Ren'Py Welcome to the Friendship Club! [v0.14] [ZorniteB]

3.40 star(s) 12 Votes

morty2301

Member
Oct 9, 2018
474
334
278
Almost all of the Koikatsu games that I've played seem to follow Lessons in Love as their framework. From the horror, to the edgy dialogue, to the way main events/girl events are structured and unlocked, sprinkle in some random lesbians that take away from harem aspect, maybe add in a D&D event or two, etc. The clones could be doing something fresh, instead beat for beat it feels like they're copying LiL.
I really hope it doesn't become a trend, I hated how edgy LiL was and the WALLS of text it had, this game is a little better with not as much edge at least, but still don't like it
 

scottwolf14

Member
Jun 2, 2018
133
132
121
You REALLY don't like this game despite being so deeply invested in it. It's like you're stuck in a cycle of gooning and hating.

Can you make a game of your own? I genuinely want to see what it would be like.
You look at my criticisms as gooning and hating? I try to lend as much as I can when it comes to constructive criticism. My preferences aside, this game suffers a lot from how it is designed to burn your time and your choices. It has a lot of Millennial writing and a strong reliance toward references for some of its character's primary traits. I did not get a good impression that these characters were people. And my immersion broke fully once I had tried progressing with Oriana's events. Iris' trivia at first wasn't too bad but it was the third set of questions that really brought to my attention how some of the poor phrasing and grammar screwed over something that was intended to get your mind itching rather than guessing (also you cannot fail without starting from the very beginning of the questions). Even if we were to talk about the sexual aspects to this game, sure Hazel has a lot of scenes compared to the other girls. But even her content feels rushed in parts or not thought through fully. Your first proper scene with her is at such a bad angle being one of the few animated sequences available currently. You cannot engage with most of the stuff whether erotic or in a narrative sense without being burned out trying to make sense of one or reaching the other. Whether from a lack of content since it is so early in development or it's being shoved into later chapters that take a while just to reach if you're not skipping the text directly.

Anyone can make a game but games of this nature take a lot of effort to even complete whether it is due to the way it's framework being too inefficient or the scope of the game bloats too hard to ever complete in a reasonable time frame. I am not a developer yet but I wouldn't try to leverage that as a critic which is what I am first and foremost. While the capacity to make games or any sort of media is something just about anyone can do, it takes a different skill set to be able to express one's criticisms toward an experience whether flawed or highly acclaimed. I think if this game cut out the fluff, used a bit of restraint on some of the indulgence (it fits for a few of the characters), rewarded the choices a little better, and focused in on better establishing the characters, I think it would be a much cleaner experience. It's understandable that characters like Iris and Sae are very heavy handed with their references given their respective interests. I just think it could be beneficial if it were given a little more meaningful choices to better get to know what made them (and the other girls) so heavily invested into their interests. I get that Iris is meant to be somewhat of a mystery but others just aren't there yet because the game isn't finished or ready with that content.

As the game stands currently, it is too far early to adequately judge the rest of the cast. As for a game of my own... I'm not saying anything until I actually have something to show for it. All I can say is that it isn't erotic or of that nature. I'm giving myself a year to complete it or a demo. Outside of that... I doubt I'd ever share it here on f95. My experience is more so with writing so this is a first that I hope to complete by the end of December 2026. I wish any developer luck to finish what they start, it is always a tragedy to witness something never reach the finish line whether that's due to personal or external factors. But creating an ero game is something I wouldn't mind throwing my hand at should I ever feel the day comes and I want to see if I can do it.

But if there is something positive about this game it is that the game does a pretty decent job establishing the girls' personalities. Even if sometimes it comes off as shallow or what is available currently does not showcase the other sides to who they are just yet. They at least stand out. For better or worse in some cases. It just hurt sometimes when it felt like you were just getting to know the character and you get met with disappointment when it ends or something as soul crushing as Yuka's characterization. I think so far, Hazel is the best characterized character, she's an absolute buttmunch who is more than used to crushing people in spite of the pretty face. She's also the most eager to get it on in spite of just how awful of a character Jin is. The only thing I cannot comment on is the horror, not because there's nothing to say but just because it's a bit out of my scope of experience. It does well to get the abstractness and dreamlike quality across in the visual sense at least.
 
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Pillgrim

Newbie
Apr 16, 2021
89
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You look at my criticisms as gooning and hating? I try to lend as much as I can when it comes to constructive criticism. My preferences aside, this game suffers a lot from how it is designed to burn your time and your choices. It has a lot of Millennial writing and a strong reliance toward references for some of its character's primary traits. I did not get a good impression that these characters were people. And my immersion broke fully once I had tried progressing with Oriana's events. Iris' trivia at first wasn't too bad but it was the third set of questions that really brought to my attention how some of the poor phrasing and grammar screwed over something that was intended to get your mind itching rather than guessing (also you cannot fail without starting from the very beginning of the questions). Even if we were to talk about the sexual aspects to this game, sure Hazel has a lot of scenes compared to the other girls. But even her content feels rushed in parts or not thought through fully. Your first proper scene with her is at such a bad angle being one of the few animated sequences available currently. You cannot engage with most of the stuff whether erotic or in a narrative sense without being burned out trying to make sense of one or reaching the other. Whether from a lack of content since it is so early in development or it's being shoved into later chapters that take a while just to reach if you're not skipping the text directly.

Anyone can make a game but games of this nature take a lot of effort to even complete whether it is due to the way it's framework being too inefficient or the scope of the game bloats too hard to ever complete in a reasonable time frame. I am not a developer yet but I wouldn't try to leverage that as a critic which is what I am first and foremost. While the capacity to make games or any sort of media is something just about anyone can do, it takes a different skill set to be able to express one's criticisms toward an experience whether flawed or highly acclaimed. I think if this game cut out the fluff, used a bit of restraint on some of the indulgence (it fits for a few of the characters), rewarded the choices a little better, and focused in on better establishing the characters, I think it would be a much cleaner experience. It's understandable that characters like Iris and Sae are very heavy handed with their references given their respective interests. I just think it could be beneficial if it were given a little more meaningful choices to better get to know what made them (and the other girls) so heavily invested into their interests. I get that Iris is meant to be somewhat of a mystery but others just aren't there yet because the game isn't finished or ready with that content.

As the game stands currently, it is too far early to adequately judge the rest of the cast. As for a game of my own... I'm not saying anything until I actually have something to show for it. All I can say is that it isn't erotic or of that nature. I'm giving myself a year to complete it or a demo. Outside of that... I doubt I'd ever share it here on f95. My experience is more so with writing so this is a first that I hope to complete by the end of December 2026. I wish any developer luck to finish what they start, it is always a tragedy to witness something never reach the finish line whether that's due to personal or external factors. But creating an ero game is something I wouldn't mind throwing my hand at should I ever feel the day comes and I want to see if I can do it.

But if there is something positive about this game it is that the game does a pretty decent job establishing the girls' personalities. Even if sometimes it comes off as shallow or what is available currently does not showcase the other sides to who they are just yet. They at least stand out. For better or worse in some cases. It just hurt sometimes when it felt like you were just getting to know the character and you get met with disappointment when it ends or something as soul crushing as Yuka's characterization. I think so far, Hazel is the best characterized character, she's an absolute buttmunch who is more than used to crushing people in spite of the pretty face. She's also the most eager to get it on in spite of just how awful of a character Jin is. The only thing I cannot comment on is the horror, not because there's nothing to say but just because it's a bit out of my scope of experience. It does well to get the abstractness and dreamlike quality across in the visual sense at least.
After reading your post I would pay you NOT to write for a game.
 

Mellbear

Member
Apr 14, 2021
357
415
205
So I've played a little bit of this game so far and I can safely say a bitch is a bitch and oriana is a bitch and I'd like to know when we can make her sleep with the fish. That's just my two cents so far, also it effing sucks that the twin tail girl is a fucking lunatic ngl. Anyone into tarot reading is beyond disturbed. I can tell that the only love interest I'll like is Yuka. just from the vibe of the introduction scene.
 

QwertySmurfy

Member
Jan 18, 2025
175
349
98
I can tell that the only love interest I'll like is Yuka. just from the vibe of the introduction scene.
How do we tell him about Yuka?

The one character that is cool may not be an LI based on her story so far. It may change as it goes on, but I don't know if will. Everything this game is doing has gone wrong.
 
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Mellbear

Member
Apr 14, 2021
357
415
205
How do we tell him about Yuka?

The one character that is cool may not be an LI based on her story so far. It may change as it goes on, but I don't know if will. Everything this game is doing has gone wrong.
Jesus you have to be joking...then I guess I'll settle on clara...ain't gonna turn away mid 20s milfs.
 
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apostolodieros

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Jun 13, 2019
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It seems to me that the creator has improved in their writing compared to the beginning; there are far fewer nonsensical and overly long dialogues.


Of course, there are still moments with too many unnecessary dialogues, like during the Lemon King event, but overall it’s going well.
 
3.40 star(s) 12 Votes