- Aug 5, 2021
- 1,452
- 3,526
Who are "they", and what planet are they living on?They say you can't romanticize the era of piracy.
Who are "they", and what planet are they living on?They say you can't romanticize the era of piracy.
funny how the porn character is actually more clothedView attachment 1713224
Now, where have I seen her before?
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Nintendo called. They want their idea backIt would be funny to see a multi-billion dollar trying to sue a Patreon game dev for a character that looks a bit like MF.
Anyway nice art good luck with that.
Hey, Valeriyo!What got my attention pretty fast was this girl in the Menu:
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My only grief in this version is:
- cant change the name of the MC
Everything else is pretty neet.
Art, Music, Sound effects are nice. Seems like its a VN + Point and Click features. Reminds me of Innocent Witches.
Also you have option to ask for more question which add more background info. The Ship seems to be working as a "Base" with their own sections. Pretty good amount and I hope to see more of that, it add these nice feeling that you really in this world.
Some quest have mini-games which you need to win but they pretty easy.
What I also liked is this "Drowned Captians Code". Reminds me of the movies "Pirates of the Caribbean"
These add rules for you as a Pirate which are mostly lore, but I could also see them implimented as game mechanics in the future.
I also liked that from the beginning the Girls started flirting with the MC already. Fucking finally! Finally a game where a handsome MC gets the deserved attention. I only found out later that every girl prefers different approaches to max their love stats, but it makes more sense in this way.
Now the question is about Benno:
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Im looking forward for where the story is going and more importantly, which girl gets introduced next to the crew ?![]()
Sort of, but it will most likely be difficult to maintain a relationship with everyone due to situations where you have to choose one of several characters in disputes.So this going to be harem?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while calling a Python object
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 415, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 401, in save
dump((roots, renpy.game.log), logf)
File "renpy/loadsave.py", line 49, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while calling a Python object
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Wet Sand 0.2
Tue Jun 7 12:49:00 2022
nevermind i closed and reopened the game now it works againI started the new game but did edit money and relationship with save editor but was on save right after the captain died and was fine until I got to after card game and saved it on page 3-4 right before this now pops up every time i try to save i can still load fine just cant save
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "renpy/common/00action_file.rpy", line 382, in __call__ renpy.save(fn, extra_info=save_name) RuntimeError: maximum recursion depth exceeded while calling a Python object -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3325, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4160, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 727, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1323, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1102, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 983, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 918, in handle_click rv = run(action) File "renpy/display/behavior.py", line 330, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 382, in __call__ renpy.save(fn, extra_info=save_name) File "renpy/loadsave.py", line 415, in save reraise(t, e, tb) File "renpy/loadsave.py", line 401, in save dump((roots, renpy.game.log), logf) File "renpy/loadsave.py", line 49, in dump cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL) RuntimeError: maximum recursion depth exceeded while calling a Python object Windows-10-10.0.19041 Ren'Py 7.4.11.2266 Wet Sand 0.2 Tue Jun 7 12:49:00 2022
Oh yeah, the Harem question. Forgot to ask. I thought this was a safe bet how the girls acted towards the MC, but now that you mentions that they will have disputes im not sure now.Sort of, but it will most likely be difficult to maintain a relationship with everyone due to situations where you have to choose one of several characters in disputes.
Yeah, side quests and some sort of gifts and minimum mistakes in answers, maybe this will be the way to harem ending.Oh yeah, the Harem question. Forgot to ask. I thought this was a safe bet how the girls acted towards the MC, but now that you mentions that they will have disputes im not sure now.
Dont know what you got planned. Im all for choices and consequences, and if this is a game where you have to decide who you end up with, so be it. What would be awesome if you add on this same playing field like "side" quests which the player needs to go out of its way to Collect/Hunt/Fight so he gets this earned end.
In my case, I will gladly trade Heart/Love points between males and females which benefits the chicks side. Like if any disputes come up Between Olivia or Billy, I will always choose the chicks side. I know, Im a simp. Gotta chase the Harem Path somehow![]()
That just earned you an ignore.Well, it wasn't planned. But we try to be responsive to the wishes of the players, especially those who support us![]()
Well, I understand. But please don't make it look like we're greedy for money f*ckers.That just earned you an ignore.
I could care less if you'd planned gay content to begin with (though I would probably ignore it anyway), but to change your story/characters to follow the money has not, to my knowledge, worked for any dev yet.
If you can't stick to your original story/routes, it's just not worth it for me to try it at all.
I do wish you luck, though.
Yes, this will be a fully romancable characterTell me what - will I get a sex scene with that blue-skinned beauty from the dream in future?
Gave this one a go.
Interesting interface and music! Cool art as well - Lauren is so cute!
The lack of rollback scene is a turn-off, though. Also, not auto-saving the game when we reach the end of it... bad!
Some English-proofing stuff:
This should be "costs", no?
View attachment 1870603
"prove"
View attachment 1870641
You can remove one "n" here
View attachment 1870658
"were"
View attachment 1870661
missing an E on "happened"
View attachment 1870674
The C adn S are inverted in "decisions"
View attachment 1870682