I wanted to like this game, since I quite like the art.
However, the quest system is just pure tedium. While there are quest hints that tell you the vague areas to find things in, finding tiny items at specific times of the day or finding the exact time that a character is standing in an area is not my idea of a good game.
The quest and hint UI also don't tell you what you've already done - this isn't always an issue, but if you're coming back to the game after a break or don't know the names of characters you've fetched things from, this can make things confusing.
Lastly, there are frequent spelling errors. Not a huge thing, but it annoys me.
Ultimately, it's a game where I don't think is worth slogging through the quests to get to the art.
If the dev wants to improve this game, I would recommend changing the text color or putting a strikethrough on completed individual objectives within a quest, both in the quest log and in the hints menu. Having more quest indicators on the map for where characters or objectives are would be very nice. Having a button to highlight clickable items would also be very helpful. Finally, being more specific with the quest text, hints, or both would make the game much less of a slog.
However, the quest system is just pure tedium. While there are quest hints that tell you the vague areas to find things in, finding tiny items at specific times of the day or finding the exact time that a character is standing in an area is not my idea of a good game.
The quest and hint UI also don't tell you what you've already done - this isn't always an issue, but if you're coming back to the game after a break or don't know the names of characters you've fetched things from, this can make things confusing.
Lastly, there are frequent spelling errors. Not a huge thing, but it annoys me.
Ultimately, it's a game where I don't think is worth slogging through the quests to get to the art.
If the dev wants to improve this game, I would recommend changing the text color or putting a strikethrough on completed individual objectives within a quest, both in the quest log and in the hints menu. Having more quest indicators on the map for where characters or objectives are would be very nice. Having a button to highlight clickable items would also be very helpful. Finally, being more specific with the quest text, hints, or both would make the game much less of a slog.