FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,529
1,782
My oh my... what an incredible update once again. Magicnuts really never miss it seems.

As I already expected before the update, Lana turned out to be an absolute fox and what a a gorgeous one at that... It was also nice how we got to see a bit of Simmone as an introdcution (looking at her, her design really reminds me of Arwen from LOTR). And man that new outfit Lana got (as well as the one from the flashback) looks beautiful and suits her so well. I was also surprised about Maddy as I noticed for the first time how incredibly wide her hips are and her legs are super thicc as well... her booty must be god-tier and I can't wait to see content for her at some point.

Oh and that part in the middle of the update that was deemed as very "dark" and "serious" beforehand was pretty nice in my opinion. It wasn't anything too heavy tho and I thought it really heightened the stakes and made the story just that little bit more emotional. All in all I'm super happy with the update and the only bad part was that it ended... I already can't wait for the next one again even tho the waiting will once again be really painful.

PS: Simmone looked amazing with short hair in that fairytale and I personally would find it pretty neat if she would end up with that hairstyle at some point.
 
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Viressa

Well-Known Member
May 24, 2018
1,522
3,208
Took my sweet time playing the update, loved every minute of it. Absolutely fantastic work all around. I was on the lookout for that supposedly tedious part where the story's tone gets too serious, and I honestly didn't spot it as I was playing, I don't see any problems with the story as-is at all.

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The only shitty thing is the update ends with "Time to explore other stories and adventures as I wait for Lana and Madeline to be ready!" When... yeah, I played this from my completed 0.4 save, so I had nothing left to do. Ah well.

Cheers for a fantastic update, see y'all in 6-8 months.

PS: Simmone looked amazing with short hair in that fairytale and I'd personally would find it pretty neat if she would end up with that hairstyle at some point.
100% agreed. Butch. Haircuts. Are. Hot!

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Dec 27, 2020
450
1,017
My oh my... what an incredible update once again. Magicnuts really never miss it seems.

As I already expected before the update, Lana turned out to be an absolute fox and what a a gorgeous one at that... It was also nice how we got to see a bit of Simmone as an introdcution (looking at her, her design really reminds me of Arwen from LOTR). And man that new outfit Lana got (as well as the one from the flashback) looks beautiful and suits her so well. I was also surprised about Maddy as I noticed for the first time how incredibly wide her hips are and her legs are super thicc as well... her booty must be god-tier and I can't wait to see content for her at some point.

Oh and that part in the middle of the update that was deemed as very "dark" and "serious" beforehand was pretty nice in my opinion. It wasn't anything too heavy tho and I thought it really heightened the stakes and made the story just that little bit more emotional. All in all I'm super happy with the update and the only bad part was that it ended... I already can't wait for the next one again even tho the waiting will once again be really painful.

PS: Simmone looked amazing with short hair in that fairytale and I'd personally would find it pretty neat if she would end up with that hairstyle at some point.
Agree played the game for the first time. And I laughed the hole Afternoon. These jokes are intelligent slap stick and hit exactly my humor.
I have a place for every girl. But what nails it for me are the guards.
How nice they are to the people and how they ignore or even disrespect their lords. Perfect.
Who doesn't want to be friends with Karl and Kevin?
 
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Viressa

Well-Known Member
May 24, 2018
1,522
3,208
I have to respectfully disagree with my estimated colleagues. Long hair is best hair. I hope her hair won't get trimmed! Or at least a questline to allow us to suggest if she should keep long or short :p
Long hair is also good but there are plenty of waifus in this game already who are traditionally feminine: There's really just Gomira for butch rep. (Also, short-hair Simone from the fairy tale is a much softer type of butch than Gomira.) Ideally getting to choose would be optimal but that means you have to redraw all of Simone's scenes for both hairstyles.
 

Goldinia

New Member
May 4, 2021
6
4
Please update the russian translation. Thanks.

Обновите пожалуйста русский перевод. Спасибо.
 

AhoyLaddies

Newbie
Aug 31, 2020
82
234
The time to make for this amount of contents with high quality with just two developers really impressive, and they proved that they really did focus and spend their times on this game. I even doubt this is their first game ever made. but still i hope they would hire more people to develop this game. A 5-hours play time update for half of the year is pretty damn long to me.
As someone who has been supporting this game since it's initial release, I understand where you're coming from. I'm a bit concerned myself. I don't doubt Magicnuts ability to deliver an amazing experience in the slightest, most of my concerns are around when this game will actually be finished.

I say this because, the time between updates, while long, provide ample room to generate high quality content. However, viewing the world map within What A Legend, there are still so many different locations to generate content for.

We've got:

  • Festive Isles
  • Bowl Town
  • Cin Town
  • Hump Town
  • Rum Town
  • Floa Town
  • New Capital

and there are still areas within the Old Capital that haven't been developed yet.

Even if the other areas themselves aren't as complex as the Old Capital, I can't imagine they will be able to be developed "just like that". This is on top of the time needed to create backstories for all of the side characters/love interests within the game. If Magicnuts decides to introduce new side characters within the areas we haven't explored yet, you can increase the development time even more.

I'm not saying the only alternative is a 5 year development time or deciding to cut corners, but I am concerned about whether or not Magicnuts can continue to deliver an amazing experience for such a large world and do it within a proper development time.

I think proper scope-management is going to be important for a project like this.

Regardless, we'll have to wait and see where the game goes. I'm sure the Magicnuts duo is pretty beat after working on such a large update, but I'd appreciate it if the developers themselves could weigh in a bit on this and perhaps put my mind at ease regarding this concern over development time.
 
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Qwasar

Active Member
Apr 20, 2017
830
801
@Qwasar:
SS and WaL! are indeed pretty much comparable in the fact that both have one artist (DC/chestnut) who already does "nothing" but to draw fulltime. As such both games are basically capped by the art that can be produced in X amount of time. Sadly the only realistic way to ramp up that speed by a margin that's noticeable would be to cut back on quality. I think we agree that's not really the way forward.

Last but not least, I don't really think the comparison to SS is fair. DC has been among the first on the market and the game has a really massive cloud by now. WaL! on the other hand is growing steadily at a decent rate.
I'm really no artist, so take this as a quick brainstorming idea: an artist has to draw, but he/she doesn't draw just characters in sex scenes. A way to reduce the load is to let other make backgrounds, interactable objects, secondary characters portraits, etc. Basically you externalize the things that are not a priority, or the things that the others could do with satifactory quality while keeping in-house the things that only you can do or that are critical for your business.

Also, you should think about the effect of a release of a game update: before the update this thread was at roughly page 250-256 for days. With a release we're at 270 and counting. 14 pages in a day. You can find it in the latest releases section, many times in the first positions in the latest replies section. That's visibility, that SS did get a lot with many releases at the beginning, and that this game is not getting at all. And what about advertising? How many people know about his game? Are their releases completely free immediately? Why do you think games use DRM protection for like 6 months then remove it?

There are many things that differentiate the two business models, these are just some questions that popped to mind, but since I don't know where magicnuts and the rest of the crew are coming from (I mean their background) I thought it could be useful to mention them. It's their project and they take the decisions, but seeing how much development time we have ahead, it will require A LOT of luck to be finished at this rate. Life is what happens while you make plans, and the longer the plans, the more chances life has to fuck them.
 
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j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
6,143
I'm really no artist, so take this as a quick brainstorming idea: an artist has to draw, but he/she doesn't draw just characters in sex scenes. A way to reduce the load is to let other make backgrounds, interactable objects, secondary characters portraits, etc. Basically you externalize the things that are not a priority, or the things that the others could do with satifactory quality while keeping in-house the things that only you can do or that are critical for your business.
The main problem here is consistency, especially once we are only talking about stuff that isn't actually that complex. If you have to take the time to explain what's wanted, to check/correct the sketch and to check/correct/adapt the final result, it may easily take just as much time as if you had drawn it yourself. As far as I recally they acutally did hire a sketch artist for the market place(?) and it doesn't seem like it was a huge success. It may be possible if there's very great harmony between the two artists and if you are literally sitting the same room/are in constant exchange, but in general it seems hard to make substancial gains without going one step beyond that. The alternative is of course to not care about real consistency and to just commission someone who is willing to do the job (like so many other games do it) but in my view that's a cardinal sin that musn't happen.

Essentially you'd have to go one step beyond that and hire a third "artist" so one person can focus on the artistic coordination/lead the team while the other two do the "work". But at that point you've changed the whole process, went from one artist to three and you've opened a small studio. It's simply the key problem with 2D development.

Also, you should think about the effect of a release of a game update: before the update this thread was at roughly page 250-256 for days. With a release we're at 270 and counting. 14 pages in a day. You can find it in the latest releases section, many times in the first positions in the latest replies section. That's visibility, that SS did get a lot with many releases at the beginning, and that this game is not getting at all. And what about advertising? How many people know about his game? Are their releases completely free immediately? Why do you think games use DRM protection for like 6 months then remove it?
I'd totally agree that they should release smaller update more frequently, especially when the updates could be split quite easily like this one. But that I think that discussion happened quite a few times and they should really be aware of it...
Else they certainly seem to be "inspired" DC in many aspects, be it the way they release the game, the videos, the community, etc. - to me that's as good as it's going to get and already way, way above average.

And yes, SS indeed started by releasing very small and pretty bad updates. The game itself was acutally not that good back then by today's standard and certainly way worse than WaL!. But back then that was ok, because there wasn't much else around.

I agree aswell that the scope of the game is almost frighteningly large if one considers that there very likely won't be more art per months/year for quite some time. But I'll reserve my judgement about that for a few years to see what's going to happen.
 
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Viressa

Well-Known Member
May 24, 2018
1,522
3,208
Even if the other areas themselves aren't as complex as the Old Capital, I can't imagine they will be able to be developed "just like that".
I actually specifically asked about this once and got an answer, that the other towns on the map (besides New Capital) are about the same size as the Village in terms of planned content. But I agree with your overall thesis: The amount of planned content is simply far too large and ambitious, it'll take at least until 2030 to finish it without hiring more people (which will cause its own problems). And ten years is a long, long time to keep developing a game like this; Consider how often development of these things stops or stalls out because of circumstances outside the creators' control after just one or two years. Patreon-like crowdfunding platforms might not even *exist* anymore ten years from now.

I don't wanna sound too pessimistic, though. I wish them the best of luck in the attempt. I'm just trying to manage my own expectations.
 

Vurg

Newbie
Sep 3, 2017
65
259
I too am worried about burn out from the creators due to the scope of project, as well as all the ungrateful whining from the entitled peanut gallery. I just wish the creators all the luck with their project.

I also want to echo the idea that I did not mind the seriousness of this update at all. In fact, with the way the lore was set-up, my interest is WAY more invested in the main story than any of the sidequests/characters to be honest. Great job so far to the MagicNuts team.
 
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