Wow it's like you're trying really hard to be dense and picking a stupid fight to boot... okay then, whatever, I don't care... it's up to the dev anyways.
How am I being dense? You picked your own definition and then decided to generlize it even though most people don't feel that way and don't care. You are wrong, the tags are pretty typical and a lot of VN tag games have optional minigames. There is nothing unusual here that needs to jutify changing the tags.Wow it's like you're trying really hard to be dense and picking a stupid fight to boot... okay then, whatever, I don't care... it's up to the dev anyways.
Thanks for the kind words!Just finished the most recent version, and I have to say it's really a wonderful game. There are a significant amount of positives, but they don't really need a change, so I think touching on a couple of negatives for constructive critism would be useful.
It feels wild to me that your until recently betrothed ends up on your ship, with a view to explain everything or get back on her good side, and instead you put her in the brig and forget about her completely. It's one thing to not return to a plot point for a while, but it's a whole different kettle of sea-peoples for that plot point to take the form of a spurned lover that you've left locked in the hold for days without speaking to her. Either that encounter should happen later when there's less pressing things to do, or there needs to be more interraction opportunities - maybe a minigame each visit that helps break down barriers.
Speaking of speaking to people, it's really jarring the amount of times there will be an event that affects how the crew feel about you or that you can only pick one person for a particular thing, and for some it's a make or break for that romance, and for others there's no mechanical change at all, or that change happens really far into the game so you can't even go back and try a different path. Again, not specifically a bad mechanic, just needs tweaking to maybe identify where those decisions can REALLY make a difference and where they maybe arent that important.
Overall, Love the base of the game, love the journey, looking forward to future iterations
He's in the armory. On the topmost deck on the starboard side of the ship, near the bow.I am unable to find Philip early on to get his vote. i've done all other subtasks of the quest, but philip is nowhere to be found. any tips?
Yeah, easy enough.Thanks for the kind words!
As for Dolores - here's the thing - the original plan was that she would be unconscious in the hold, then Fab would go underwater and come back. That's where the action would start with her. The thing is that the underwater part at that moment was planned for literally 1 hour of the game, but it grew to something bigger. So we will look at the feedback and either leave everything as it is and after returning to the ship there will be a root for her, or in one of the patches we will change the events and first add actions with her, and then the underwater part.
But about the mechanics - can you elaborate on what exactly is wrong? On the example will be clearer
Yes, thank you, that makes more sense! But the solution - are you suggesting to warn the player that some of the choices are critical or to lower the threshold for scenes, so that even someone who misses check can see the scene?Yeah, easy enough.
It is 100% your decision how to implement the +1/-1 relationship mechanics based on choices regarding giving a clue to whom it might affect positively or negatively, I won't presume to tell a developer that. But to elaborate as asked, a specific example would be like chapter 4 - who you give your hat to before heading underwater. If this has a mechanical effect, theres a heck of a lot of gameplay between your choice and (eventually) coming back on deck, so if it changes anything your average playerwon'tcan't go through everything again to find out. This makes some choices stressful since there are times where one decision will change half the crew's relationship with Fabian, and other times (like who to go to on the beach) it doesn't seem to make a huge difference. I've always been 1 point off being able to see any of Anne's scenes from a decision made early in the game, which is frustrating but I acknowlege that's part of the game, but it means without a clear avenue of which decisions could lock out another character, or a method of revisiting those moments and chosing differently without having to replay through chapters worth of the game, a lot of choices become stressful. I've resorted to a disgusting (as in I am disgusted in myself) amount of save scumming to avoid missing character details, stories, scenes, lore, and fun because I genuinely love the game and want to experience it all.
Does that longwinded example/explanation help?
If you lower the threshold, it negates the reason for having the mechanic in the first place.Yes, thank you, that makes more sense! But the solution - are you suggesting to warn the player that some of the choices are critical or to lower the threshold for scenes, so that even someone who misses check can see the scene?
If suddenly there are voids in the drawer when moving things (some things will not appear), then this is a bug, but we fixed it several versions earlier.Good evening. I am hopelessly at a loss to find how the kitchen works. I have tried three dozen times to put the inedible things into the box and I keep failing... Can anybody be so kind as to give me a list of all the edibles ? Whether I keep the breadboard with the knife or not, I fail miserably ! Thank you for any help.
Hi! QTEs and the obsidian mining - is not a mini games, it's just a little bit of interaction.There are some minigames that aren't skipped properly. Namely the fight QTEs and the obsidian mining.
Also, the game is pretty great (other than a few typos and mistranslations - can't recall any specific ones but sometimes there are a few terms that are still just Russian). But there's one issue I have: The art keeps changing breast sizes. Especially with Lauren and Olivia, whose bust sizes get way bigger in some of the scenes but not others. Lauren's sister also has a different figure in person... There aren't enough petite ladies so far, so can we at least have some of the ones who look that way in the normal art stay flat/small more consistently? Although I'd like more characters who are actually flat-chested.
Ka is best girl, though. I want to take her home.
If you clicked on all the clickable items, then you should have found the knife in the cupboard at the bottom under the books.Im stuck hard on this game. In the quest "grasping at straws" in on the arm yourself part and i clicked all 5 clickable items multiple times and found nothing, can't go the bed and cant leave my cabin. Where is the weapon?
I have read the walkthrough and there is no fricking closet. only the bookshelf, the globe, the table, the chest and the bed.
I only get a message saying "Some dusty cabinet with a bunch of thrash in it". I will try to start a new game and only click on the cabinet and see what happens.If you clicked on all the clickable items, then you should have found the knife in the cupboard at the bottom under the books.
Still only get the message "Some dusty cabinet with a bunch of trash in it"I only get a message saying "Some dusty cabinet with a bunch of thrash in it". I will try to start a new game and only click on the cabinet and see what happens.
Are you sure you don't have a knife in your inventory? It's just that no one has written before that there might be bugs hereStill only get the message "Some dusty cabinet with a bunch of trash in it"