gyrewGWEN41
New Member
- Jan 11, 2024
- 6
- 27
would be great if he was a cunny since they're cute and funny.He wasn't a cunt, that's for sure
would be great if he was a cunny since they're cute and funny.He wasn't a cunt, that's for sure
we need to go deeper "pornception"."I got banned from this thread so created an alt account, with one letter's difference, to ignore & circumvent that ban.
My 1st post, in the thread I'm banned from, I admit to being banned & even like my own post, with my main account."
Comedy gold.![]()
I am not a white knight (although I have to say I liked this part haha) nor do I know the developers personally, but I have been on their Discord channel for 2 years now and I think you are really wrong.There is no point in arguing that updates take too much time. If you look carefully, you realize there are like three people who constantly defend developers. I noticed that updates take too much time several months ago, and the people who defended devs are the same who defend them now. They are either super fans or somehow connected to the team - either way, they will defend the developers no matter how absurdly long the development time becomes. The simple fact is that this update already took more than a year, and it is not close to completion. Who cares how much the developers make after paying taxes, what excuses they give you - the update time is not ok. This comment section is becoming toxic wasteland - people come and complain about long wait, and three white knights defend the honor of devs and will defend them if updates take another two years to complete. My prediction - the update will come out this year and abandoned afterwards, while people slowly realize that a year and a half of waiting for two hours of content was not worth it. Such a shame as well, the art is gorgeous and the idea is nice, but I just can't see how such an ambitious project with devs refusing to hire more people - whether because of greed or artistic vision - can be complete.
darn straight skippyI am not a white knigh...........hings honestly even if they make mistakes. We all make mistakes.
Yes, you won't see such things because the triple A devs had alpha and beta tester before they start to publish. And a lot of games were never be released because the first tests were catastrophic. Or take movies, there is a lot of "wasted" filmmaterial, lots of scenes will be rejected in the pre-screening or will be altered redone.[...] I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this?[...]
A lot of musicians are testing their song in a studio, ask for comments, change their song or text and test again, and when it's barely ready it goes on stage , similar happens with other artists. In my courier for some time i was a mangaka, don't ask me how often i had to rework my manga-series. And it was similar to some games, the manga changed after every few chapters, so it was similar to those "unfinished" games.Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" [...]
evilman3
said. The devs are finally in a better place but had to chug along harder than normal to get there. They have to begin a new cycle so they will feel the weight of a whole new character to do from the ground up, and that tires people.I think that's a fair estimate. IIRC he had a hip replacement, then had to go back in for a second operation on the same issue.the surgeries are news that I didn't know of, so without any actual knowledge of what happen then I would say 2-3 months extra. so on my assumptions they are right on track.
Because AAA games take years to complete, before they go to market. They have much bigger teams\more resources & their devs get paid a contractual monthly fee throughout the 2-5 year development time.but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content.
it isn't quite like that, a lot of tv series for instance start off with a pilot, and quite a lot of them never take off, some turn to utter crap after a season or two, when the original material is all used up and they can't be arsed to write more good stuff for same moneyI don't understand why folks keep making their games a little at a time and then release it to the public as they go. I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this? Why not just make your game, and then add DLC to the completed game after the release?
Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" No, they play the entire song and then gage the audience reaction. Comedians do the same thing, but they retool and rewrite their joke based on audience response. If you will, both musicians and comedians Beta test, however, these games are not beta testing. They are writing and releasing at the same time, which inevitably leads to not being able to keep-up with demand.
But then again, the F@#$ do I know? I just like playing these games and jacking-off...
I have never heard of any despite years on this site, whenever the development windows get stretched the update afterwards is usually even slower and with less content and the pattern continues until all works stops and you just get endless excuses with nothing to show for it. I.e: "My mom died, I will be in mourning for the next month", "I needed surgery!, see you in three months", "I had a baby!, see you next year" then they stop even bothering to make excuses and just go dark. Any one of these things is understandably but it's the pattern of behavior that is the problem.Side point - are there any projects when the next update after the long wait is significantly quicker? I am trying to remember any games where devs managed to overcome the slow down, but so far it looks like if something like this happens, the development is in deep waters for good.
Did you read what I wrote? The games on here are not doing what you have regurgitated from my post.Yes, you won't see such things because the triple A devs had alpha and beta tester before they start to publish. And a lot of games were never be released because the first tests were catastrophic. Or take movies, there is a lot of "wasted" filmmaterial, lots of scenes will be rejected in the pre-screening or will be altered redone.
A lot of musicians are testing their song in a studio, ask for comments, change their song or text and test again, and when it's barely ready it goes on stage , similar happens with other artists. In my courier for some time i was a mangaka, don't ask me how often i had to rework my manga-series. And it was similar to some games, the manga changed after every few chapters, so it was similar to those "unfinished" games.
So maybe it helps to smooth your mind if you treat those indy-games as beta-releases and be happy to follow the steps from first edition up to the final product.
Another solution would be to select only games with the "complete" tag, those would be similar to triple a games in terms of "final product"
yes i read your first post and i interpreted it as a direct comparison between triple a games and the indy games. sorry for my misunderstanding but it felt like a comparison between apple and pears.Did you read what I wrote? The games on here are not doing what you have regurgitated from my post.
Would you agree with me that they change or add content based on the input of their fans? You are right that they nearly never overhaul the entire game but that also never happens on other games. For your example about the comics you are unfortunately wrong, lots of comics change during their serialization after input from editor ->publisher ->readers. (ask me how i know, did this shit for more than 30 years). As writer you offer an overview aka global storyboard. Later you change it on demands of your editor, publisher, reader response. Trust me i had my fair share of "you cant write like this!" or "it doesn't fit our line" or "the character is not pleasing" or "too long, too short," , " it need's more...."Most art forms write, rewrite, and retool before public consumption. The games here are not retooling. They fix bugs and spelling errors, but they are not writing, changing their stories, or overhauling their entire game. Their releases function more like a comic book series, however, the difference is that a comic book run is completed and then released bi-weekly, or every month as issues, or in the case of TV, episodes.
no, not the entire movie, normally the movie is split in small chunks and the animatic of those chunks is screened and discussed. The character screening is a separate task. If any of these tasks failed this chunk will be changed or dropped (worst case)Pre-screenings are done for a small group, however, most of those films are not rewritten, re-shot, and overhauled, but rather edited, or shelved. If they are redone and completely overhauled, then it becomes something entirely different. They also show the ENTIRE MOVIE, and not the first 12 minutes! Of course, there is such a thing as screen testing, or panel testing, but again, that is done in a very small group and it is mostly to feel out ideas and topics of the story, or to get a sense for how folks feel about a specific actor on screen. Not the same as what most developers do here.
Sorry, but you wrote it differently in your previous post, the sentence " No, they play the entire song and then gage the audience reaction" is misleading and gave a different impressionAs for musicians... You just proved my point! Yes, when a band/artist records, they go through the process of, "Pre-production." At this time they write, practice, retool, and receive feedback from their producer, A&R, and associates, and NOT THE FANS. They are not releasing their demos to the general public and then saying, "What do you all think?" After pre, they record, then release a single, and then the album.
Oh, that's a nice wish unfortunately the real world is not so kind. You even mentioned this somehow in your post. You will find lot's of examples where the artist has to change their work up to the point it's no longer their original work. Let me phrase this like : the artist is always right until job or money is involved. Best example would be the patreon drama when the fanbase decide the content of a game. Or as an artist try to create a film for company's like netflix, you are in for a bad surprise.The Artist is always right, and knows what is best best for their art. They are not and should not be making art for us, but rather themselves. If it is true, then they will find folks who wish to fund their passion.
exact my thought, haha. Heck, sometimes i wish we could discuss such things direct in person and not in a limited area with written argumentsSeriously, who gives a F*!@? Also, yes, I enjoy arguing for the sake of arguing... HAHA
That's depend in what those devs are pursuing. I'm pretty sure almost everyone want to get a solid income, some of they want do get a kinda of full job. There's actually some who want to tell a history, get better in his art skills, be recognized as artist or improve his portfolio.it isn't quite like that, a lot of tv series for instance start off with a pilot, and quite a lot of them never take off, some turn to utter crap after a season or two, when the original material is all used up and they can't be arsed to write more good stuff for same money
so, with these games, they take quite a lot of time to develop, this game so far could probably take a year full time from 0 to 0.6, but what if it never takes off? would you be ok to flush a year or more of your work down the drain with nothing to show for it?
the real enigma is why pretty much all of these devs production drops dramatically once they get some success, because the logic dictates that they would reinvest, grow, learn to be more productive, but the exact opposite seems to always be the case, hence my speculation that they simply develop alternative revenue streams, other games, this original game still is going strong, so why bother, when you can double, triple or more your income by creating another game, that's my theory anyway