- Sep 18, 2022
- 226
- 341
So far, the next update is like this:When is next update gonna get released ?
It has been a year and so far I didn't hear anything about this VN
So far, the next update is like this:When is next update gonna get released ?
It has been a year and so far I didn't hear anything about this VN
Honestly Patreon & Early Access on Steam are so heavily abused, a better system is needed... Both platforms tend to result in a whole hell of a lot of devs releasing a cool alpha prototype that they worked their ass off on, but then they start getting money and magically lose motivation to develop at the same pace and quality they were operating on to create the initial release.Btw I saw a post about this, so I'll just say that it's always a trap when a dev asks you if you'd rather have longer releases over quick releases. Because it almost always end up in this scenario.
Well, that is what Patreon is for ¯\_(ツ)_/¯. Patreon was born because someone realized they could bring back the Patron/Artist relationship of ancient times where a wealthy patron sponsored an artist lifestyle in the exchange of reputation and eventually, hopefully, if the artists quit chasing muses and work get some art at some point. It's not meant to be a quid pro quo thing, if you don't like how slow the artists is being, just stop supporting them.Honestly Patreon & Early Access on Steam are so heavily abused, a better system is needed... Both platforms tend to result in a whole hell of a lot of devs releasing a cool alpha prototype that they worked their ass off on, but then they start getting money and magically lose motivation to develop at the same pace and quality they were operating on to create the initial release.
Patreon in particular is such a bad system... it incentivizes devs to drag out game production if you think about it. Imagine if you hired a contractor to redo your kitchen, and instead of saying I will pay you $30k for the job, you said "I will pay you $1,000 per day of work" ... can you imagine what would happen? Yeah they would take fucking forever to finish the job. It's human nature.
To be clear I am not saying that is necessarily the case with this dev - I am not familiar enough with this particular game and dev to suggest that, but it is very clearly what has happened with a lot of these games.
I think a far better system would be something like, determine a fair price for the WHOLE GAME when complete, say $50 or $100 or whatever. Then split that up into X number of releases. Suppose we said the final game price was $50, and the number of releases will be 10. Develop a roadmap showing what will come in each chunk. Then as each version is released, the dev gets a payment for that release (in this case $5 per customer.) But of course Patreon and similar systems are not set up that way, because just like the devs, they just make more money the longer the process drags out because they are getting a % cut.
The trouble with this is, not everyone wants releases on the same schedule and not everyone's gonna be willing to take the dev's word that "trust me, each chapter will be worth $5". Some people who are happy to pay $2/month would not want to pay $20 in a lump sum even if it winds up being less. Patreon lets everyone set their own engagment level. And you can always just end your support if you don't feel progress is fast enough. The site makes it very clear that your sub doesn't entitle you to anything.I think a far better system would be something like, determine a fair price for the WHOLE GAME when complete, say $50 or $100 or whatever. Then split that up into X number of releases. Suppose we said the final game price was $50, and the number of releases will be 10. Develop a roadmap showing what will come in each chunk. Then as each version is released, the dev gets a payment for that release (in this case $5 per customer.) But of course Patreon and similar systems are not set up that way, because just like the devs, they just make more money the longer the process drags out because they are getting a % cut.
Yeh me hope too. But don't get your hopes up too high, they had sickness and a new kid. But still it should be longer than the previous update. So better than most updates of other games...the progress is moving very slowly. I hope the update will have enough content to justify.
The game is for free, no need to pay for it. So you can't put a value on it. You pay to support the developers. And if you pay, you get to vote for girl of the next update, get your own avatar and such...The trouble with this is, not everyone wants releases on the same schedule and not everyone's gonna be willing to take the dev's word that "trust me, each chapter will be worth $5". Some people who are happy to pay $2/month would not want to pay $20 in a lump sum even if it winds up being less. Patreon lets everyone set their own engagment level. And you can always just end your support if you don't feel progress is fast enough. The site makes it very clear that your sub doesn't entitle you to anything.
I wonder what posing means. Art is on 87%, but if posing means that we get new art after the posing is finished, we are only at 70% before the game finished.So far, the next update is like this:
Art is the drawing and coloring, posing means telling Ren'Py where to put them on the screen, and how to display them.I wonder what posing means. Art is on 87%, but if posing means that we get new art after the posing is finished, we are only at 70% before the game finished.
I wouldn't really mind the rest, coding and debugging takes time too of course, but I would suggest that only art has a fixed duration time, that can't really be speed up much.
Yeh I thought posing, was the idea of some person doing some posture, you guys drawing it, and then it need to colored and such. And that was why new items got added to art.Art is the drawing and coloring, posing means telling Ren'Py where to put them on the screen, and how to display them.
You also have to realize that sometimes things get added. Those numbers are higher than they were a month or two ago. About 70 new things were added since the last time I added it all up.
The update is currently at 84% overall.
It's also that, in a way. All those little animations with characters' hands, mouths and eyes you see during dialogues are part of the posing tasks. Most of times is just a matter of picking the right expressions from the existing bunch, although getting the right one can be challenging: sometimes the first choice don't quite fit with the tone and changes are needed, this increasing the posing tasks count, and sometimes Pistachio feels that some line needs a particular expression that has never been drawn before so Chestnut needs to draw those elements in this new, particular way.Yeh I thought posing, was the idea of some person doing some posture, you guys drawing it, and then it need to colored and such. And that was why new items got added to art.
Thank you for the info, that makes a lot of sense.It's also that, in a way. All those little animations with characters' hands, mouths and eyes you see during dialogues are part of the posing tasks. Most of times is just a matter of picking the right expressions from the existing bunch, although getting the right one can be challenging: sometimes the first choice don't quite fit with the tone and changes are needed, this increasing the posing tasks count, and sometimes Pistachio feels that some line needs a particular expression that has never been drawn before so Chestnut needs to draw those elements in this new, particular way.
I'm just wondering, those kids grow up, they will be 10 years in no time, and this game won't be finished by then. What will there kids think, that they work on such a game...
I have the best parents of all time!I'm just wondering, those kids grow up, they will be 10 years in no time, and this game won't be finished by then. What will there kids think, that they work on such a game...
A dirty mind is a joy forever.I have the best parents of all time!![]()
![]()
I agree tbh, but this game is well made and the devs are decent people so talking patreon turns into massive arguments.Honestly Patreon & Early Access on Steam are so heavily abused, a better system is needed... Both platforms tend to result in a whole hell of a lot of devs releasing a cool alpha prototype that they worked their ass off on, but then they start getting money and magically lose motivation to develop at the same pace and quality they were operating on to create the initial release.
Patreon in particular is such a bad system... it incentivizes devs to drag out game production if you think about it. Imagine if you hired a contractor to redo your kitchen, and instead of saying I will pay you $30k for the job, you said "I will pay you $1,000 per day of work" ... can you imagine what would happen? Yeah they would take fucking forever to finish the job. It's human nature.
To be clear I am not saying that is necessarily the case with this dev - I am not familiar enough with this particular game and dev to suggest that, but it is very clearly what has happened with a lot of these games.
I think a far better system would be something like, determine a fair price for the WHOLE GAME when complete, say $50 or $100 or whatever. Then split that up into X number of releases. Suppose we said the final game price was $50, and the number of releases will be 10. Develop a roadmap showing what will come in each chunk. Then as each version is released, the dev gets a payment for that release (in this case $5 per customer.) But of course Patreon and similar systems are not set up that way, because just like the devs, they just make more money the longer the process drags out because they are getting a % cut.