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HoneyLibido

Active Member
Dec 14, 2020
655
519
Slightly OT but I've never checked that title out, so I have to ask since people refer to it all the time... What's the story here? Dev gets big on Patreon, stops updating frequently? Or something else? Pardon my ignorance. :)
The short of it - Dev didn't update since 2019 then 2021 june/july came around because the game got the abandoned tag here, then that update was only 400 renders after 2 years and now it's in limbo again.

Hence the "understandable" doubt in many, though it's not the only adult title to do some stuff like that just the most popular and biggest one here though others also being like it dosen't help much.
 

bingolebongo

Member
May 15, 2020
313
572
The short of it - Dev didn't update since 2019 then 2021 june/july came around because the game got the abandoned tag here, then that update was only 400 renders after 2 years and now it's in limbo again.

Hence the "understandable" doubt in many, though it's not the only adult title to do some stuff like that just the most popular and biggest one here though others also being like it dosen't help much.
Ta, much obliged. :)
 

moskyx

Forum Fanatic
Jun 17, 2019
4,338
14,407
someone have the courage to say things as they really are at least .. 3 days ago they told us "two days" and now the emptiness ... a bug a day at this point is ridiculous .. if that's okay for them(y)
If you really think they are smashing only 3 bugs per day (and finishing 3 more art/text edit tasks they've encountered, at least check your numbers right) because after 7 months of development it's benefitial for them to slow down that process and not release a new update just in order to keep... doing what, exactly? Getting less money than they could get by releasing the buggy update? Because releases always mean a boost in Patreon numbers to every single dev out there, but for some reason you think they prefer to not do so and keep dragging the update while facing constant questioning about 'update when' and milking accusations... well, excuse me sir but that IS ridiculous.
 

hrimthyrs

Member
May 6, 2020
413
1,419
someone have the courage to say things as they really are at least .. 3 days ago they told us "two days" and now the emptiness ... a bug a day at this point is ridiculous .. if that's okay for them(y)
Literally a lie. What they actually said was:

Once everything is finished, we will spend two or three days testing all of the content (including the stuff from the previous releases) and then -- if we can't find new bugs -- publish the 0.5 update and message you with the download link.
 

hrimthyrs

Member
May 6, 2020
413
1,419
Yes, this game with weekly progress updates, a progress tracker that updates daily, and frequent videos showing the artist at work is going the route of the game that collected dust for two years before dropping a token update to reset the "abandoned" tag.
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,324
Yes, this game with weekly progress updates, a progress tracker that updates daily, and frequent videos showing the artist at work is going the route of the game that collected dust for two years before dropping a token update to reset the "abandoned" tag.
I knew that the image I posted was going to be relevant! :LOL::ROFLMAO:
 

chemicalvamp

Member
Sep 20, 2017
136
97
I need to get a job, So I can pay you to work on this :) Keep doing what you're doing, and I promise this game will take the top spot around here.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,338
14,407
Yes, this game with weekly progress updates, a progress tracker that updates daily, and frequent videos showing the artist at work is going the route of the game that collected dust for two years before dropping a token update to reset the "abandoned" tag.
First ever comment after 2 years registered, and chooses to post it exactly today, in this thread, after so many hating posts. Just ignore him. Either it's a very basic troll or an alt account, but his only desire is to keep this shitty trend rolling
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,324
Hence the "understandable" doubt in many, though it's not the only adult title to do some stuff like that just the most popular and biggest one here though others also being like it dosen't help much.
I see where you're coming from, but I disagree that it's "understandable doubt".
I think that it's misplaced doubt.
Just because one major example behaved that way, is a reason for caution, but not a universal defence against all.

If a dev displays the same syptoms as Icstor then, fine, you can start to understand the caution & why people would want to safeguard.
But, when the dev is providing weekly updates & a progress tracker which is updated daily, this dev does not seem to be displaying the signature moves of someone ready to leave their game in the dirt for a year.

So there is no need to automatically default to that position.
That's closer to being paranoia, than a justifiable defence.
 
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hrimthyrs

Member
May 6, 2020
413
1,419
I knew that the image I posted was going to be relevant! :LOL::ROFLMAO:
Except I'm the screaming possum because every single thread I watch is nothing but "it's been 24 hours since the last update and nothing! scam! milking! Patreon backers are suckers!" in recent weeks. I wished that the endless fucking arguments caused by people claiming obviously not-NTR content was somehow NTR in every thread would go away, and the monkey's paw didn't just move, it laughed at me.
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,324
Except I'm the screaming possum because every single thread I watch is nothing but "it's been 24 hours since the last update and nothing! scam! milking! Patreon backers are suckers!" in recent weeks. I wished that the endless fucking arguments caused by people claiming obviously not-NTR content was somehow NTR in every thread would go away, and the monkey's paw didn't just move, it laughed at me.
Mate, I'm afraid that it's the argument against "common" sense.
World's biggest oxymoron, it's the least common thing on the planet.

You see the same types campaigning for kink removal from a game which is clearly tagged with that kink.
Ignore facts. Ignore anything which doesn't fit their agenda. Waaaahhhh.

All boils down to entitlement. Sadly some have lost sight of earning things, or waiting patiently for them otherwise, instead of simply demanding them.
 

HoneyLibido

Active Member
Dec 14, 2020
655
519
I see where you're coming from, but I disagree that it's "understandable doubt".
I think that it's misplaced doubt.
Just because one major example behaved that way, is a reason for caution, but not a universal defence against all.

If a dev displays the same syptoms as Icstor then, fine, you can start to understand the caution & why people would want to safeguard.
But, when the dev is providing weekly updates & a progress tracker which is updated daily, this dev does not seem to be displaying the signature moves of someone ready to leave their game in the dirt for a year.

So there is no need to automatically default to that position.
That's closer to being paranoia, than a justifiable defence.
I probably didn't convey it the best way but yeah I basically agree with you when I emphasised understandable like that, it's definitely not on the same tier as the most notorious titles we can use as shining examples, far from it currently.
 
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isabel95

New Member
Nov 1, 2018
4
28
Guys, you can pretend like these criticisms are invalid and those people are just random jerks jealous of someone's success, but the undeniable fact at this point is that there seems to be an inverse relationship between patreon subscriber count and update release speed. These are not isolated examples anymore, it seems to happen to every single successful game dev on here - as soon as they have established a decent following, their ambition to push their game forward seems to decline. Even the ones that are very transparent and ambitious (to which I definitely count magicnuts) don't seem exempt from that.

Look at the most popular dev on here, DrPinkCake, with his 13,564 patreons. He gets so much money per month by now he is more than able to make this game his fulltime job and hire people to speed up the process on top of it. Yet, despite this ridiculous monthly compensation and the huge crowd of people paying for his work, his update speeds have been declining steadily (I seem to remember him promising a new update every 3 months in the beginning of Being a DIK, now its more like 6)


So yes we can't really complain about this if we don't pay money for it and yes, it's very understandable for fans of a game to defend the dev (especially when he is giving us a great content for free), but maybe don't discard this criticism so easily when there's clearly a worrysome trend going on in this industry.
 

hablat

Newbie
Jul 24, 2017
75
286
Yet, despite this ridiculous monthly compensation and the huge crowd of people paying for his work, his update speeds have been declining steadily (I seem to remember him promising a new update every 3 months in the beginning of Being a DIK, now its more like 6)


[...]there's clearly a worrysome trend going on in this industry.
So I said it before as an angry rant to people complaining that it's taking so long, this time I'm going to flip it on its head... I think these projects are a first for a lot of these devs. It's so so easy to underestimate the time anything will take in a project especially with so many moving parts. And as Magicnuts has said, throwing money at the problem doesn't always solve it.

Think of it this way: Building a house can take 20 people 1 month. 40 people gets it done in 2 weeks. 60 people it goes back to taking a month. Not always does adding people help, and in some cases it can detract. If they hire Jimmy the Intern to do some of the art and he comes back 3 weeks later with the art in a completely wrong style or some other mistake... Add 3 additional weeks to the workload because it needs to be fixed.

On top of that I think there's also the pressure. You mentioned DPC has 13.5k supporters. That's 13,500 people who weigh on his shoulders every time he makes a render, writes a scene, programs a minigame. 13,500 people who it might feel like he's disappointing and it can cause a crippling bout of perfectionism, imposter syndrome, all sorts of stuff. I'm not saying it isn't a problem, but I'm also saying as outsiders peering in we aren't privy to everything going on.

DPC releases meaty updates. What a Legend has full character arcs released in the updates and they're not small either - in addition to it being hand drawn (I'm sure there's an argument to be made for 3DCG games rendering every scene frame by frame vs. paperdoll systems maybe evening out time spent but that's a whole other thing). Yes, they skew to go longer... but it's not like they all start falling off. I believe these should be treated as a case-by-case basis.

Magicnuts is very transparent and gives frequent updates. Correct me if I'm wrong they also said this update was larger than the last? So the time it's taken isn't really that bad imo. If they keep backsliding and taking an additional month every update with no increase in quality, size, or anything like that... Sure. But this is literally the first time this has happened. Let's not start frothing at the mouth and beating good devs with sticks because we scheduled a day off work to jerk off to a release that never came.
 
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moskyx

Forum Fanatic
Jun 17, 2019
4,338
14,407
Guys, you can pretend like these criticisms are invalid and those people are just random jerks jealous of someone's success, but the undeniable fact at this point is that there seems to be an inverse relationship between patreon subscriber count and update release speed. These are not isolated examples anymore, it seems to happen to every single successful game dev on here - as soon as they have established a decent following, their ambition to push their game forward seems to decline. Even the ones that are very transparent and ambitious (to which I definitely count magicnuts) don't seem exempt from that.

Look at the most popular dev on here, DrPinkCake, with his 13,564 patreons. He gets so much money per month by now he is more than able to make this game his fulltime job and hire people to speed up the process on top of it. Yet, despite this ridiculous monthly compensation and the huge crowd of people paying for his work, his update speeds have been declining steadily (I seem to remember him promising a new update every 3 months in the beginning of Being a DIK, now its more like 6)


So yes we can't really complain about this if we don't pay money for it and yes, it's very understandable for fans of a game to defend the dev (especially when he is giving us a great content for free), but maybe don't discard this criticism so easily when there's clearly a worrysome trend going on in this industry.
No, look, you can't just paint all successful devs as lazy mlkers. You can't just come to a thread (here I'm not talking about you especifically, but in general) and post some shitty assumptions just because some infamous dev abused of the system without at least been informed of how this game's dev are approaching development, how they communicate their progress and setbacks, how they treat their patrons, etc. Well, of course you can, but you shouldn't. That's not fair at all, that's not criticism but plain hate, trolling or a total lack of intelligence and maturity to being able to build your opinions on a topic. Pick your favourite one.

Back to your message, all I can see in your examples is people working their asses off to offer a quality product. Do you think BaDIK updates are worse now than the first ones when DPC wasn't as followed as he is now? I don't think so, it's actually the opposite: bigger updates, with more and better renders and music and new gameplay elements and coding solutions, and a remarkable shortage of bugs. Not to mention the branching in BaDIK's case, which neccesarily means an increasingly amount of work on each update to tie every path up in each release. And of course it takes more time to produce than the first chapters (that were probably released while having a buffer of already made renders that sped up the next release). Fortunately most people can see those efforts and that's why they keep gaining supporters over time even though their releases are 'slower'.

And again, what's the actual problem in them earning money for a good work? Why would they rush an update to release it one month before (at best) just to please those crybabies who think 'they are earning too much' instead of investing that time on improving the game to satisfy all their actual backers? Also, because I know it's the next arguing point, earning money doesn't magically translate into having more time to work on their game or growing an extra arm, and there are tons of reasons why devs are reluctant to hire people to help them that basically can be reduced to 'more people working on a project like this doesn't equal to bigger and faster updates, at all'.

Tl, Dr: you see a worrying trend of laziness all around, I see a nice trend of people supporting quality games and devs trying to work their bests to match those expectations (something the most successful ones tend to accomplish more than not, that's why they are successful devs). But if it's really annoying you, maybe stop playing games under development and wait for them to be finished, and don't look that much at dev's finances
 
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