Command & Obey your model on Jerkmate — you’re in control. Join Now!
x

HTML WaifuCardBattle [v0.2] [Lokygame0]

3.50 star(s) 2 Votes

Lokygame0

Newbie
Game Developer
Oct 7, 2025
17
5
13
This game needs some serious work. It only worked in Microsoft Edge (derogatory) for me. The cards have some glaring balancing issues. The legendary Tenten card for example, it has IQ 86/Beauty 88/Str 90. That's lower than the fucking common card for Vados in 2 stats which has IQ 88/Beauty 90/Str 85, Tenten is also worse than nearly every rare. But it rarely ever matters, the game really boils down to complete rng. Your deck isn't shuffled so you get the best cards in your deck right at the start, you just click the first card in the slot unless it has .5 or another card has a x2/x1.25 multiplier.

That's the whole game. You can get absolutely fucked by rng, I've had rounds where the npc drops 150+ cards all 3 rounds in a row. I've also had rounds against the hard level where they only drop 70s. There isn't any strategy since you don't know what the next round stat is gonna be (you can only see the current round), you don't know what cards your opponent has in hand just a vague rarity which doesn't matter because of the crit/x2/x1.25 mechanic. There isn't really any substance yet. Hopefully the dev updates the game to make it more than a coin toss with extra steps.

Now on to the goal of the game: "Collect, battle, and grow stronger — and enjoy your rewards along the way. Goal: Collect every Waifu and become the ultimate Waifu Master!" There is no point to collect more than 10-20 cards. The cards lack any sort of abilities or special stats or really anything to make them different from one another, so why pull for legendaries? For the art? It's in the images folder. I can just look at them whenever. I'm a huge fan of card games and deck variety is so important. Synergies and combos make cards fun, this is practically just War where all that matters is the higher number.

This is v0.1 so there is still hope. I'd love to see this game get better, I'm rooting for the dev to make improvements. Maybe there were mechanics I missed that were supposed to help with the seemingly rng only gameplay, but I'll never know. I'll come back to this game again when updates happen. G'luck dev. I'm rooting for ya.
Hello, thank you for the feedback! Yes, I understand the criticism—and I really appreciate it too . This is actually my first project, so I knew it wouldn’t be super professional. But I’m genuinely trying to improve and make the game better. Right now, I just wanted to create a basic framework so people could get a rough idea of what to expect. The card balance will be addressed later as well. The game is full of bugs at the moment. I’m developing it alone with the help of AI, so debugging takes a bit more time. That’s also why I decided to release it—I figured this way I’d get some feedback on what needs improvement and what I messed up. But hey, we learn from our mistakes and I really appreciate that you gave constructive feedback!
 

Nineonenine

Active Member
Aug 9, 2020
911
283
227
Always wished for some one to make a erotica card game.... love it!
To bad it doesn't have any erotic magic/trap cards that could turn the opponent npc in to spicy contents...
 
  • Like
Reactions: Lokygame0

Lokygame0

Newbie
Game Developer
Oct 7, 2025
17
5
13
Always wished for some one to make a erotica card game.... love it!
To bad it doesn't have any erotic magic/trap cards that could turn the opponent npc in to spicy contents...
Hello, I'm glad you like it. I hope the updates will only make it better and that you'll like it even more.
Could you explain more clearly what you mean?"
 
Mar 29, 2022
58
96
141
Hello, I'm glad you like it. I hope the updates will only make it better and that you'll like it even more.
Could you explain more clearly what you mean?"
I think they mean that they want cards that affect the opponent sexually during the battle. Like a "Hypnosis" card that causes a hypnosis image of the opponent to play, or a "Cumshot" card that shows an image of the opponent with cum on them. I could be wrong, but that's what it sounds like.
 

Nineonenine

Active Member
Aug 9, 2020
911
283
227
Hello, I'm glad you like it. I hope the updates will only make it better and that you'll like it even more.
Could you explain more clearly what you mean?"
More like sexual interaction with card users(maybe npc?) and cards.
Like if you use a magic card(just made it up) called 'restraining', the opponent player gets tied up or something? Well, always had these kind of ideas in mind but, it's hard to explain with just this sry.

Edit: yup found a game for what I've been saying.
https://f95zone.to/threads/dickdown-duel-final-azurezero.98630/
I'll delete the link if it has any problems.
 

Nineonenine

Active Member
Aug 9, 2020
911
283
227
More like sexual interaction with card users(maybe npc?) and cards.
Like if you use a magic card(just made it up) called 'restraining', the opponent player gets tied up or something? Well, always had these kind of ideas in mind but, it's hard to explain with just this sry.

Edit: yup found a game for what I've been saying.
https://f95zone.to/threads/dickdown-duel-final-azurezero.98630/
I'll delete the link if it has any problems.
Simply my grand wish is to make or see a yugioh ero card game.
 
Mar 29, 2022
58
96
141
Simply my grand wish is to make or see a yugioh ero card game.
Here's a game recommendation:
https://f95zone.to/threads/hypnosis-card-final-naku-kinoko.189650/

While it isn't anything like Yugioh, it does have sexual card interactions. Not sure if you've tried it. But if not, it should hopefully tide you over during the wait. It also has a sequel when you inevitably finish it. G'luck, have fun.

(P.S. https://f95zone.to/threads/duel-kinks-trainer-ch-3-v3-0-0-beta-30decks.40426/ is a Yugioh parody game, it sadly got abandoned a long time ago and is pretty bare bones but it is probably the closest anyone has gotten to a real ero Yugioh.)
 
  • Wow
Reactions: Nineonenine

roboflyer24

New Member
Jan 19, 2022
12
9
103
The game doesn't appear to transfer data between screens in firefox (probably related to the game being several html files, while most html games on this site are one), which seems rather important to fix. It should definitely also start you with enough cards in your deck to be able to try battles immediately, instead of having to wait about 30 minutes to play the actual game (assuming you spend your initial cash on automatic cash generation and don't manually press the mining button, or switch to another tab which freezes the game, or get more than 1 duplicate). Also, it would be nice to have the to deck button in the collection screen switch to a remove from deck button when the card is in the deck, instead of having to switch between the deck and collection screens when putting cards in your deck (honestly, I feel like just adding an option to filter by cards currently in the deck to the collection screen and putting the cards in deck information on the top might make more sense than having them be separate screens at all). Being able to choose what to sort (order by strength, beauty, alphabetical, order received etc.) in addition to filters on the collection screen would be useful. Also, the text for whether a card is in the deck in the bottom right corner (which feels redundant with the to deck button indicating their position either way) isn't translated, and the UI doesn't update to reflect gold amounts until you switch screens (particuarly notable on the mining screen). Besides UI feedback, the setup for the game itself seems fine, but would probably be more interesting cards had more variance between their stats, but at least at lower levels I don't think I've seen a significant gap between the highest and lowest stat on a card, and adding larger gaps could both make gameplay more interesting and also make characters more reflective of the way they function in their source media. There could also be a more obvious way to display which stat is currently targeted (possibly highlighting the button for the selected stat) instead of having to read through the log every round, and displaying how much focus the enemy has left by your focus button could also be helpful. Having a way to check what abilities do during around (probably a mouseover tooltip) would also be very helpful. Overall, I could see this being interesting, but having a clearer UI and especially not having an excessive barrier to entry would both help the game a lot.
 
  • Like
Reactions: Lokygame0

Scars_

New Member
Mar 31, 2022
4
4
13
hey dude, i really like this game, its works well on brave browser, just asking if i can add my own cards/NPC mods, how can i do it without breaking the game?, keep doing that good work (y)
 

LeafMan03

New Member
Aug 21, 2020
1
1
124
Hey man! Just wanted to give you a heads up that I think there's a typo on one of the halloween cards. Halloween Darkness has 561 beauty. Assuming this isn't intentional?
 
  • Like
Reactions: Lokygame0

Lokygame0

Newbie
Game Developer
Oct 7, 2025
17
5
13
The game doesn't appear to transfer data between screens in firefox (probably related to the game being several html files, while most html games on this site are one), which seems rather important to fix. It should definitely also start you with enough cards in your deck to be able to try battles immediately, instead of having to wait about 30 minutes to play the actual game (assuming you spend your initial cash on automatic cash generation and don't manually press the mining button, or switch to another tab which freezes the game, or get more than 1 duplicate). Also, it would be nice to have the to deck button in the collection screen switch to a remove from deck button when the card is in the deck, instead of having to switch between the deck and collection screens when putting cards in your deck (honestly, I feel like just adding an option to filter by cards currently in the deck to the collection screen and putting the cards in deck information on the top might make more sense than having them be separate screens at all). Being able to choose what to sort (order by strength, beauty, alphabetical, order received etc.) in addition to filters on the collection screen would be useful. Also, the text for whether a card is in the deck in the bottom right corner (which feels redundant with the to deck button indicating their position either way) isn't translated, and the UI doesn't update to reflect gold amounts until you switch screens (particuarly notable on the mining screen). Besides UI feedback, the setup for the game itself seems fine, but would probably be more interesting cards had more variance between their stats, but at least at lower levels I don't think I've seen a significant gap between the highest and lowest stat on a card, and adding larger gaps could both make gameplay more interesting and also make characters more reflective of the way they function in their source media. There could also be a more obvious way to display which stat is currently targeted (possibly highlighting the button for the selected stat) instead of having to read through the log every round, and displaying how much focus the enemy has left by your focus button could also be helpful. Having a way to check what abilities do during around (probably a mouseover tooltip) would also be very helpful. Overall, I could see this being interesting, but having a clearer UI and especially not having an excessive barrier to entry would both help the game a lot.
Hello, thank you for your feedback. I’ll do my best to fix the issues you mentioned with future updates. :D
 

Lokygame0

Newbie
Game Developer
Oct 7, 2025
17
5
13
Hey man! Just wanted to give you a heads up that I think there's a typo on one of the halloween cards. Halloween Darkness has 561 beauty. Assuming this isn't intentional?
Hello, yes, that wasn’t intentional — I was just a bit careless. Thanks for letting me know!
 

Lokygame0

Newbie
Game Developer
Oct 7, 2025
17
5
13
hey dude, i really like this game, its works well on brave browser, just asking if i can add my own cards/NPC mods, how can i do it without breaking the game?, keep doing that good work (y)
Hello, it’s great to hear that you like it! :D Don’t worry, adding your own cards is simple. There should be a folder called data, and inside it a file named cards.js. If you open it with something like Notepad++, you’ll see the stats, names, etc. of the cards. Just copy one of the lines and replace the data with your own. You can find the images in the assets/gallery/cards folder — make sure to name them according to their ID.
 
  • Like
Reactions: Scars_

BrokenMoon

Newbie
Feb 10, 2020
33
45
118
I'm having trouble with save file, could you tell me which save file should i load in game after i press download save file also i play on joiplay
ps. still having problem game reset itself while playing
 
Last edited:
Sep 15, 2017
18
0
83
One thing I need to say is, you need to raise the rate of getting epics in the second pack. I opened a lot over a few hours and got only 1. not even the same one twice, just 1.
 
3.50 star(s) 2 Votes