Owlman8497

Active Member
Jul 27, 2018
690
1,028
View attachment 1387060

Hi everybody.

We're done with the editing, and everything looks and feels as intended. This does not mean that we will not be editing or improving things anymore -- those happen practically until we build distributions and upload the game -- but the aspects that we knew needed to be edited are polished and ready, and any other necessary changes we spot will be minor ones and done on the fly.

Two days ago, I found a rather major issue with the latest version of Ren'py that will cause us many headaches. I will explain the bug in detail in a postscript for those who are curious, but the tl;dr version is that while not game-breaking, it messes up the displayed sprites completely and has impacted the earlier content as well. I have submitted the bug to the creator of Ren'py, and he told me that the issue will be fixed in the future. For the moment, though, we plan to go through the game thoroughly and double-check all instances sprites are displayed to make sure they are shown correctly.

As you can see in the progress tracker, there are many bugs to sort out, and we may always encounter new issues. But now that Chestnut is done with her part, she can help to test the game while I'm working on the known issues.

How long are we going to take to debug? The thing with debugging is that some issues that you think may take a long time to fix end up being very easy to fix, and also, issues that you assumed would take an hour may take a day or two to iron out. So I won't be surprised if everything is ready within a week; I would equally not be surprised if we take two weeks to prepare the update. But we are pulling extra hours, and I'm hopeful that we can have everything ready soon. I would have loved to use the 69th report to announce the update within a day or two (as a member suggested last week), but still, I can promise you with 100% certainty that we will have a September release.

Two reminders:
-if you're a Best Friend or a Close Friend patron (or have ever been one) and want your avatar included in the game, please make it , and message us the digits representing your avatar together with the name you'd like to be shown with it.
- I will be issuing the refunds for September in the next two days. The refunds will be for those who joined in the last days of August and have remained a patron this month, and those who want a refund for September because we're in our 6th month of development. You'll receive a message of confirmation after it's done.

Anyway, that's all.
We're getting there, folks, and even though I'm usually negative about our updates, seeing everything that could have been done differently or improved if we had no time constraints, I think 0.5 looks and feels good and believe that if you liked our previous updates, you will probably like this one too.

Have a great weekend
Cheers


P.S.
The bug:
We use layered images to display our sprites every time a line of text is shown. For example:

show lana msmile eneuc bup

The above line displays Lana with a smiling mouth (msmile), looking at the camera (eneuc), and with raised eyebrows (bup).

Now in the previous version of Ren'py, you would not be penalized if you accidentally called the same attribute twice, but doing so in the new one causes the ren'py to ignore all other attributes you called to be shown and reverts back to each group's default attribute (in other words, no raised eyebrows or eyes looking at the camera).
So:

show lana msmile msmile eneuc bup

In this case, since I wrote msmile twice, the written eyebrows and eyes attributes are ignored, and their default version is shown.

Given that this was not an issue earlier, I never gave it much attention, and hence there are hundreds of lines from previous updates that have double attributes and have been impacted by this.
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These have to be the most open and forthcoming game developers I've seen on Patreon bravo
 

Oregano696

Member
Feb 27, 2018
138
540
"Given that this was not an issue earlier, I never gave it much attention, and hence there are hundreds of lines from previous updates that have double attributes and have been impacted by this."

Why would there be double attributes to begin with?
His answer to a similar question on Patreon:

"It is a surprisingly common occurrence (at least for me) when posing. The game has about 15,000 lines of text, and although some of those lines are from the sex scenes and others are descriptions rather than dialogues, the vast majority of these lines have sprite images posed for them. The sheer number, coupled with the fact that this was never an issue before and hence I never actively tried not to do it, means that some of our sprites may have double attributes.

Also, bear in mind that our layered images rarely have one or two groups only, and are often posed in chunks of, say, two to three sprites, and five to six lines of text. All these increase the chance of human error.

Is it possible that we see there aren't many instances of error after we go through the previous updates? Yes. Am I sure there are some? Yes. We have to test it and see. The good news is that the fix is trivial."
 

3DbPNuRHhpW

Member
Jan 19, 2019
429
560
The script for version 0.4.01 contains 36 lines with this issue. Here's the longest one:
Code:
    show pov kissnone hfhugmyrtleass hbhugmyrtle scrazyhair xhugmyrtle eclosed msmile bup kissnone hugmyrtlemessy pneu with quickdissolve
How fast can you find the repeated word?
 

Rubbishcoder

Well-Known Member
Feb 7, 2018
1,525
6,876
I mean my user name sums me up but you'd be amazed how easy it is to type the same thing twice when really going at it. you type something, sneeze or have a sip of coffee, type it again and off you go, 3 hours later its broken despite you thinking you've done the same as always. now think how much fun doing a ctrl f to find smile is and going through 50+ to try and find the duplicate one. now times that by 100 because the engine itself has apparently changed and you'd be rather bored and annoyed after 10 mins at it while having to run the game at the same time to spot the missing art.

it sucks for us but think of the dev, if he changes it all to have no duplicates and then the ren'py guy reverts it back so duplicates don't matter he's wasted a week.

edit, it's 36 lines? that's not as bad as I feared. i should give the dev even more credit because i figured 50 odd lol
 

namgg2103

New Member
Jul 5, 2021
5
1
Anyone have a full walkthrough of the current version because I really dont wanna miss anything of the game :(
 

RabbitHole69

Member
Jun 11, 2019
321
295
Well the main stuff that takes more time is art and animation which seems to be all done. The coding is complete and only bug fixes are left. Due to the Renpy error I guess it's gonna take a while. But not too long if I'm guessing right.
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,893

Hi everybody.
A quick update about the bug we spoke of in yesterday's report. Several members and players from the community got in touch and offered to help, and thanks to them, we managed to find all of the instances of the error in the layered images. I especially want to thank Marc, who contacted me earlier, and Tlaero of , whose code did the trick and found all of the double attributes.
This definitely saved us a day or two, and we wanted to let you all know about it.
Cheers
 

bingolebongo

Member
May 15, 2020
313
572
But if it were a script, I assume the developer wrote it, or at least could modify it, so you wouldn't expect the developer to leave superfluous commands in it.
Yes, or that the lines could be easily identifiable and hence a new script could remove the duplicates. Apparently that's what happened according to the post just above mine. :)
 
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Sthr ▚ nix

Well-Known Member
Sep 9, 2018
1,437
3,054

Hi everybody.
A quick update about the bug we spoke of in yesterday's report. Several members and players from the community got in touch and offered to help, and thanks to them, we managed to find all of the instances of the error in the layered images. I especially want to thank Marc, who contacted me earlier, and Tlaero of , whose code did the trick and found all of the double attributes.
This definitely saved us a day or two, and we wanted to let you all know about it.
Cheers
That's the power of friendship for you. Bunch of horny dudes that can't handle more delays of the update. Amazing.
 

Jarcar

Newbie
Oct 6, 2018
98
71
Well the bar is incredibly low tbh
Lets be honest, it is kinda our fault. For example, do you know Milftoon drama? They were doing game with the same name and suddenly they stopped making any updates. It is over 7 months without any words from them and they still got over 700 patrons, lol. They even had more last month but people finally stopped paying them. It is kinda shame because art was great, even tough the game was buggy and messy as fck. '' What a legend'' is superior in almost every way comparing to it, but I have to admit that they had some decent art. It reminds me of '' Leisure Suit Larry''.
 

VenomusPL

Active Member
Jul 1, 2019
559
2,029
Lets be honest, it is kinda our fault. For example, do you know Milftoon drama? They were doing game with the same name and suddenly they stopped making any updates. It is over 7 months without any words from them and they still got over 700 patrons, lol. They even had more last month but people finally stopped paying them. It is kinda shame because art was great, even tough the game was buggy and messy as fck. '' What a legend'' is superior in almost every way comparing to it, but I have to admit that they had some decent art. It reminds me of '' Leisure Suit Larry''.
Did Pandora's Box made art for it or just some random dude from Milftoon? Is PBX even still around or his shota work finally got him cancelled?
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,207
Well, it's possible for asexual folks to enjoy porn, and there are games here that have no sexual content at all, so *technically*...
 
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