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0.2 status + weekly report 8
Hello everybody.
As you probably know, if you have seen the progress tracker, the next version of the game is ready. We are testing and polishing things to ensure that it is as bug-free and smooth on release as we can make it.
Here are a couple of relevant points:
Old saves:
We have tested the game for compatibility of the old save files, and as far as we can tell, in 0.2, you will be able to continue where you left off.
Performance:
0.1 had issues with performance. We've addressed the most severe ones by disabling Ren'py's focus mask on screens with a lot of buttons. We also manually added animated frames to the image cache a few steps before they were called. This should help them load faster and reduce the pause before the animations.
Image quality:
All images in the game are in 90% lossy webp format. This lossy format reduces the image size sometimes up to x5, thus helping performance. However, lossy webp does not handle darker or blurred images very well, and we're not happy with how some of the artworks have turned out.
The upshot of this is that for 0.3, we want to try and resave all the images in a lossless format. We will still have the lossy version for older systems and mobile devices, but that would be an addition and not the main game.
Android Version:
We would like to release an official Android version of 0.2. But we don't have the time to find out how it's done and test it properly to make it bug-free. At least not for 0.2.
But we do understand that many of you like to play the game on a mobile device, and it is on our to-learn and to-do list.
Avatars:
If you're a Close Friend or a Best Friend patron and would like your avatar in the game for 0.2, please send it to us as soon as possible. If you send it after we have built the distributions, it will not be added to the game until 0.3. You can make your avatar
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. After you've made it, send its code either by a Patreon direct message or by contacting Pistachio on Discord.
Translations:
In 0.2 all texts and variables (including those in the crystal ball) are translatable. We may have missed something; in that case, please do let us know and we'll fix it.
If you would like to translate the game, wait for a few days before releasing your translation. We plan to release a kit that will include blank images of all the visuals of the game that contain texts (e.g., map buttons, Rose's palm-reading, etc.).
The release date:
We will try to release the game on Sunday the 28th. That is our aim. But if we see a bug or something that needs fixing, we would prefer to address it first and not send it to you flawed.
That being said, there shouldn't be any major issues, and we are positive that you will get it before the end of the month.
Once the game is ready, we will send you a link to the download page via Patreon and Discord.
Have a wonderful, wonderful weekend.
Cheers
Chestnut and Pistachio