it isn't quite like that, a lot of tv series for instance start off with a pilot, and quite a lot of them never take off, some turn to utter crap after a season or two, when the original material is all used up and they can't be arsed to write more good stuff for same moneyI don't understand why folks keep making their games a little at a time and then release it to the public as they go. I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this? Why not just make your game, and then add DLC to the completed game after the release?
Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" No, they play the entire song and then gage the audience reaction. Comedians do the same thing, but they retool and rewrite their joke based on audience response. If you will, both musicians and comedians Beta test, however, these games are not beta testing. They are writing and releasing at the same time, which inevitably leads to not being able to keep-up with demand.
But then again, the F@#$ do I know? I just like playing these games and jacking-off...
so, with these games, they take quite a lot of time to develop, this game so far could probably take a year full time from 0 to 0.6, but what if it never takes off? would you be ok to flush a year or more of your work down the drain with nothing to show for it?
the real enigma is why pretty much all of these devs production drops dramatically once they get some success, because the logic dictates that they would reinvest, grow, learn to be more productive, but the exact opposite seems to always be the case, hence my speculation that they simply develop alternative revenue streams, other games, this original game still is going strong, so why bother, when you can double, triple or more your income by creating another game, that's my theory anyway