- Jul 29, 2017
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So basically the 'think' mechanic is there to function as a 'hint' for significant mission objectives ? I believe the 'hints' system by itself is a bit misnamed, since it contains quest objectives for the most part. You could retool it a bit and add an additional step in that menu for things that are actual hints providing information that we haven't seen through in-game text/conversation, so players can keep track of objectives, but still get additional help if they need to.At the time I hadn't done the hints in the crystal ball, and besides, not everybody uses hints (I myself try to avoid them as much as possible) and I think the game should still have a clear structure regardless of your playstyle.
The think button should be usable during all times of the day, showing different text depending on the stage of the quest.
The general idea is that instead of having to go through an arbitrary mechanic to solve a problem, it would make sense to start 'thinking' about the solution the moment you encounter the problem, eliminating the need for a separate trigger. Next 'think' steps also can be triggered immediately upon the end of the previous step. As I recall the 'think' part of the quest is generally just MC's thoughts so it doesn't even make sense to be location locked and it's only done so, because you can have competing 'think' quests.