- Jan 26, 2019
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They are still working on bugs. Do you think they want it like Fallout 76 when it was first released?
They are still working on bugs. Do you think they want it like Fallout 76 when it was first released?
Not that long, this little output is ridiculous.Complaining about slow updates while praising the reason the update takes so long...
There is nothing ridiculous about taking time to do good work wellNot that long, this little output is ridiculous.
seems like some people have left the SS thread to come on hereNot that long, this little output is ridiculous.
Human error. Although it wasn't an error then, and when I raised the issue, Tom Rothamel agreed that a doubled attribute should not mean anything to a layered image, hence fixing it for the future version of ren'py."Given that this was not an issue earlier, I never gave it much attention, and hence there are hundreds of lines from previous updates that have double attributes and have been impacted by this."
Why would there be double attributes to begin with?
I have already answered this very point many times. My guess is you were too busy complaining to read those responses. But the short of it is that the problem is not something we can simply fix regardless of how much money we're making. Hiring artists is easier said than done since even the best artists have their own style, and we might end up spending the same amount of time adjusting to maintain the same quality and similar style. At least in the short run. If we weren't working on short-term deadlines, then yes, it could save us some time, but that is not the case.7K per month and very slow progress. It is a shame, the graphs are quite good.
For a game like ours, the play-time is entirely dependant on your playstyle. If you found our game lacking in that respect, then yes, perhaps you should wait for a longer period before coming back, or alternatively, play other games that better suit your playstyle.hm, decided to check game anyway, before the update, and it being second most liked 2dcg game on this site - i expected it to have more content, certainly more than just 4-5 hours of gameplay
i guess it's no point in waiting for update after all, the way things going maybe in 5 years it will be worth checking it out again, for another couple hours
Pshaw. Next you'll tell us the art production videos they upload from time to time aren't at 1x speed.Art, too. You find a pose isn't working and have to redo it. Or there's clipping, the nose isn't right. Really, any minor glitch stands out to people real quick, but after staring at it for hours you stopped noticing. That's not even getting into burnout. Even doing something you love can be exhausting after hours a day.
I've just started on a game project and I've definitely developed a greater appreciation in just a week or so.Lot of complaints coming from people who I assume don't draw, don't program, and haven't made a game before. I don't think you understand the insane amount of time it can take to draw some of this stuff, let alone animate it.
On top of that I've fiddled with Renpy and made a game that was about ~30 minutes. Stolen backgrounds, garbage character art, completely linear, and not much in the way of unique systems. It took me at least 12 hours. Hell, I'm working on another project in a different system and probably 40+ hours of dev time it's barely got 30 minutes of play time. Making games takes a lot of time. Producing content always takes much longer than consuming it.
This is a game filled to the brim with custom art that borders on eye candy (granted taste in art is subjective at best), free-roam (someting renpy is not designed for natively), a hint system, etc. Every single one of these elements introduces more time to implement and then debug. For every one thing you add three things could potentially break. And I'm not even talking about debugging when everything's done. Half the bugs pop up while you're working! So you go back, fix it, then keep plugging away at adding content. It adds up fast.
Art, too. You find a pose isn't working and have to redo it. Or there's clipping, the nose isn't right. Really, any minor glitch stands out to people real quick, but after staring at it for hours you stopped noticing. That's not even getting into burnout. Even doing something you love can be exhausting after hours a day.
This game came out a bit over a year ago, and has 5+ hours of content with a lot of polish and heart put into it by a team of two. I really think a lot of people complaining don't really have a perspective on how much time and effort these things take.
Seriously, download Ren'py and make a game with 2 characters in a free roam. It will break a dozen times in a dozen different ways. Now draw every background, character, menu item, and so forth. Not even a finished product, just blocking. Say goodbye to at least a full weekend.
Getting a polished product where the devs communicate incredibly clearly on a weekly basis is fantastic. I appreciate what they're doing immensely which is why I quietly watch the tracker with excitement. Go make a game or something, yourselves, with the free time you have to complain.
TL;DR: Making a game is a lot of work. I appreciate what the devs are doing.
Tracker is updated daily. But they are pulling all-nighters now, it's almost 10am in Spain and they are still working so today's tracker is not done yetok I am confused...they have stopped daily updates?
They clearly saw that I called a September 10th release about a month ago and are working diligently to prove me right.Tracker is updated daily. But they are pulling all-nighters now, it's almost 10am in Spain and they are still working so today's tracker is not done yet
True, true. Fingers crossed!They clearly saw that I called a September 10th release about a month ago and are working diligently to prove me right.
ahh okk..thank youTracker is updated daily. But they are pulling all-nighters now, it's almost 10am in Spain and they are still working so today's tracker is not done yet