- May 15, 2020
- 313
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Does it count if I already did it sarcastically a couple of pages back?who's gonnna be first to start whining about when 0.6 is comming??
Does it count if I already did it sarcastically a couple of pages back?who's gonnna be first to start whining about when 0.6 is comming??
100% agreed. Butch. Haircuts. Are. Hot!PS: Simmone looked amazing with short hair in that fairytale and I'd personally would find it pretty neat if she would end up with that hairstyle at some point.
Agree played the game for the first time. And I laughed the hole Afternoon. These jokes are intelligent slap stick and hit exactly my humor.My oh my... what an incredible update once again. Magicnuts really never miss it seems.
As I already expected before the update, Lana turned out to be an absolute fox and what a a gorgeous one at that... It was also nice how we got to see a bit of Simmone as an introdcution (looking at her, her design really reminds me of Arwen from LOTR). And man that new outfit Lana got (as well as the one from the flashback) looks beautiful and suits her so well. I was also surprised about Maddy as I noticed for the first time how incredibly wide her hips are and her legs are super thicc as well... her booty must be god-tier and I can't wait to see content for her at some point.
Oh and that part in the middle of the update that was deemed as very "dark" and "serious" beforehand was pretty nice in my opinion. It wasn't anything too heavy tho and I thought it really heightened the stakes and made the story just that little bit more emotional. All in all I'm super happy with the update and the only bad part was that it ended... I already can't wait for the next one again even tho the waiting will once again be really painful.
PS: Simmone looked amazing with short hair in that fairytale and I'd personally would find it pretty neat if she would end up with that hairstyle at some point.
having trouble getting this to work. just extract to saves folder yes?Here you go full save
Long hair is also good but there are plenty of waifus in this game already who are traditionally feminine: There's really just Gomira for butch rep. (Also, short-hair Simone from the fairy tale is a much softer type of butch than Gomira.) Ideally getting to choose would be optimal but that means you have to redraw all of Simone's scenes for both hairstyles.I have to respectfully disagree with my estimated colleagues. Long hair is best hair. I hope her hair won't get trimmed! Or at least a questline to allow us to suggest if she should keep long or short
Thanks... It was bugging me to no end why the style seems familiar...Reminds me of "Simon the Sorcerer"
This game is internet gold, good work lads
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I tried too but I couldn't go in the map, I could only see the forest areaUmm, what? I used an old save with everything from v0.4 done and had zero bugs.
As someone who has been supporting this game since it's initial release, I understand where you're coming from. I'm a bit concerned myself. I don't doubt Magicnuts ability to deliver an amazing experience in the slightest, most of my concerns are around when this game will actually be finished.The time to make for this amount of contents with high quality with just two developers really impressive, and they proved that they really did focus and spend their times on this game. I even doubt this is their first game ever made. but still i hope they would hire more people to develop this game. A 5-hours play time update for half of the year is pretty damn long to me.
I'm really no artist, so take this as a quick brainstorming idea: an artist has to draw, but he/she doesn't draw just characters in sex scenes. A way to reduce the load is to let other make backgrounds, interactable objects, secondary characters portraits, etc. Basically you externalize the things that are not a priority, or the things that the others could do with satifactory quality while keeping in-house the things that only you can do or that are critical for your business.@Qwasar:
SS and WaL! are indeed pretty much comparable in the fact that both have one artist (DC/chestnut) who already does "nothing" but to draw fulltime. As such both games are basically capped by the art that can be produced in X amount of time. Sadly the only realistic way to ramp up that speed by a margin that's noticeable would be to cut back on quality. I think we agree that's not really the way forward.
Last but not least, I don't really think the comparison to SS is fair. DC has been among the first on the market and the game has a really massive cloud by now. WaL! on the other hand is growing steadily at a decent rate.
The main problem here is consistency, especially once we are only talking about stuff that isn't actually that complex. If you have to take the time to explain what's wanted, to check/correct the sketch and to check/correct/adapt the final result, it may easily take just as much time as if you had drawn it yourself. As far as I recally they acutally did hire a sketch artist for the market place(?) and it doesn't seem like it was a huge success. It may be possible if there's very great harmony between the two artists and if you are literally sitting the same room/are in constant exchange, but in general it seems hard to make substancial gains without going one step beyond that. The alternative is of course to not care about real consistency and to just commission someone who is willing to do the job (like so many other games do it) but in my view that's a cardinal sin that musn't happen.I'm really no artist, so take this as a quick brainstorming idea: an artist has to draw, but he/she doesn't draw just characters in sex scenes. A way to reduce the load is to let other make backgrounds, interactable objects, secondary characters portraits, etc. Basically you externalize the things that are not a priority, or the things that the others could do with satifactory quality while keeping in-house the things that only you can do or that are critical for your business.
I'd totally agree that they should release smaller update more frequently, especially when the updates could be split quite easily like this one. But that I think that discussion happened quite a few times and they should really be aware of it...Also, you should think about the effect of a release of a game update: before the update this thread was at roughly page 250-256 for days. With a release we're at 270 and counting. 14 pages in a day. You can find it in the latest releases section, many times in the first positions in the latest replies section. That's visibility, that SS did get a lot with many releases at the beginning, and that this game is not getting at all. And what about advertising? How many people know about his game? Are their releases completely free immediately? Why do you think games use DRM protection for like 6 months then remove it?
I actually specifically asked about this once and got an answer, that the other towns on the map (besides New Capital) are about the same size as the Village in terms of planned content. But I agree with your overall thesis: The amount of planned content is simply far too large and ambitious, it'll take at least until 2030 to finish it without hiring more people (which will cause its own problems). And ten years is a long, long time to keep developing a game like this; Consider how often development of these things stops or stalls out because of circumstances outside the creators' control after just one or two years. Patreon-like crowdfunding platforms might not even *exist* anymore ten years from now.Even if the other areas themselves aren't as complex as the Old Capital, I can't imagine they will be able to be developed "just like that".