TL;DR A game with fantastic unique feeling art that has a little bit of gay content. The art and ideas are solid, but the grind and the punishing lust mechanic make getting the art feel worthless. What should be a 5/5 is bogged down greatly by lack of playtesting, or intentional grind.
Alright lets get this out of the way the art is superb, its a unique bimboy style that seperates itself from the typical cartoony style of a lot of the hentai games out there.
The bad? The gameplay is frustrating, not in a way where I was lost for things to do, but in a way that I kept asking "why?"
Why, is there such a high fail rate to gather plants?
Why, is the rep grind so insanely long for each girl?
Why, is the path to the primary objectives so hidden?
Why, must I have a certain amount of lust to interact with girls and trigger lewd scenes, when once I do, I have to perform a bunch of little lust increasing things just for one scene?
Why is this "game" designed in a way to not be fun?
Why can't I run from mobs? You force save scumming due to lust mechanic.
For the creator, when you add a mechanic or create a barrier, always ask why am I doing this? If it's to challenge the player (the combat) perfect, to slowly build up corruption/scenes perfect. To challenge the player mentally (puzzles/herb types) awesome. IF its to pad out game-time, stop, If it's cause you like a grind stop, your not the majority make the grind optional. If it's because you want this to feel realistic, its a porn game, stop.
This game could easily be 5/5 if you double the relationship gains, make plants twice as easy to collect, double lust gains AND halve lust loss, finally add a run option in combat. If you like grind in your game, then make it an option easy/normal mode. Adding in more clarity for quests (1 sentence that's all) would be a cherry on top but I could live without thanks to guides.