Guys, you can pretend like these criticisms are invalid and those people are just random jerks jealous of someone's success, but the undeniable fact at this point is that there seems to be an inverse relationship between patreon subscriber count and update release speed. These are not isolated examples anymore, it seems to happen to every single successful game dev on here - as soon as they have established a decent following, their ambition to push their game forward seems to decline. Even the ones that are very transparent and ambitious (to which I definitely count magicnuts) don't seem exempt from that.
Look at the most popular dev on here, DrPinkCake, with his 13,564 patreons. He gets so much money per month by now he is more than able to make this game his fulltime job and hire people to speed up the process on top of it. Yet, despite this ridiculous monthly compensation and the huge crowd of people paying for his work, his update speeds have been declining steadily (I seem to remember him promising a new update every 3 months in the beginning of Being a DIK, now its more like 6)
So yes we can't really complain about this if we don't pay money for it and yes, it's very understandable for fans of a game to defend the dev (especially when he is giving us a great content for free), but maybe don't discard this criticism so easily when there's clearly a worrysome trend going on in this industry.