I’d like to clarify something on behalf of ALWL regarding the comment, “Stop making me cheat to get with non-wife characters.”
Cheating in our game is never a forced path — it is a player choice. ALWL offers three distinct paths: Vanilla, Hotwife (wife is aware of what you do & vice-versa), and Cheating. It is entirely up to the player whether they choose to remain faithful, be open and honest, or explore consensual sharing dynamics.
We designed the game with a conscious focus on choice-driven storytelling. Just like in real life, situations arise — and it’s the individual who decides how to respond. While ALWL is clearly an AVN and not a simulation of real life, we wanted to ground it in a sense of realism that makes player decisions feel meaningful and relatable.
Regarding the swinging path: yes, the setting involves a swinging environment, and that premise is central to that storyline. However, even within this setup, players still retain control over who they engage with and how they proceed as a couple.
At its core, ALWL is about agency, consent, and choice — not forcing any single narrative on the player.