file if someone wants to test. At least one could start new game with it.
You are an absolute saint.I went through the changes, but would need to test if the script works. In theory it should allow loading the older save games and continue to the content in the new file. My save games seem to be old enough that they don't work even with version 0.11.0. Anyway I attached the file if someone wants to test. At least one could start new game with it.
Thanks for confirming. At least it should be now reasonable amount of work to add the choice results to the new script. But at least I would need to get that far in game to see what choices actually make sense.The script allowed me to continue from my moded 12.0 save
Hi friend.I went through the changes, but would need to test if the script works. In theory it should allow loading the older save games and continue to the content in the new file. My save games seem to be old enough that they don't work even with version 0.11.0. Anyway I attached the file if someone wants to test. At least one could start new game with it.
It's a walkthrough mod, with changed scripts, not a future proof mod. Hence it MUST be updated after each update to work as a walkthrough. With said script it simply doesn't break saves, but no WT choices, since no one has created them. If that makes sense?Hi friend.
Just to be extra sure I'm understanding things right: If we install the v12.5 mod onto the v13.0 game and then add your script.rpy, will it work or does it not suffice for a fully functional mod?
Thank you in advance!
Cheers
Yes. You need to first install the v0.12.5 walk through mod and then add the script I edited to get the game going. Actually v0.12.5 walkthrough mod doesn't add the walkthrough for v0.12.5 content.Hi friend.
Just to be extra sure I'm understanding things right: If we install the v12.5 mod onto the v13.0 game and then add your script.rpy, will it work or does it not suffice for a fully functional mod?
Thank you in advance!
Cheers
Probably not anytime soon. It doesn't even cover the 0.12.5 content in the extra file. I looked a bit of the script, but the laboratory puzzle look complicated enough that I would need to play it to decide how to make reasonable walkthrough for it. I think the original modder decided to retire and that is fair so someone else needs to take up maintaining the mod.is it safe to assume this wont get updated for v0.13
Alright, understood.Yes. You need to first install the v0.12.5 walk through mod and then add the script I edited to get the game going. Actually v0.12.5 walkthrough mod doesn't add the walkthrough for v0.12.5 content.
What I did I added most of the changes in the original game scrip to the v0.12.5 script so that the game now loads (and saves should work) and you can continue to the v0.12.5 content.
I get the feeling you are totes right actually, and I thank you greatly for explaining as well.It's a walkthrough mod, with changed scripts, not a future proof mod. Hence it MUST be updated after each update to work as a walkthrough. With said script it simply doesn't break saves, but no WT choices, since no one has created them. If that makes sense?
So someone would have to have a look at new choices and make said changes to create the WT part and thus update the mod...
Unless I'm simply off my head and totes wrong, but i think I'm right...![]()
The edited script I posted should have the new dialogue added into it. I just haven't played the game in long time and didn't have any working saves so making anything for new content was not feasible. There is also quite large interactive part in the script which probably needs some extra love to mod properly.I'm currently working on the walkthrough. I'm revamping almost the entire thing because of some changes the dev made to previous dialogue. I'm 60% done with the old dialogue. Might take until tomorrow to finish it entirely since I haven't played this game in like 1.5 years
Btw, Thank you jhonsmitt for picking the mod up when I left abruptly.
If you're currently working on the mod yourself let me know. I can give you the revamp of old dialogue
Due to the revamp, would that break existing save games in the process? Just out of curiosity; I'd already resigned myself to be stuck at v12's ending for now.I'm currently working on the walkthrough. I'm revamping almost the entire thing because of some changes the dev made to previous dialogue. I'm 60% done with the old dialogue. Might take until tomorrow to finish it entirely since I haven't played this game in like 1.5 years
Whether or not the new mod breaks the previous mod save depends entirely on the scene the save was. If the save contains changed content by the mod then it will likely break.Guess I should have waited a little while longer with my replay. I have just gone through the game with the latest version of this mod, and my modded v.0.13.0 game actually ends at v.0.12.0 right now. That modded save game can't be used in an unmodded continuation, either (throwing errors). But good to hear it's back on track!
Due to the revamp, would that break existing save games in the process? Just out of curiosity; I'd already resigned myself to be stuck at v12's ending for now.