SpudnotSpuddy
New Member
- May 17, 2020
- 8
- 20
- 68
Long time lurker, first time making a post about this game. Big fan of the art and the general vibe of the game, but I have a few quibbles.
A) I feel like once all of the content is like out, and fiddled with and balance, the order of events should be tweaked and reevaluated. As it stands Iono basically has one job, and I'd have to go actually digging to figure out how many girls can dance at the club, but as it stands Hana has "the most" content and the other girls sorta become window dressing after you've seen everything they have to offer. It'd be nice to juggle corrupting two or three girls at a time so that way you're not just cycling day/night over and over.
B) The coins feel superfluous as fuck, I've been playing the same save since start and I've amassed an ungoldy amount of wealth far beyond anything the game has to offer me. Maybe some upgrades to the park that aren't just cosmetic would be nice, like perhaps things that up the amount of corruption you get in a day?
C) I know they're working on trying to crank out all of the girls first and then flesh out content, but man can you tell that. Hanna has the most fleshed out homeworld content, and the KDA girls are nice and all, but that's it and at the moment it really makes maxing girls out not feel very rewarding. I'm curious what the plan is, cause it seems like the initial intent was for you to recruit more girls that way, but I can't imagine how that would scale given the current layout/skeleton they seem to have going. Maybe you could upgrade buildings to have more girl slots, and then have special scenes when certain characters are working together?
All in all, one of the better projects I've been following, with quality art and a lot of potential. Keep up the great work, super stoked to see what the future holds.
A) I feel like once all of the content is like out, and fiddled with and balance, the order of events should be tweaked and reevaluated. As it stands Iono basically has one job, and I'd have to go actually digging to figure out how many girls can dance at the club, but as it stands Hana has "the most" content and the other girls sorta become window dressing after you've seen everything they have to offer. It'd be nice to juggle corrupting two or three girls at a time so that way you're not just cycling day/night over and over.
B) The coins feel superfluous as fuck, I've been playing the same save since start and I've amassed an ungoldy amount of wealth far beyond anything the game has to offer me. Maybe some upgrades to the park that aren't just cosmetic would be nice, like perhaps things that up the amount of corruption you get in a day?
C) I know they're working on trying to crank out all of the girls first and then flesh out content, but man can you tell that. Hanna has the most fleshed out homeworld content, and the KDA girls are nice and all, but that's it and at the moment it really makes maxing girls out not feel very rewarding. I'm curious what the plan is, cause it seems like the initial intent was for you to recruit more girls that way, but I can't imagine how that would scale given the current layout/skeleton they seem to have going. Maybe you could upgrade buildings to have more girl slots, and then have special scenes when certain characters are working together?
All in all, one of the better projects I've been following, with quality art and a lot of potential. Keep up the great work, super stoked to see what the future holds.