Wanderer_game
You really need someone who speaks English fluently to go over this game with your writers. So much of it is off, or missing.
Also someone to actually think through with some logic, and someone to check for inconsistencies/bugs.
Iroh shouldn't ask the age of the MC, there is no way he can know how time is measured in another world/realm/reality, thus it would mean nothing.
MC should have asked Iroh how he knows a wanderer item is on campus, since he knows nothing about it, what it looks like or how to find it.
MC shouldn't have called Iroh a rector, since he was never introduced as one.
MC should not ask Maria why students avoid him, since the whole Wanderer thing outside and the leader of the school told him they have done fucked up things.
Maria casually dropping the "name" of the wanderer "The Mistress" without saying that is the wanderer makes the statement not make sense. Since she could have been referring to someone else she knows. Also for someone who fears the Wanderer she doesn't try to keep her distance from MC.
MC should have asked Maria about the dungeon below, that seems very weird.
Really needs a fluent English speaker to proof-read the game.
The chosen font where lowercase letters still look like uppercase is weird to read.
Why was the Librarian only mentioned in the Nurse's office?
Why was the mention of the falling being the battle arena done in the dining hall?
Seems there is a lot of logical leaps, like MC thanking Anastasia for getting him stuff and she says "Therefore it is my duty to help you", what?
MC mentions Anastasia has an accent but none of her text was different, and there is no voice acting for her.
Why does MC when asking if Catrine is an Elf have a pop up and say "That's right" as if he is answering?
Also Catrine calls herself a half elf which should be the MC.
Characters names/last names should only show once player learns it.
The save/load in the escape menu is grey until you hover over it and then it acts like normal.
To save you have to click save twice, but there is no confirmation dialogue
the black screen and second between loading next area should really be cut down.
Being able to just go into girl's rooms without meeting them but acting like you already know them.
Asking Maria her surname makes no sense. She literally told you she is a descendant and her name is on screen. Yet she acts weird about it.
Similarly MC asking if Cruella is a fox, but he never actually asks and she never responds then MC acts like she did and she says she is kidding.
Why does the first day consist of being awake at 1 pm, then getting books and it is now 1 am?
Room layouts should really make more sense, like the infirmary, you enter but the exit instead of being behind you is now in front of you at the top of the screen.
Prologue fight but no explanation about the card game.
Backgrounds need to update with the story, for example when you are supposed to check the library at night, it still shows it as day with students.
The numbers for combat really need to show and not "X" damage.
Battle prep is weird, since you can't know what you will fight, why would you use items?
The meeting of Excalibur is weird being a thing is happening but you see nothing.
Looking for the elf book from the student has the character repeating the same lines over and over, the only way out is to use Skip function.
Not letting the player decide where to cum.
The quests all being on top of each other, so if you go to a room to complete one then another happens is silly.
The bed doesn't let you sleep so you have to force move the clock, and having so much of each quest being time of day gated is so damn harsh.
I didn't know there were skills with leveling up until the final dungeon. Where are all the tutorials and information? The images on the OP shows such a different game, this one feels so empty, and so few girls, or people in general to interact with. Also having people be place holders for when a person might spawn there, like Lisa in the main hall, etc. Just give them a different position.
In scene gallery if it is hidden because the player avoided something on purpose "futa" then label it with that.
This game just has so many bad design decisions.