Kylie Bloodmoon

Active Member
Jul 23, 2018
553
484
219
Dude what is up with the drastic decrease in quality of art as the story progresses. Most devs get better over time. But this devs art is increasingly getting worse. Is it laziness? Honestly its annoying as hell. Im about ready to say good riddance. No matter how much I like the story, if the updates gets slower and produce less content which ive seen mentioned, and the artwork keeps getting lazier, then I dont see any reason to keep playing.
 
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Kylie Bloodmoon

Active Member
Jul 23, 2018
553
484
219
Agreed. I feel like Blackmail just works because the characters are unwilling, but have to do it anyways, but in this case the character throws their brain out of the window ....which doesn't make for very satisfying outcomes.
Exactly. Like Nora is suppose to be very smart according to her teacher. But she certainly doesnt act like it and she never seems to learn from her mistakes. Like everything that goes wrong at the school is because of her, and yet she refuses to keep her mouth shut and makes things worse. consistantly.
 

Shadow Blade

Active Member
Game Developer
Dec 15, 2019
962
1,288
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Dude what is up with the drastic decrease in quality of art as the story progresses. Most devs get better over time. But this devs art is increasingly getting worse. Is it laziness? Honestly its annoying as hell. Im about ready to say good riddance. No matter how much I like the story, if the updates gets slower and produce less content which ive seen mentioned, and the artwork keeps getting lazier, then I dont see any reason to keep playing.
At one point I was forced to change of artist, because the original one went missing for several months. So I looked for someone responsable and reliable to continue the project. I know a lot of people like a lot the first art, but I can't control events like this.
 

Kylie Bloodmoon

Active Member
Jul 23, 2018
553
484
219
At one point I was forced to change of artist, because the original one went missing for several months. So I looked for someone responsable and reliable to continue the project. I know a lot of people like a lot the first art, but I can't control events like this.
Well, if there was any reason that completely justified a drop in art quality, that's 100% it. I just hope the new artist is working on improving their skills.
 

Daame

Member
May 20, 2022
367
396
169
Here's a gallery save for you people.

Keep in mind this is only a gallery save, and Idk if this will break the game or something, so only use it to view scenes.
 
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megaera

Active Member
Nov 12, 2016
539
633
306
Here's a gallery save for you people.

Keep in mind this is only a gallery save, and Idk if this will break the game or something, so only use it to view scenes.
I was in the middle of playthrough. Checked you save. The drop in art was so brutal i dropped my playthrough completely
 
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Kylie Bloodmoon

Active Member
Jul 23, 2018
553
484
219
I was in the middle of playthrough. Checked you save. The drop in art was so brutal i dropped my playthrough completely
he said it was because his old artist disappeared without warning. Even so the drop in quality is insane. He quickly settled for mediocrity in the name of supposed reliability.
 

kyuven

Newbie
Sep 29, 2019
84
212
156
he said it was because his old artist disappeared without warning. Even so the drop in quality is insane. He quickly settled for mediocrity in the name of supposed reliability.
Sadly this is how mediocre artists are able to get consistent work, even at the high-grade professional level.

Cheap, fast, and consistent is more valuable than high quality. Or rather, it's a balancing act between the four aspects and you really only get to choose 3.

If your work is expensive, they can't afford to use you.

If you're slow, the project drags on and can end up costing more money (especially for projects with multiple paid employees that aren't work-for-hire)

If you're inconsistent, no one can rely on you and it stresses out the employer...AND can end up costing them more money if they have to compensate.

So high quality artists end up coming with an issue:

In the best case scenario, they're fast and consistent, but expensive. This, to me, is the most fair result and, while painful, is probably due to give you the best returns. Good, consistent quality at a good, consistent pace is wonderful. And costs money.

Next you have ones that are slow. They're cheap, thankfully, and consistent...but they take 3x as long as the guy above because they have other projects or responsibilities. This is annoying, but is at least understandable. It can also work to your benefit if you're an indie commissioning them since it gives you time to work out the kinks in other aspects before the art is finished.

But the worst is being inconsistent. This usually means "The person I'm paying money to for this should probably be spending the commission money on getting their life on track". You can predict expensive, you can work with slow. But inconsistent? A nightmare. It's like rolling the dice every time you want to make something. It's also the most prone to requiring reworks.

But there's one more aspect that the dev ran into that is, to me, an absolute 100% requirement and is worth sacrificing two of these 4 categories for because it is THAT important: COMMUNICATIVE.

So many projects right here on this very forum have the same old song and dance: "The artist/programmer/translator dropped off the face of the earth for 6+ months so we had to X". Of course this also applies to clients but you see it most often with work-for-hire.

Someone who is all 5 categories is worth their weight in gold and probably has a commission waiting list the size of a phonebook and/or holds hunger games style events to decide who gets open slots.

But if you're not communicative and at least 2 of the other categories, you're worth less than an actual phonebook.
 
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