Technical question...
I know you are working on Unreal Engine.
In Unity there it called IK "inverse kinematics" and i bet Unreal also uses this.
Your scenes looking pretty good, but it feels 100% manual animated to me.
Is this right?
Because with the use of IK, you could bring a whole new level of variantations to your game.
Simple example - bondage scene X to the wall. You can move the distance, while your animation is working fine.
I used this for a game of my own (never released) where you could bound the hands in different positions, while character could move, turn, walk like before. Saved me a lot of time!
Waifu Dreams Studio