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Blades1138

Active Member
Jul 29, 2017
559
1,163
At the time I hadn't done the hints in the crystal ball, and besides, not everybody uses hints (I myself try to avoid them as much as possible) and I think the game should still have a clear structure regardless of your playstyle.

The think button should be usable during all times of the day, showing different text depending on the stage of the quest.
So basically the 'think' mechanic is there to function as a 'hint' for significant mission objectives ? I believe the 'hints' system by itself is a bit misnamed, since it contains quest objectives for the most part. You could retool it a bit and add an additional step in that menu for things that are actual hints providing information that we haven't seen through in-game text/conversation, so players can keep track of objectives, but still get additional help if they need to.

The general idea is that instead of having to go through an arbitrary mechanic to solve a problem, it would make sense to start 'thinking' about the solution the moment you encounter the problem, eliminating the need for a separate trigger. Next 'think' steps also can be triggered immediately upon the end of the previous step. As I recall the 'think' part of the quest is generally just MC's thoughts so it doesn't even make sense to be location locked and it's only done so, because you can have competing 'think' quests.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,263
14,149
So basically the 'think' mechanic is there to function as a 'hint' for significant mission objectives ? I believe the 'hints' system by itself is a bit misnamed, since it contains quest objectives for the most part. You could retool it a bit and add an additional step in that menu for things that are actual hints providing information that we haven't seen through in-game text/conversation, so players can keep track of objectives, but still get additional help if they need to.

The general idea is that instead of having to go through an arbitrary mechanic to solve a problem, it would make sense to start 'thinking' about the solution the moment you encounter the problem, eliminating the need for a separate trigger. Next 'think' steps also can be triggered immediately upon the end of the previous step. As I recall the 'think' part of the quest is generally just MC's thoughts so it doesn't even make sense to be location locked and it's only done so, because you can have competing 'think' quests.
The problem with 'thinking' in the very exact moment you finish the last 'fail' option is that you might want to go somewhere else because you're doing a couple of quests simultaneously, and then maybe you just forget what you were told to do. So when you come back to that quest you'll need to take a look at the hints system or whatever mechanism that would need to be implemented. The way it's designed right now, you think a solution only when you want to follow that quest.

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Beedge144

Newbie
Jun 2, 2017
32
13
At the time I hadn't done the hints in the crystal ball, and besides, not everybody uses hints (I myself try to avoid them as much as possible) and I think the game should still have a clear structure regardless of your playstyle.

The think button should be usable during all times of the day, showing different text depending on the stage of the quest.

I think moskyx was absolutely right about this being helpful when you're doing several quests at the same time. In 0.4, for example, you will be able to do the Main Story, Holly's, and Myrtle's quests simultaneously (if you're a new player), and having three 'think' quests in different locations should help remind you what you're supposed to do.


Visiting Rose after collecting the Moonberries shouldn't remove them from your bag. I just tried it, and couldn't replicate this issue. Could you tell me what device you're playing on and whether you're using the original game or not?
I'm on win10-64bit, and the game was downloaded using the Nopy link from the first post on this thread.
It was only by re-reading the recipe, after visiting rose, and being told that I didn't have all of the ingredients that I actually got the moonberries to remain in my inventory.
I'd had the salt and pepper, log and bunny without any problems.
By re-reading the other ingredients had been removed from the list until only moonberries were left to collect.
 

Blades1138

Active Member
Jul 29, 2017
559
1,163
The problem with 'thinking' in the very exact moment you finish the last 'fail' option is that you might want to go somewhere else because you're doing a couple of quests simultaneously, and then maybe you just forget what you were told to do. So when you come back to that quest you'll need to take a look at the hints system or whatever mechanism that would need to be implemented. The way it's designed right now, you think a solution only when you want to follow that quest.

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I expected there would be some complicated situations, which is why I suggested that the 'hints' system can be changed to 'mission objectives' instead, where you can keep track of information you've actually received, something like a journal. Additional hints can still be part of it, albeit with an added click or something.
 
Feb 24, 2020
107
68
I like this game. The art and the silly setting remembers me games like Dragon's Lair and King's Quest.

I hope the game adds a quest log or something since it's easy to forget what you're after when you have too many choices.

Of all the games I saw, when talking about indie "hentai" game, this is the most promising. Almost two decades playing H games, mostly VNs.
 

ricksoaz

New Member
Feb 6, 2018
2
1
Agreed one of the best games out there. The art really damn good but my favorite feature by far is the hint system, I wish more games had this.
 

FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,527
1,774
Waiting for new versions requires so much patience but it's also super exciting to think about what could come next. As far as I remember Myrtle should come next with her character quest which is awesome of course.

Oh by the way, congrats for 4k+ monthly revenue. Keep up the great work, MagicNuts!
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,345
We're generally happy with the way the 'think' mechanic works, for the reasons I gave earlier, and also because of what moskyx pointed out. That doesn't mean that we don't want to experiment and come up with new game mechanics, though.

About a quest log, maybe in the future, if it's necessary. But I doubt it since we do want to keep it simple. For example, our quests are linear within a character's story: you finish one quest and then go for the next, rather than doing them simultaneously.
 

Oblituarius

New Member
Jan 21, 2020
4
9
I'm in love with the game! The story seems to be well written so far and I find it engaging and always looking forward to what could happen. Looking forward for the next updates. You've done an awesome jobs so far magicnuts.
 
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johnelros

Well-Known Member
Apr 10, 2018
1,080
14,893

Hey everybody.
I hope you're all doing well.
First, we have the poll results for the hidden photos of 0.4, chosen by our Best Friend tier patrons (thank you for voting). As you can see below, Gretta and Holly are the winners and will have their photos taken by Lambert (together with Gomira).
1603482176252.png

Here's a summary of what we did this week.
Art:
Chestnut worked on various artworks and did multiple cutscenes, in addition to new expressions for Junior, as he will have a small role to play in 0.4. She will be finishing the second part of the first think quest and will start the last part on Monday.
Writing:
I am almost done with all the dialogues of the second think quest (should finish it tonight). Tomorrow I will start writing the third and final part of Myrtle's story in 0.4.
Next week's plan:
Chestnut will try to finish the first think quest. The good thing is that although we're taking a bit of time with the first quest, it is visually more complex than the second one, and things should speed up later.
I want to have all the text ready by the end of the next week so that I can start posing the many scenes we've planned.

That's all, folks.
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,670
5,490

Hey everybody.
I hope you're all doing well.
First, we have the poll results for the hidden photos of 0.4, chosen by our Best Friend tier patrons (thank you for voting). As you can see below, Gretta and Holly are the winners and will have their photos taken by Lambert (together with Gomira).
View attachment 870699

Here's a summary of what we did this week.
Art:
Chestnut worked on various artworks and did multiple cutscenes, in addition to new expressions for Junior, as he will have a small role to play in 0.4. She will be finishing the second part of the first think quest and will start the last part on Monday.
Writing:
I am almost done with all the dialogues of the second think quest (should finish it tonight). Tomorrow I will start writing the third and final part of Myrtle's story in 0.4.
Next week's plan:
Chestnut will try to finish the first think quest. The good thing is that although we're taking a bit of time with the first quest, it is visually more complex than the second one, and things should speed up later.
I want to have all the text ready by the end of the next week so that I can start posing the many scenes we've planned.

That's all, folks.
I am massively disappointed in the voters. How can Serena not win? Blasphemy.
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,670
5,490
Yo also slight nitpick of the art, I don't get the navels of this game. It's like there is 0 definition, they are completely clear. Not saying they should all be shredded abs, but I don't think at any fat percentage do people ever look like that. There's no crevice or shade or whatever word artsy people use. It's very uncanny valley.
 

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,345
Yo also slight nitpick of the art, I don't get the navels of this game. It's like there is 0 definition, they are completely clear. Not saying they should all be shredded abs, but I don't think at any fat percentage do people ever look like that. There's no crevice or shade or whatever word artsy people use. It's very uncanny valley.
How about these?
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I don't think there are any scenes in which a character is fully naked and doesn't have a navel.
 
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