ThtsMyScrtCapImAlwysHorny

Well-Known Member
Aug 5, 2021
1,377
3,348
The only thing we can develop in this case is patience. I hope the developers themselves are already tired of working on the game. I am sure that soon we will see the final)) We wish you good luck and success.
Ummm... they're VERY FAR from done as you can see by clicking the crystal ball in the protagonists' tent, looking at the gallery, and seeing how many sex scenes they've done vs how many they have planned (expecting the final version in three years would be excessively optimistic, let alone any time frame most people would describe as "soon"). So all that them getting tired of working on the game would accomplish is the game being abandoned or rushed to a very premature conclusion, and I certainly hope you don't want either of those outcomes.
 

bogodit

Member
Jul 17, 2020
301
279
Kinda tempted to release a joke mod that inserts 70's porn music into all the sex scenes.
I actually like to listen to 70s ish porn music when watching porn from that era.
Joke or not it would be fun if you could actually do it, and maybe add an 80s vhs filter while you're at it.
 

Ivanov91

Newbie
May 16, 2019
16
116
Fwiw I was talking about the girls getting fucked by the horses, not the MC fucking one. I'm cackling imagining the anti-ntr crowd losing their minds at Simmone losing her cherry to a stallion instead of the MC, lol
I asked once before why "people" like you keep writing shit like this for a game that explicitly states that it's vanilla-focused. It's not like you have few options out there, so maybe just kindly fuck off? And take all the rest of those like you while you're at it.
 

zerdeca

Member
Jun 15, 2017
312
631
Ummm... they're VERY FAR from done as you can see by clicking the crystal ball in the protagonists' tent, looking at the gallery, and seeing how many sex scenes they've done vs how many they have planned (expecting the final version in three years would be excessively optimistic, let alone any time frame most people would describe as "soon"). So all that them getting tired of working on the game would accomplish is the game being abandoned or rushed to a very premature conclusion, and I certainly hope you don't want either of those outcomes.
At the rate this game gets updated I'm expecting it to take a decade before we get to the end. I'm pretty pessimistic though
 
  • Like
  • Wow
Reactions: _Maou_ and GaRbS

Ranma

Active Member
Oct 25, 2017
620
1,409
I asked once before why "people" like you keep writing shit like this for a game that explicitly states that it's vanilla-focused. It's not like you have few options out there, so maybe just kindly fuck off? And take all the rest of those like you while you're at it.
 
  • Haha
Reactions: robbiej691

DarkWarden

Newbie
May 2, 2020
55
410
Being a little lazy and going into milking territory is on par with the course of a patreon dev but if it progresses to the same level as other devs on here and we get to a point of one updates a year, if that, it will be sad to never see yet another great game complete.

I mean, 224 total debugs in the tracker? In a renpy game engine where you basically "code" dialogue text options that are connected in mostly straight lines? Even if you wanted to go out of your way I don't see how you can have 224 bugs in such an engine, and even if you did, 99.99% literally can't be anything other than typos of missing "goto" lines, which wouldnt be worth wasting time to log as "bugs" because that would take longer than fixing them.

I wish the devs all the best as I followed the game since the beginning but I see this game going the same way as Taffy Tales, great artstyle, good story, but every update takes 1.5x more time to complete under the guise of "I know it took longer but this one will be bigger!!! the MEGAUPDATE!!! And we reworked the beginning as well... (by mostly removing scenes actually and just replacing the old character model with the new that took us a year to do)"...
 

robbiej691

Member
Oct 7, 2020
171
218
Being a little lazy and going into milking territory is on par with the course of a patreon dev but if it progresses to the same level as other devs on here and we get to a point of one updates a year, if that, it will be sad to never see yet another great game complete.

I mean, 224 total debugs in the tracker? In a renpy game engine where you basically "code" dialogue text options that are connected in mostly straight lines? Even if you wanted to go out of your way I don't see how you can have 224 bugs in such an engine, and even if you did, 99.99% literally can't be anything other than typos of missing "goto" lines, which wouldnt be worth wasting time to log as "bugs" because that would take longer than fixing them.

I wish the devs all the best as I followed the game since the beginning but I see this game going the same way as Taffy Tales, great artstyle, good story, but every update takes 1.5x more time to complete under the guise of "I know it took longer but this one will be bigger!!! the MEGAUPDATE!!! And we reworked the beginning as well... (by mostly removing scenes actually and just replacing the old character model with the new that took us a year to do)"...
still, look on the bright side
 

Wutzel

Member
Aug 6, 2017
169
128
Ah awsome a update thats so damn great, after new PC parts and a new setup from Win10. I lost all saves from this awsome and stuning game site, a huge thanks for this from me with all these hours of so much fun with these games here. Everytime I see this game or the cover I must think of Terry Pratchet his game(s) and the novels Disc World, with nearly the same humor and style. That game has not even a damn wonderful graphic and chars its even so nice and sexy as hell! From this kind of art with this great and funny story its one of my favorite ones with WVM, My new family, Being a dick, AoA Academy & A wife and mother. Thx for this magicnuts. :love:
 
Jul 16, 2018
33
122
I mean, 224 total debugs in the tracker? In a renpy game engine where you basically "code" dialogue text options that are connected in mostly straight lines? Even if you wanted to go out of your way I don't see how you can have 224 bugs in such an engine, and even if you did, 99.99% literally can't be anything other than typos of missing "goto" lines, which wouldnt be worth wasting time to log as "bugs" because that would take longer than fixing them.
I think you are being very unfair.
From what we have seen from previous updates, MagicNuts put a lot of attention to detail. So typos, posing mistakes, ordering of events: it all adds up. On top of that, I don't think Renpy has a built-in testing facility to automate a playthrough, so they need to run through everything multiple times.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,178
13,807
Being a little lazy and going into milking territory is on par with the course of a patreon dev but if it progresses to the same level as other devs on here and we get to a point of one updates a year, if that, it will be sad to never see yet another great game complete.

I mean, 224 total debugs in the tracker? In a renpy game engine where you basically "code" dialogue text options that are connected in mostly straight lines? Even if you wanted to go out of your way I don't see how you can have 224 bugs in such an engine, and even if you did, 99.99% literally can't be anything other than typos of missing "goto" lines, which wouldnt be worth wasting time to log as "bugs" because that would take longer than fixing them.

I wish the devs all the best as I followed the game since the beginning but I see this game going the same way as Taffy Tales, great artstyle, good story, but every update takes 1.5x more time to complete under the guise of "I know it took longer but this one will be bigger!!! the MEGAUPDATE!!! And we reworked the beginning as well... (by mostly removing scenes actually and just replacing the old character model with the new that took us a year to do)"...
From the FAQ section on the Discord server:
How do you count
bug tasks?
The errors found while playing the currently under development content or things from previous releases that we want to fix/change before the next update. For example: missing hands or sprite elements, buttons that are misplaced or miss hover-idle states, events crashing with each other, sound effects over-lapping with environment music, characters in more than one place at the same time, quests not working well as a sandbox, etc.
I'll add that spelling typos are also included there (the other day there was a guy listing a dozen of typos from previous updates, and the bug count skyrocketed). As you say, Ren'Py is quite an easy engine and most of those bugs are not strictly coding-related, even though the whole sandbox environment needs to be adjusted after every interaction, since this is not a linear VN.

Also, please note that this game is not your average Ren'Py game where pictures are just a single file you can add with just a 'show pic' command: in WaL, every line of text (outside of 'cutscenes') comes with a bunch of character's expressions as hands, eyes and mouths are 'animated', as well as other background elements. You only need to take any WaL script (they are easily accessible from the game folder) and compare it to another game's script and see the difference. If one of those expressions is off, there's a new bug to fix; dev's workflow doesn't always allow to fix them as soon as they are found, and some of them require some extra editing work.

Now, everyone has to assess if the overall quality of the updates we get for free is worth the wait and justifies all the time that devs spent on those polishing tasks, fixing minor things most people won't even notice. That's a personal decision.
 
4.70 star(s) 454 Votes