- Aug 11, 2019
- 387
- 1,683
well this one went the route of "popular porn game milking its success" route 3 updates in. is that a record or what?
well this one went the route of "popular porn game milking its success" route 3 updates in. is that a record or what?
Bear in mind that we have plenty of editing and debugging to do, not to mention testing the game properly after everything is done. Imagine getting the game after all this time and not being able to play it because of errors; nobody wants that.The way things are progressing, I think it's fair to assume that v0.4 will probably release somewhen next week. Really excited to finally see how it all continues.
I have explained the reasons behind the current +4 month to the patrons (on multiple occasions), the gist of which is that we wrote Myrtle's story with three quests in mind, and the third one required a lot of artworks and posing. We did not plan for it to go beyond three months, but once we had started to work on the story, there was no way to scrap the third quest without messing things up. So we decided to err on the side of going beyond our ideal time-frame but hopefully have a more complete story.Yup I agree. It's been 4 months since last release. The developer's Patreon says: "We are plan to release an update every two-to-three months. Each release will have around 30-40 mins of gameplay."
I do think the 30-40 minute game play every 2-4 months is a bit underwhelming though.
Don't worry about it, man. The game's free. Enjoy it when it's out, and take care of yourself.Bruh, I'd support the hell out of this game just to get the release scheds faster and constant. Too bad the pandemic sucks all the bucks we have
He will change (slightly) as the result of the Main Story. But there are side quests too, and given that people might play them in any order, we cannot change him drastically, or things might stop making sense.Well i dont want spam but i wanted to ask if mc will be still dumb in game progresion or not...
It looks like good game but plaing with him is painfull
ok than i will see how slightlyBear in mind that we have plenty of editing and debugging to do, not to mention testing the game properly after everything is done. Imagine getting the game after all this time and not being able to play it because of errors; nobody wants that.
I have explained the reasons behind the current +4 month to the patrons (on multiple occasions), the gist of which is that we wrote Myrtle's story with three quests in mind, and the third one required a lot of artworks and posing. We did not plan for it to go beyond three months, but once we had started to work on the story, there was no way to scrap the third quest without messing things up. So we decided to err on the side of going beyond our ideal time-frame but hopefully have a more complete story.
On the plus side, this release will be slightly more than 30-40 mins.
Also, people have to realize that we WANT to update the game more frequently, yes more than you want to play it. But this is as fast as we can develop the game while still taking one day a week off. If we want to do it faster, the quality might suffer. Design decisions are probably the only thing we can change to speed things up; for example: I think we could have designed the story in a way that required two quests only or made one of them shorter. We might do something like that for the next update.
PS. thanks for quoting me from our Patreon page, I noticed a grammatical mistake.
Don't worry about it, man. The game's free. Enjoy it when it's out, and take care of yourself.
Why and how are we 'milking its success'?
He will change (slightly) as the result of the Main Story. But there are side quests too, and given that people might play them in any order, we cannot change him drastically, or things might stop making sense.
I completely understand. Take as much time as you need to polish things. I don't mind waiting if the end product is of high quality so no pressure.Bear in mind that we have plenty of editing and debugging to do, not to mention testing the game properly after everything is done. Imagine getting the game after all this time and not being able to play it because of errors; nobody wants that.
I have explained the reasons behind the current +4 month to the patrons (on multiple occasions), the gist of which is that we wrote Myrtle's story with three quests in mind, and the third one required a lot of artworks and posing. We did not plan for it to go beyond three months, but once we had started to work on the story, there was no way to scrap the third quest without messing things up. So we decided to err on the side of going beyond our ideal time-frame but hopefully have a more complete story.
On the plus side, this release will be slightly more than 30-40 mins.
Also, people have to realize that we WANT to update the game more frequently, yes more than you want to play it. But this is as fast as we can develop the game while still taking one day a week off. If we want to do it faster, the quality might suffer. Design decisions are probably the only thing we can change to speed things up; for example: I think we could have designed the story in a way that required two quests only or made one of them shorter. We might do something like that for the next update.
PS. thanks for quoting me from our Patreon page, I noticed a grammatical mistake.
Don't worry about it, man. The game's free. Enjoy it when it's out, and take care of yourself.
Why and how are we 'milking its success'?
He will change (slightly) as the result of the Main Story. But there are side quests too, and given that people might play them in any order, we cannot change him drastically, or things might stop making sense.
I agree with the sentiment.As a patron of this game, I would argue that patrons have a place to decide whether the quality, extent, and timeliness of updates is worth their patronage. If they decide that it's not, then they are completely in their right to reduce the amount they give, possibly even to zero. I personally have not reduced my patronage amount.
If you're not a patron, then I question the value that you're providing by complaining that two people who are working all day, 6 days a week, every week to give you a game for free, aren't working hard enough.
Tlaero
I am also a Patron, and have been for some time. I am perfectly happy with what I'm getting for my "investment". As a self -employed small business owner myself I know nothing ever goes as planned and the reason I'm willing to support WaL is that the quality is first class when it's delivered. I'd rather wait for the best than get rapid crap. I only back things on Patreon or Kickstarter that I feel have real, long term, value.......and this is one of those things.As a patron of this game, I would argue that patrons have a place to decide whether the quality, extent, and timeliness of updates is worth their patronage. If they decide that it's not, then they are completely in their right to reduce the amount they give, possibly even to zero. I personally have not reduced my patronage amount.
If you're not a patron, then I question the value that you're providing by complaining that two people who are working all day, 6 days a week, every week to give you a game for free, aren't working hard enough.
Tlaero