- Jul 16, 2019
- 1,480
- 1,683
It would be really useful if the forward time-skip functionality was a part of the main play-screen and if the player didn't have to always go back to the tent to skip forward in time.- Advancing time should be available anywhere I think, I know having to go back to the tent is an easy way to pad time but this is one of the rare game where I feel it respect my time enough to not have to skip dialogue so that added quality of life would be nice. (Maybe move the hourglass to be also on the map menu?)
Ok works for me. I am one of those that listens till the voice of the sender becomes irrational. Your comments are calm collected and sound. What I liked about Majik Nuts game was the trumpeting, as it reminded me of Monty python skits.Thank you so much! You're too generous, and I just hope that we can continue to make content that you enjoy.
We started working on the game around Jan/Feb 2019. Every single artwork has been drawn by the artist. My guess is that you're mistaking this game with another.
Just a tiny correction, as I don't want you to come to 0.3 with wrong expectations: 0.3 will not have more content than 0.2. In my playthrough (with dummy images), it took me 45 mins to finish it. I'm guessing that it will have about 30-40 mins of playtime (assuming that you read everything).
We're taking longer to make 0.3, because 0.2 already had a lot of art (and writing) before we started working on it. That is because it was initially planned to be included with the first release. This last release, however, has been drawn (and written) from scratch.
Plus, we need some extra time to er...take in the scenery.(...)I also think you're overestimating how fast regular players go through your content. I'd say 40 minutes dev playthrough is probably equal to 1hr+ regular player time, since we're not familiar with the optimal path to take in advance.(...)
Yup. That's true. At first when i get this game i tried everything what i could do and just go with my own playstyle ;P it took me like 2-3H cuz don't knew what to do next. Still enjoyed game ;PI'd say 40 minutes dev playthrough is probably equal to 1hr+ regular player time
Wow, this is a really interesting and unique way to pass time in game.New suggestions and polls:
Starting from next week, we want to seek suggestions from our Best Friend patrons for 0.4 content.
The first of such suggestions will have to do with critters. We plan on adding small animals to the world to interact with and pass the time (rabbits, foxes, cats, dogs, owls, otters, fishes, you name it), and we want you to suggest which will be the first. Once we have your input, we'll make a poll from the suggestions. I know WaL is a porn game, but porn-game-critters need petting too. Just to be clear: this feature won't be sexual.
The scene you refer to, plus more, will now be available to see again through the crystal ball. This functionality will be unlocked after you've finished a particular story (for example, at the end of the Main Story 1).Good game!
A few minor suggestions:
- The scene replay screen only show the animated part which is a shame since most of your scenes contain great intro and outro CG that should be included, for now I use saves instead of your in game menu due to this issue..
- While not animated the steal dress scene could easily be added to the replay screen has it contain many CGs that make it worth revisiting!
- Advancing time should be available anywhere I think, I know having to go back to the tent is an easy way to pad time but this is one of the rare game where I feel it respect my time enough to not have to skip dialogue so that added quality of life would be nice. (Maybe move the hourglass to be also on the map menu?)
Oh and do you have a link to the artist fav social media home? I checked on the game site and patreon and didnt find any link other that he name himself Chestnut? I work has a concept artist for games so I love to find great new artists.
Keep up the great work! Despite being a very sand-boxy game it remain easy enough to navigate for now to not be a bothersome at all!.
Thank you so much.sooo.. i think we're about a week or two for 0.3 to come out..., haven't played a second of it, but is downloading as i write this, and all the comments are quite enticing, hinting high quality game, which is nice
if your game deliver as i expect, another backer is on the list
Yeah, that's the idea. To experiment and make something that looks and feels fun. We like animals, and tiny little features like these make us happy.Wow, this is a really interesting and unique way to pass time in game.
Something cool you could also do is give the player the choice to feed these critters.
The player can find or buy different kinds of foods for different critters.
Then when the player clicks on the critter, in addition to petting it, the player could also feed it.
Choosing to feed the critter could then lead to a small additional animal scene (like the dog liking the MC's face or the cat rubbing on and cuddling with the MC or the fish leaping out of the water and kissing the MC) as a reward.
It's really nice to not only see the devs implementing player suggestions, but doing so with creativity and imagination.
Please keep up the amazing work.
Windows XP or better;Anyone knows the system requeriments of this great game?
Thank youWindows XP or better;
Toaster-class CPU, or better;
RenPy is not that difficult to run.
If I refer to Being a DIK, RenPy engine too, the system requirements on Steam is:Anyone knows the system requeriments of this great game?
Thank you so much, but is minimum or recomemded?If I refer to Being a DIK, RenPy engine too, the system requirements on Steam is:
So yes, as today it's a Toaster-Tier PC you only need.
- OS: Windows XP or higher
- Processor: 2.0 GHz Core 2 Duo
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 or DirectX 9.0c compatible
![]()
I guess recommended? So that you don't lag.Thank you so much, but is minimum or recomemded?