Rubbishcoder

Well-Known Member
Feb 7, 2018
1,525
6,883
burnout is a real thing, and if we ever feel that we're overworking ourselves and need a break, we'll take a day off.
Lol if you feel overworked take longer than a single day off. I mentioned this many pages back seeing as it's gone beyond 100 but treat the comments trying to rush you as compliments, it doesn't matter how trollish they are, it all just means they want more of what you are making.
 

jtc

Member
Jul 1, 2017
128
195
This is hilariously untrue. RenPy games put their saves in the "game/saves" folder. Deleting the game folder will result in losing all your saves.
View attachment 924376
In order to bring your saves safely forward to the next version, unzip the next version to a different folder and copy the saves folder over.
Not true at all. :facepalm:
 

Brannon

Well-Known Member
Nov 2, 2017
1,263
1,682
Savegames ARE stored in the games subfolder.
That is true for EVERY RenPy game.

Only if savegames from different versions aren't compatible you can't move your save folder.
Well technically you can but it won't do you any good in that case ...

Arguing that something is wrong which EVERY player of ANY RenPy game can test and expose as untrue is ... unwise to say the least.
 

Bibifoc

Engaged Member
Apr 7, 2018
2,418
5,418
Savegames are stored in a game subfolder AND in user/xxx/appdata/roaming/renpy.

If you delete the game folder and use a new version folder, renpy will recreate the save folder in the game folder with appdata stuff.
 
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moskyx

Forum Fanatic
Jun 17, 2019
4,276
14,220
Arguing that something is wrong which EVERY player of ANY RenPy game can test and expose as untrue is ... unwise to say the least.
Yeah, that's precisely the point. Ignorance is daring. An uninformed guy dared to dismiss (with some strong words) a correct comment made by an expert coder. Don't follow his steps; as you said, this is something every player can test by themselves
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892


Hi everybody.
Here's a summary of what we've done this week:

Chestnut:
Chestnut completed the sprite of this update's final antagonist. She is almost done with the main cutscenes as planned and should have Myrtle's material for the third quest ready by the end of this weekend.

Pistachio:
I had hoped to finish the third quest last weekend, but when going through the story, we weren't happy with some of the scenes and decided that several parts needed to be rewritten and reposed. Hence I have still not finished Myrtle's final quest. Chestnut has already created the art, and I have been working hard to try to catch up after the changes. I should (fingers crossed) finish the main quests of the game by this Monday.

Next week's plan:
Chestnut will be starting work on the sex scenes, preparing the layered base artworks for me to animate.
I will go through the game from the beginning, editing, and looking for bugs, inconsistencies, improvements, etc. I will also be writing down the art edits necessary so that Chestnut can work on them when she's done with the sex scenes.

That's all.
Have a great weekend
Cheers
 

BruceMcGivern

Well-Known Member
Apr 19, 2020
1,406
1,430
The dev of devs of this game should add MORE JOKES AND PUNS!

holy hell i played this and i was eager to see some kind of Real time battle against someone but ended up in none of that unfortunately :(

anyways i did have plenty of fun playing this and the development looks promising as well the artists behind this!
 
Jul 13, 2020
180
201
Great point. Thanks. I have to go through the text and do some editing.
I've been thinking about this and I am going to say that I like the way it's formatted now. The extra letters do convey tone / syllable emphasis much more effectively than bold or italics. So you do what you want, but don't let one hair on the tail wag the dog.
 
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WhamBamKam

Newbie
Nov 26, 2020
40
104
Finished the game yesterday and I gotta say

This is some serious gourmet shit.

The art work is fantastic, and I did not expect the game to have its own music/sound effects. Had some fun finding Lambert (had to search this thread for the river one) and as someone who loves Medieval settings and games with humour, this game was perfect. The Devs are active here as well.
Excited for the future content, although I'm guessing it's going to be a while for the game to be complete based on the size of the map.
 
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