Mod Ren'Py WalkThrough Mod [v0.05.00] | BB:AS Rebuild | [.Black Panther.] [OnlyFunz]

OnlyFunz

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Nov 23, 2017
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will this mod work on latest updated game?
Should partially work. It was designed based on previous version Character Tasks/Steps.
The latest update changed the way few Tasks/Quests were implemented, hence - you might face issues after Day 5.

Updating the Mod will take a while.
 
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Greslux

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Apr 24, 2022
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How do I add my translation?
I tried to do this, but the mod does not pick up the lines from the BBASr-WTMOD-Russian.rpy file
Code:
init 9999 python:
    WTMOD_Russian_Translators = " [[ {i}Большое спасибо {/i} {color=[gui.hover_color]}Greslux{/color} {i} за перевод на русский язык{/i} ]"

translate russian strings:

    old "Sneaking or Peeking at different minutes of the same hour, will have different Outcome."
    new "Подкрадывание или подглядывание в разные минуты одного и того же часа будет иметь разный результат."

    old "Walkthrough is updated until "
    new "Прохождение обновляется  "

    old "\n   {color=#ff5050}* Save game before Entering the Room *{/color}"
    new "\n{color=#ff5050}*Сохранить игру перед входом в комнату*{/color}"
 
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OnlyFunz

Active Member
Modder
Game Developer
Nov 23, 2017
767
4,903
How do I add my translation?
I tried to do this, but the mod does not pick up the lines from the BBASr-WTMOD-Russian.rpy file
Code:
translate russian strings:
...
Thank you for taking effort in translating.

The game's base language is "Russian". That means, no Translation language is to be defined for default.

Try using the translation Language code as:
Code:
translate None strings:
The next version is getting ready at the moment and few extra translation tags/(new) will be added.

I would suggest you to only add what is in the existing <empty> Russian Translation file and no new extra lines.
That way in the future version, every language will be in sync.

Also, you can update and send it to me to be included within the mod package.
Translator credits will be as-is in your name; the same way we put for other language files.
 
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OnlyFunz

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Nov 23, 2017
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aloha...
this WT for NTR or nonNTR?
or both as in shows what each option lead to...?

also is the cheat mod planned for an update? or just the WT?
~Hola
If and when, the game has NTR - WTMod will provide information.

Game Mod is currently being updated to v0.03
(However, the current Mod version should support the game with limited features)
 
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Dracconic Evolution

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Feb 28, 2020
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OnlyFunz This mod needs to have the onscreen "Guide" as the tab to open and close that actual mod guide that this mod installs rather than having to back out and eventually click the close button. In other words use the same "Guide" button that opens it to close it. Also a note about the sequence of things. It is possible to complete a character (Green avatar circle) in your guide mod before you have actually finished all of their respective open quests.
 

OnlyFunz

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Nov 23, 2017
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OnlyFunz This mod needs to have the onscreen "Guide" as the tab to open and close that actual mod guide that this mod installs rather than having to back out and eventually click the close button. In other words use the same "Guide" button that opens it to close it. Also a note about the sequence of things. It is possible to complete a character (Green avatar circle) in your guide mod before you have actually finished all of their respective open quests.
Thank you for trying out the WT Mod and sharing your feedback.

Walk-Through Mod's main objective is to act as a layer and help out Players. It is not designed to override the Game.

The Panel placement is positioned in such a way that it doesn't affect other Game elements.

If you're referring the ways to open/close the Guide panel.
  • The straight forward method - as you've mentioned, is to back out and finally click close button.
    • This method is intended for Mobile/Touch screen users.
  • Pressing "Esc" key closes the Guide - irrespective of which tab/screen is open. The same with "Mouse Right-click".
  • As mentioned in Mod Features, "Shift+w" key redirects to the Main Panel.
    • Main Panel and Characters' List Panel has an auto-close timer of 6 and 30 seconds.
The Green Avatar Circle is an indication that the Walk-Through has reached the end for the current game version.
Walk-Through Mod doesn't track "Quests". It covers everything a Player could/should do in the game.

The Steps for each Character is designed as a sequence to enjoy Game events. In other words, to reduce grind.
However, should the player complete a step beforehand; That step will roll-over, when you reach it and move to next step.
 

Dracconic Evolution

Active Member
Feb 28, 2020
721
369
Thank you for trying out the WT Mod and sharing your feedback.

Walk-Through Mod's main objective is to act as a layer and help out Players. It is not designed to override the Game.

The Panel placement is positioned in such a way that it doesn't affect other Game elements.

If you're referring the ways to open/close the Guide panel.
  • The straight forward method - as you've mentioned, is to back out and finally click close button.
    • This method is intended for Mobile/Touch screen users.
  • Pressing "Esc" key closes the Guide - irrespective of which tab/screen is open. The same with "Mouse Right-click".
  • As mentioned in Mod Features, "Shift+w" key redirects to the Main Panel.
    • Main Panel and Characters' List Panel has an auto-close timer of 6 and 30 seconds.
The Green Avatar Circle is an indication that the Walk-Through has reached the end for the current game version.
Walk-Through Mod doesn't track "Quests". It covers everything a Player could/should do in the game.

The Steps for each Character is designed as a sequence to enjoy Game events. In other words, to reduce grind.
However, should the player complete a step beforehand; That step will roll-over, when you reach it and move to next step.
What I was meaning is if you went from this to open it:
1702443257861.png
To this for closing:
1702443281756.png
As you can see the "Guide" tab just moves out when the guide is opened by Clicking (or in mobile case pressing the "Guide" button) and then using the very same "Guide" button to close it.
 

OnlyFunz

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Nov 23, 2017
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What I was meaning is if you went from this to open it:
View attachment 3168816
To this for closing:
View attachment 3168818
As you can see the "Guide" tab just moves out when the guide is opened by Clicking (or in mobile case pressing the "Guide" button) and then using the very same "Guide" button to close it.
This is a great idea.

There was an initial plan to have "side icons" aka tabs on this individual Character Panel to show early game "Stats", "Other Tasks" (now, both are included within WT panel). Also, "Character icons" for faster switching, but was dropped to avoid too many buttons already on the screen.

Thank you again, I;ll keep this in mind for the next Mod update.
 
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OnlyFunz

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Nov 23, 2017
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As you can see the "Guide" tab just moves out when the guide is opened by Clicking (or in mobile case pressing the "Guide" button) and then using the very same "Guide" button to close it.
Next update will have this change.. (y)
The "Guide" icon will close the active panel. Similar to "Esc" key and "Right Mouse-click".

BBASr-WTMOD-IconChanges#1.jpg
 

.Black Panther.

Well-Known Member
Jun 3, 2020
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OnlyFunz This mod needs to have the onscreen "Guide" as the tab to open and close that actual mod guide that this mod installs rather than having to back out and eventually click the close button. In other words use the same "Guide" button that opens it to close it. Also a note about the sequence of things. It is possible to complete a character (Green avatar circle) in your guide mod before you have actually finished all of their respective open quests.
Thanks for your feedback .
 
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Apr 5, 2021
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can you please also make one walkthrough mod for Big Brother Another Story v0.09.2.03 please there are so many path and things to do it would be very helpful to check where to go and what to do next through walkthough mod
 

OnlyFunz

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Modder
Game Developer
Nov 23, 2017
767
4,903